About two years and one half were needed to make this mod possible. It modifies and improves greatly every aspect of Stalker: Clear Sky, excepted the main storyline and side quests which remain unchanged. See the full changelog for more information.

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Main features:/GAME - GAMEPLAY/- Excellent stability, specially for a mod of this size. Many bugs from the yet patched version have been fixed.- Overall re-balance of all items (weapons, artefacts, medikits...). On one hand the mod is harder than the original game, but on the other you may now own a better equipment and access to ranges of very, very good items.- Completely new and extremely wide respawn system. The Zone is much more alive, random and dangerous than in the original game.- Storyline and secondary quests all preserved. Except (maybe) a minority of them I haven't managed to get working like in vanilla game.- Total freeplay enabled after having completed the said storyline.- Vastly improved faction wars. Factions are more aggressive and greedy as well. Many new targets added to the faction war, few waypoints improved or fixed. The Monolith, Zombied, the Army and Mercenaries now act as real factions, with objectives and respawn points to hold (the player still cannot join any of them though). Factions can now exterminate other ones, and use their bases as their own.- The relations system has been improved to fit best with the current Zone (basically, most of the groups of people are no longer rallied or even neutral towards the other ones).- NPCs now buy almost everything. They may also sell you weapons and outfits (even the upgraded ones!), along with various items (basically, nearly everything the game has, except quest or unique objects). Is hopefully balanced, as this feature has been done in a way that all NPC's inventories actually depend on the character's rank and faction. But, technically, everyone may happen to sell you everything.- Much more interesting trade system (buy upgraded and rare items. Plus every trader now really act differently to each other...).- Stalkers are now a little less keen on trying to get you out of their way all the time.- Working sleeping bag.- Scar now jumps much better, but won’t carry more than 50kg max.- You can now sprint while carrying an exoskeleton armor, a PKM or a sniper rifle.- Better and more realistic headlamp.- More realistic consumables (food, drink and drugs have been improved and balanced to act more coherently. Overally, they are noticeably less helpful than in GSC's game). Without reporting all the changes that have been made, I must point out that the vodka removes radiation much better than drugs, this being due to the fact that getting drunk is much more embarassing, when playing, than loosing few health and strenght (in other words, vodka isn't as useless as it is in vanilla game).- Default health restoration is now much, much slower.- Better Artefacts respawn system (anomalies may or may not contain an artefact. And whether they do, you have no mean to guess which one until you see it. The artefact may be spawned absolutely everywhere in the anomaly. Hopefully, all this has been balanced carefully).- The weakest artefacts all have been arranged. They now really have a direct impact on the game rather than just being vaguely helpful whenever the player meets an anomaly.- Many new artefacts have been added to the game. Certain ones offers some really unique properties (absorbing bullets, reducing damages caused by wounds, etc...).- Many, many new armors included. A hard work has been done in order to have most of them to feature both an original and a balanced upgrade system.- A stunning amount of upgraded items (weapons and armors) has been added to the game. You can get them by looting bodies, buying them to traders and NPCs, or, if you are lucky enough, finding them inside stashes.- Instead of killing you, emissions now stunt you for a couple of seconds and leave you more or less irradied, depending on the suit you're carrying.- No more treasures (secret stashes revealed after having killed and looted random NPCs. I found it to be stereotyped and cheaty in the long run. I might work on this later on, but for now, they're disabled).- NPCs no longer ignore mutants hunting the player, or standing significantly far away from their original spawn point (thanks to Smoq2 for that fix)- Certain secondary quests or special tasks have been a little or deeply arranged; most of them are now less repetitive and predictable, and specially are more challenging.- You can now recruit squads provided that you pay them the right price. Once you have become the commander of one squad, you can give it basic orders such as follow, wait, hold position.- You may now offer a NPC to exchange his weapons with yours, if you don't want to or can't buy it. Beware though, Stalkers aren't foolish!- Repair costs are now very high. A too lucky rookie having found a superb armor that keeps far above its actual rank will have to "work" a lot in order to even repair it.
/FIGHT - WEAPONS/- Each faction is granted many new types of fighters (Bandit exoskeleton, Army commando, Monolith elite soldier, scientist, etc...).- The weaponry has been revisited and improved (accuracy, damages, upgrades...). Many bugs from the yet 1.5.10 patched game have been fixed. A lot of work has been done to propose truly balanced and interesting weapons.- Tons of new fully fixed and usable weapons included.- You can now use your weapon in camps.- Weapons react more realistically depending on whether the actor is running, standing still or crouching. In Clear Sky, that yet crucial feature needed real improvements.- Far superior Ai: Stalkers reload, use grenade launchers (and the RPG), heal themselves, know which weapon to use according to certain notions such as the distance and strenght of the enemy, loot corpses (includes Smog2's script to prevent scripted squads from acting stupid when performing some special tasks), know how to attach silencers, scopes and grenade launchers to weapons, and do melee attacks when needed. Precious other tweaks.- Each Stalker spawns with a random weapon. According to the faction, the rank, you will still detect some tendancies in certain people’s commonly used weapons, but technically, anyone may carry anything.- Small and yet existing new possibilities to find more useful and rare items on dead bodies. Dead people will also drop stuff according to their faction (but, for gameplay’s sake, everyone has little chances to drop things he shouldn’t normally carry. I think I’ve worked long enough on this).- Silencers, while guaranteed to give actual results, now slightly decrease the power of any weapon they're attached to (by power I hear bullet speed, fire distance, and damages).
/MUTANTS/- All cut out monsters (Burer, Cat...) are back.- Many new mutants' lairs. The more you hunt them the stronger and more agressive they become.- On ambient purpose, certain mutants may now happen to eat dead corpses.- Mutants not only are more numerous, but also have a more agressive behavior towards the player and NPCs.- Few changes in mutants' abilities and capacities. Most noticeable ones being the Psydog's phantoms now giving light but actual damages, and the Controllers' telepathy aura having an influence over a much wider area than before (the Controller is also clearly faster).- Mutants are now extremely harmful. Only top armors can provide decent protection against their claws or various attacks.
/UI - HUD/- New transparent inventory menu.- New textures for arms when carrying certain armors.- No crosshair, no grenade warning, no minimap, no map spots for mutants and enemies in general, and no hit marks.- No more frames nor detect sound when using binoculars.- No more loading disk from the HUD.- Certain armors feature a totally unique nightvision.
/VISUALS - SOUNDS/- Much better textures for food, drink, walls, woods, roads, ground, floors, briks, glasses, weapons, etc...- New icons.- New scopes.- New loading screens.- More blood...- Fully detailed PDA map (most locations now do have a name).- Weather is more varied, coherent, and visually amazing.- Hundreds and hundreds of new sounds; the weapons, specially, have been entirely revisited on that purpose. Nearly all of them now have unique sounds for reloading, firing, etc...- Few unique characters (mostly the ones seen in side quests or special tasks).- Stalkers in camps may now play harmonica. Many new quality guitar songs have been added.- New and truly scary faces for zombied Stalkers.
And more...

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The Warmongers 2_18

The Warmongers 2_18

Full Version 28 comments

DON'T INSTALL THE NEW 2_18 VERSION OVER AN ALREADY EXISTING OLDER VERSION OF THE MOD! BEFORE INSTALLING, MAKE SURE TO REMOVE YOUR GAMEDATA FOLDER FROM...

The Warmongers 2_0 PartII

The Warmongers 2_0 PartII

Full Version 28 comments

DON'T INSTALL THE NEW 2_0 VERSION OVER AN ALREADY EXISTING OLDER VERSION OF THE MOD! Before installing, make sure to REMOVE any gamedata folder located...

The Warmongers 2_0 PartI

The Warmongers 2_0 PartI

Full Version 8 comments

DON'T INSTALL THE NEW 2_0 VERSION OVER AN ALREADY EXISTING OLDER VERSION OF THE MOD! Before installing, make sure to REMOVE any gamedata folder located...

The Warmongers 1_0031 to 1_0036

The Warmongers 1_0031 to 1_0036

Patch 23 comments

REQUIRES A NEW GAME IN ORDER TO WORK! ~ * Increased the bullet speed of the FN P90 "Shark". That weapon is thus no longer underpowered. * Fixed the high...

The Warmongers 1_0025 to 1_0031

The Warmongers 1_0025 to 1_0031

Patch 1 comment

/1_0025 to 1_0031/ ~ REQUIRES A NEW GAME IN ORDER TO WORK! ~ * The LR-300 ML weapon is now slightly less reliable than before. The Groza OC-14 "Supernova...

The Warmongers 1_002 to 1_0025

The Warmongers 1_002 to 1_0025

Patch 3 comments

THIS PATCH WILL RESOLVE FEW STABILITY PROBLEMS WITH 1_002! PLEASE MAKE SURE TO UPDATE YOUR VERSION OF THE MOD AT ONCE! /1_002 to 1_0025/ ~ REQUIRES A...

Comments  (0 - 10 of 363)
Skylarkoverthesunset
Skylarkoverthesunset

What's the console command (or command in the game dir) to lower the respawn rate of the renegades in the swamps?

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Guest
Guest

i keep on getting xr engine crashes everytime i reload one of my saves. i was following a group of guys who left the pumping station. whenever i save it and reload it crashes. does it have to do with what i named it{i named it save 25 and another named 26} what should i do

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martyrags
martyrags

Just wondering if anyone else is getting CTD when loading a save after dying, i have to load back from the desktop exe, real time eating situation that is, but i do it cause your mod is SO FAR kinda awesome.

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Firmament Creator
Firmament

Thanks... Unfortunately, the mod may be very unstable at certain moments, and on certain PCs. But hopefully, it works without issues most of the time and it lets you play hours and hours without a single crash. Nothing I can do: the very engine of the game, the faction feature themselves are unstable.

Believe me I've done *my best* to make such an uncommon and a big mod possible but, at some point, there's nothing more I can do to fix random Xray errors. No wrong or missing data from the mod: I've checked this long enough. Clear Sky + Warmongers is a huge tornado of code, scripts, files and it's actually great to see it working at all.

Yes, the 2_18 version does have a missing file preventing you from entering Limansk, but you can easily find that file in the previous versions.

Yes, load can get corrupted sometimes, specially in the garbage when Duty starts sending its troops over there.

Yes, it still has the outpost emission/sleeping bag bug, sometimes causing you to start a new game several times before being able to play, but, as I've said it before, the *only* way I'm aware of to fix this bug would be to remove much content from the mod, which I don't want to.

No, Warmongers might no longer be updated as I'm now working on a completely different project for another game ( watch out my profile if you want to know which one ;) ). Plus, if I were to get back to modding of Stalker games some time, I would definitely mod COP. I had good times modding CS, it helped me a lot to improve my skills in various areas, and it gave me a lot of satisfaction, but now I can tell that I will no longer mod this game. It is just too unstable, by nature, making it very difficult to push the engine to its limits (which is what a mod like this one does). Even when you mod it extremely carefully.

I know that many people have enjoyed this mod as much as I've enjoyed making it, and I hope that more people will be able to play it without encountering too many issues. All I can say is "good hunting Stalkers"; maybe I'll be back some day with another big project for COP this time ;)

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ticchi
ticchi

I have a crash with black mirror every time I try to load a savegame, I tried to change directx but nothing change. This is the log:

full path: C:\Program Files (x86)\GSC Game World\S.T.A.L.K.E.R. - Clear Sky\bin\
redirecting CreateDevice
initialising shader environment
redirecting device->Reset
initialising shader environment
initialising shader environment
initialising shader environment
initialising shader environment
initialising shader environment
redirecting device->Reset
initialising shader environment

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NebulaM78
NebulaM78

Hey Firmament, sorry to bother you but could you post a guide for getting this mod to run properly? When I start a new game, the first issue is that the sleeping bag doesn't work. When I use it, it just disappears from my inventory. After that, whenever I try to load the autosave, the game crashes.

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deleted.account
deleted.account

The mod comes with a readme file called The Warmongers.text, read it you'll find instructions inside

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deleted.account
deleted.account

Hi people, I'm sorry if this comes a little late but there is something I found out and I think I should share it... The big problem with this mod is the *huge* lot of objects id's loaded every time a level is created... Yes, one solution would be lowering the renderer, or even the resolution. But I don't like that... I'm a programmer, so I always look for the hardest solutions, and I developed a program which unloads all unused resources from the memory... Besides, I found that when the engine loads a saved game, it doesn't clean the previous objects, but reuses them refreshing their id's, rendering the saved game unloadable... So far, my program brings me an issues-free warmongers mod... Hey Firmament, this is the best mod I've ever played, excellent work here...

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zhoffman030809
zhoffman030809

is there a way to reenable the hud and minimap. Or actually just the hud, and I wish there was a minimap that only showed terrain lol.

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Lyosho
Lyosho

For those who crash trying entering Limansk for the first time, try to add in this path "Gamedata\meshes\actors\stalker_nebo" (located inside stalker directory) this file: Mediafire.com
Hope it will help someone and sorry for my bad english ^^

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Lyosho
Lyosho

Credits goes to Firmament, i posted this solution here because it isn't so simple to find it without search with the correct "FATAL ERROR"

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Highest Rated (3 agree) 10/10

Best mod for CS I've played so far. Many weapons and unpredictable situations. Warning: it's not for beginners. The mod is absolutely hardcore

Sep 11 2013 by NDBert

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