About two years and an half were needed to make this mod possible. It modifies and improves greatly every aspect of Stalker: Clear Sky, excepted the main storyline and side quests which remain unchanged. See the full changelog for more information.
REQUIRES A NEW GAME IN ORDER TO WORK! ~ * Increased the bullet speed of the FN P90 "Shark". That weapon is thus no longer underpowered. * Fixed the high probability of crashes when talking to characters about what they have to offer you. This vanilla feature now fully works again. * The VSA Val "Crow" weapon now has less chances to jam. * The squad holding the Minigun bunker near Limansk's entrance now belongs to Army. Not only does this seem more logical, but also prevent the Bandits faction from turning enemy to the actor during these main quest events. * Greatly reduced the loudness of the ambient sound Controllers constantly make ingame. * Removed the two help PDAs. * Removed few Human NPCs' respawn points, making the game a little less intense at certain areas, but specially increasing the overall stability of the mod. * Decreased once again the respawn rate of the various squads attacking the Loner base at the Agroprom Institute Research. * Various fixes and improvments.