Global modification for BFME2 1.06 with Gondor, Mordor, Arnor, Angmar, Mithlond and Rhun. In the final version you can see updated graphic, optimization of performance, a lot of new units and heroes, big stone walls, more realistic ships, artillery and more.

General articles of the mod (click on image to look):


Now you have access to build big might walls and play real epic game! In the article you can see many screenshots of different walls with descriptions and a couple of videos.


TLHotTA 1.0 have really updated graphic with normal-mapping technology. This technology is old enough, but it never fully used in any other mod for BFME series. Nice precision with perfect performance - look on the screens.


And, finally, now I'm working on the patch 1.1 and after I'll be working on the campaign (latest WIP).

Image RSS Feed Latest Screens
Angmar - Barrow Wight Angmar - Barrow-downs Angmar - Skeletons
Blog RSS Feed Report abuse Latest News: Campaign, new switcher and more

2 comments by Halbarad1996 on Dec 6th, 2014

Hello all.
Firstly, I want to say about nearest plans of mod's future. After patch 1.1, which will be released in the end of December, I'm planning to work on campaign.
Generally, I already wanted to add campaign in 2012, after 0.31 release. And I even had started working, but I understood that mod (and game) isn't suitable for my plans.
And what I want? In short:

  • 3rd person missions with dialogs. Of course, handling isn't too convenient, but it's possible.
  • Epic battles with a little movie-style scenes.
  • Hero battles (as in Third Age game for consoles).

So, first and third items wouldn't hard to releasing, but second item was a real problem.
Why? Just because in original game (and in TLHotTA 0.31) units aren't suitable for epic battles. They moving too fast and funny, they don't look normally in planning-battles (directed battles). In addition, not every faction has full set of siege weapons (as siege ladders\towers and battering rams), but it was needed for my plans.
And I decided that I must rework all missing aspects, before I would work on campaign.
So, now first stage is completed (well, almost) and I can start creating campaign. But I don't know exactly, maybe I willn't have enough time to do it, so it isn't definitive decision.
Well, now I show you my little developments in campaign direction by 2012:

Anarion



Isildur

Dock of Minas-Tirith

Minas-Tirith



Council

Inn

Dagorlad battle

Well, not all are ideal, but I think, that now I can do it better a lot ;) If I will have enough time and desire.

And second thing I want to say is artillery switcher in launcher, which will be in 1.1 version.
You will be able to turn off/on all artillery in mod. I decide to create this possibility because of many people didn't like my ideas about Modern Middle-Earth.

It all for now.
See you.

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The Last Hope of the Third Age 1.0

The Last Hope of the Third Age 1.0

Sep 20, 2014 Full Version 18 comments

Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.

The Last Hope of the Third Age beta 0.31

The Last Hope of the Third Age beta 0.31

Sep 9, 2012 Full Version 40 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age beta 0.3

The Last Hope of the Third Age beta 0.3

Jun 11, 2012 Full Version 6 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age 0.21 beta

The Last Hope of the Third Age 0.21 beta

Nov 28, 2011 Patch 1 comment

The patch is placed on the version 0.2b. Installation is similar on mod's install. Small change list: -Sky-on all the maps now received of EA:) Basically...

The Last Hope of the Third Age 0.2 beta

The Last Hope of the Third Age 0.2 beta

Oct 26, 2011 Full Version 6 comments

In beta four factions: Gondor, Mordor, Angmar and Arnor. Changes version 0.2 beta: -Added two new factions - Arnor and Angmar; -Fixed bugs of previous...

The Last Hope of the Third Age 0.2 alfa

The Last Hope of the Third Age 0.2 alfa

Aug 28, 2011 Full Version 8 comments

Changes version 0.2 alfa: -Graphics has improved markedly, as almost all models added shaders, which makes the model more beautiful; -Added sky in the...

Post comment Comments  (50 - 60 of 435)
Halbarad1996 Creator
Halbarad1996 Aug 26 2014, 8:19pm says:

I have some problems with uploading mod to ModDB and I haven't time. If it will not upload, please download mod from here Forums.revora.net

+3 votes   reply to comment
Caras_Galadhon
Caras_Galadhon Aug 27 2014, 5:06am replied:

Hi, I am facing some issues with missing labels , can you please upload your lang files as well or if you have other ways to resolve this issue

+2 votes     reply to comment
Caras_Galadhon
Caras_Galadhon Aug 27 2014, 5:26am replied:

And Also when I enter the game, all the palantir icons are pink when I click on fortress and the builder textures are missing.I hope these are just missing links issues

+2 votes     reply to comment
Caras_Galadhon
Caras_Galadhon Aug 27 2014, 2:44pm replied:

Halbarad1996 Sorry for the previous messages. I think the problems are now solved. I think the issue was that the launcher was targeting the wrong shortcut. so I have to start it with the main shortcut.

+1 vote     reply to comment
Halbarad1996 Creator
Halbarad1996 Aug 26 2014, 3:26pm says:

Mod will be released soon - today :)
Now I compile installer for English version.

+3 votes   reply to comment
Caras_Galadhon
Caras_Galadhon Aug 26 2014, 6:55pm replied:

Thank you very much for all the effort. and please don't quit this mod's development yet and continue in your free time if possible. Thanks. Looking forward to following you in future as well.

+2 votes     reply to comment
BagaturKhan
BagaturKhan Aug 23 2014, 1:42am says:

Смотрю оценки стали повышаться :)

+2 votes     reply to comment
LordMaus
LordMaus Aug 21 2014, 2:49am says:

Halbarad1996, I was talking about these kind of building appearance^^. GOOD JOB FRIEND - continue like this please^^. I am looking for the big release when you complete all factions of middle earth^^.

+3 votes     reply to comment
TheArkhamBatman
TheArkhamBatman Aug 7 2014, 4:27pm says:

Halbarad1996
Halbarad, You've done a GREAT job, and the mod is very creative, however,it seems to me that every faction and almost all the buildings and units all have their main color as gray. Is there any way to.... I dunno, add some color to your mod? Otherwise, THIS MOD IS AWESOME!!!!

+6 votes     reply to comment
Halbarad1996 Creator
Halbarad1996 Aug 10 2014, 11:01am replied:

Thanks for comment.
I understood your question, but I already don't have time to do such things.
New version of mod will be released before the autumn and, most likely, in near future I will not develop TLHotTA =/ I don't know when I will return to it after.

+4 votes   reply to comment
LordMaus
LordMaus Aug 21 2014, 2:52am replied:

Halbarad1996Halbarad, please continue your this mod project always , we are the fans of your mod^^. Please don't leave us friend. You are doing a great job really.

When will you start making other factions like isengard - goblins and other factions too ? thanks.

+4 votes     reply to comment
numan1111
numan1111 Aug 10 2014, 8:56pm replied:

So it will be released at late august,won't it?
And wanna ask somethings.Are there a lot of new units and heroes in new version?or just new buildings?And 1 more question.Do standart heroes like gandalf,witchking,saruman etc have any new skills?

+5 votes     reply to comment
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Icon
Battle for Middle-earth II Icon
Platform
Windows
Developer
BFME Modding
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Official Page
Bfme-modding.ru
Release Date
Released Aug 25, 2014
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6.8

78 votes submitted.

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Highest Rated (4 agree) 7/10

lol

Aug 26 2012, 5:56am by kol0183

Lowest Rated (14 agree) 1/10

this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.

Apr 30 2012, 8:33am by MissionX

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