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xxc
xxc Aug 5 2013, 12:35pm says:

It turns out my Physical memory was apparently cut than more than half for some odd reason, not allowing me to load the whole game, it was my computer.
I fixed it, I didn't run a diagnostics for a long time. I only had 2000 free MB's.

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xxc
xxc Aug 5 2013, 12:43pm replied:

But my computer reaches It's limit at 4GB and I can't use anymore physical memory than 4000 only loading about 20-60 percent of the game every time I try to.

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Firmament Creator
Firmament Aug 6 2013, 6:31am replied:

That's sad... At this point, there's nothing I can do :/

Even the new version I'm going to release will require more than 4 GB with all options disabled... You need more GB!


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xxc
xxc Aug 1 2013, 9:02pm says:

Hey dude whenever I continue the game into the next level, I can play and save the game, die and load the save, but when I exit the game, then get on the game again, the saves are corruped...

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xxc
xxc Jul 27 2013, 7:17pm says:

Moddb.com
Hope you can help me out with my situation.

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Smoothskin
Smoothskin Jun 14 2013, 6:36pm says:

Hello I'm downloading The Warmongers and I'd like to ask you if it's compatible with Mystery mod. If it is, what should I install first?

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Firmament Creator
Firmament Jul 1 2013, 9:59am replied:

This mod is not compatible with most other mods, EVEN those that may only change textures and sounds, sorry.

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crazyandypt
crazyandypt Nov 9 2012, 6:12pm says:

Greetings, first of all i must give you my best regards, your project on Clear Sky is overwhelmingly good, it looks like an entirely different game now, i always play stalker "master" difficulty and yet i find it very easy, with your mod things are not so simple any more, but i am reporting that the download link for the latest patch v1.0031 v1.0036 is dead, would you mind reposting it/place it elsewhere? I quit playing version 1.0025 because it was giving me a lot of crashes in cordon to the point that it was almost impossible to exit to garbage, i am very anxious to play the mod until exploring all locations thorougly, the spawning of monsters is very good for a hardcore player,the more the merrier, the enemy sight and accuracy is also matching a hardcore player, the weapon variety is by far the best of all CS mods, to me this is the only real mod out there for CS, not that very simple mods that only touch visual aspects(sometimes barely noticeable even all settings on max), a mod is intended to do more than that and you achieved it, best luck regarding fixing mod stability because that is the only con i can point in this mod(obviously the data the game loads is immense so it is normal to get CTDs).

P.S: Please repost patch as soon as possible i was waiting for a new patch a long time and now that i found it it has a dead link xD

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Firmament Creator
Firmament Nov 10 2012, 11:00am replied:

Hi, thanks for your comments, and I apologize for the trouble you have playing this mod. Like you said, with such a big data it is unfortunately very hard to rate the stability of the mod: sometimes, it will barely crash, and sometimes it does terribly.
Regardless, with the upcoming 2_0 version I will do what is needed to make the mod as perfectly stable as it used to be in alpha state, before I started adding too many items. All my work right now consists in trying to remove certain items, spawn location, etc... without being noticed too much. It's a long and rather complicated process, mainly because everything I added to this mod was priorly built on actual balance purpose. Nothing was done just for fun. Removing certain things thus cannot be done without breaking the overall balance, and I have to think it more than twice before disabling a weapon or a spawn location and counter the several issues this will bring up.
But I'll get it right, don't worry. And I absolutely love what I'm doing with this mod, so I'm clearly not to give up, regardless of the amount of work it gives me ;)

I've reuploaded the latest patch on mediafire, get it here: Mediafire.com
It will fixes those several crashes in the cordon because one rather problematic spawn location in there has been removed. Good hunting Stalker!

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crazyandypt
crazyandypt Nov 11 2012, 10:51am replied:

Then i wish the best of luck to you, this is the only "true" mod for me regarding Clear Sky, i wish i knew a lot of programming(very limited) as i know about hardware, if that was the case i would volunteer to help you, but i do not have what it takes to start modding, much less start fixing a mod, so i will stick with my wish of best luck to your work, i think you'll get there because i've noticed you are a persistent stalker, after all, someone that spends 2 and a half years just to make the mod 1.0 requires an insane ammount of time and patience, both of them i would not have had, sticking to less items per npc would probably help a lot, but as you said, it would broke the mod balance, so yeah, i support your thinking and rethinking before removing anything that'll take the richness of the mod away(which i think definitely is one of the best qualities of your mod), i probably also am having a ton of issues because my machine isn't exactly top of the line.
Cpu-Core 2 Duo E6300 1.86Ghz @ 2.8Ghz
Ram-4GB DDR2 Corsair XMS2 800Mhz
GC-Asus Geforce 250GTS Dark Knight 1GB

So i am probably running your mod with the min. specs of hardware to meet the game+mod requirements, altough it is not set on max. i am playing very very smoothly concerning average fps, what i noticed soon was that vision distances set excessively high makes the mod suck out every ram available and crash to desktop (i believe it is due to out of memory error because it crashes and do not show any log) i have also noticed that in game by pressing the console key the devcompiler LUA is always showing some errors in red, does that mean you still got things to fix regarding LUA right?

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Firmament Creator
Firmament Nov 11 2012, 12:45pm replied:

Yep, I'm afraid your config is too low for this mod. The CPU sounds good to me (myself I made and played the alpha version of The Warmongers using a duo E4500) but 4 gigs of RAM is clearly not enough. So is the video card (anything 'GTS' is not top quality as far as I can tell!).
You are not to blame though, it is simply sad that the X-ray engine turns out to be so greedy and unstable when it comes to big modifications.

Normally, v 2_0 will be technically less memory-consuming, but still, i'm not sure if people having a config similar to yours will be able to play it properly. That I cannot tell right now.

Note however that I'm not using an absolutely TOP config either, judge it by yourself:
Intel CORE i7 2600K 3.4ghz (quad core)
Geforce GTX 460 1024mb
8 gigs of ram
That being said, I have a rather healthy PC and I'm using quality material (Corsair HX 750 WATTS power supply, Corsair DDR3 ram, two 'gigantic' extra fans - thank you ANTEC -, quality XSonar ESSENCE STX sound card, Asus P8P67 rev3.0 motherboard etc...). Funny that we both seem to worship the same manufacturers: Intel, Nvidia, Corsair, Asus :)

About the LUA errors, this is not a problem and doesn't directly cause crashes.

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crazyandypt
crazyandypt Nov 11 2012, 4:27pm replied:

That's right, i am making the Intel Nvidia Corsair Asus choice for a long time in my pc rigs, so far never had major problems with any of my previous machines, in 1 year/2 years time i save money to upgrade my pc rig to top-medium hardware,this christmas i will upgrade my rig to a slightly better video card and will invest in 16GB of System ram Corsair kit ofc always :D and then i will run the torture test of playing this mod with everything on max, no need to say i will continue further overclocking this cpu with a good air-cooling Zalman unit, i want it to hit at about 3.5Ghz so then it will be capable of holding the load better, also, one of the things i like to do with this mod is playing fairly loud with my Sony TA-F770ES High End home amp and 4X200W Floorstanding Speakers, i bet each time i shoot a monster down with a shotgun my neighbour probably ducks in his home xD,i will go to an I7/MB/RAM/SSD upgrade when the budget gets enough for that, for now i will have to stick with my C2D machine..Also i only mentioned that LUA errors because i tought it would harm game engine stability enough to cause CTDs. Now that question is clear, by the way i forgot to mention the bloodsucker in swamps Grey Pit is behaving like a stupid bitch, it goes straight to me forward in his invisible mode, and it passes right next to me without attacking and turning visible again, it was a hard time to kill that moron, after a good minutes of circus acting, he decided to turn visible and go straight to a forward attack, so i served him his last meal, hot lead in the head. xD

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