Mod for "The Battle for Middle-Earth II", version 1.06

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Blog RSS Feed Report abuse Latest News: Updated Angmar - base

2 comments by Halbarad1996 on Jul 21st, 2014

Hi all.
Today I want to show you reworked buildings of Angmar faction.

And what we can build? 

  • Barracks - recruitment of men infantry.

  • Troll cage - recruitment of orc infantry and trolls.


 

  • Stables - recruitment of cavalry.

  • Statue - encourage your warriors.

  • Forge - production of upgrades.

  • Mill -resource extraction.

  • Sawmill - resource extraction.

  • Battle tower - shoot enemies.

  • Outpost - more weak and cheap analog of fortress.

  • Fortress - main building, where you can recruit heroes.

As you can see, all buildings saved it old models, but it got new textures. Angmar's buildings also don't have damage animation. I don't like it, because I want to fully rework all aspects of the mod, but I haven't time and I think, that it's the best decision in this situation.

Wait for the news. See you.

P.S. Of course, Angmar also will have stone walls - when it will be, I'll show you the update.

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The Last Hope of the Third Age beta 0.31

The Last Hope of the Third Age beta 0.31

Sep 9, 2012 Full Version 40 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age beta 0.3

The Last Hope of the Third Age beta 0.3

Jun 11, 2012 Full Version 6 comments

Global modification with six unique factions, four of which created from scratch.

The Last Hope of the Third Age 0.21 beta

The Last Hope of the Third Age 0.21 beta

Nov 28, 2011 Patch 1 comment

The patch is placed on the version 0.2b. Installation is similar on mod's install. Small change list: -Sky-on all the maps now received of EA:) Basically...

The Last Hope of the Third Age 0.2 beta

The Last Hope of the Third Age 0.2 beta

Oct 26, 2011 Full Version 6 comments

In beta four factions: Gondor, Mordor, Angmar and Arnor. Changes version 0.2 beta: -Added two new factions - Arnor and Angmar; -Fixed bugs of previous...

The Last Hope of the Third Age 0.2 alfa

The Last Hope of the Third Age 0.2 alfa

Aug 28, 2011 Full Version 8 comments

Changes version 0.2 alfa: -Graphics has improved markedly, as almost all models added shaders, which makes the model more beautiful; -Added sky in the...

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Guest
Guest Feb 14 2014, 1:28pm says:

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Halbarad1996
Halbarad1996 Feb 14 2014, 3:07pm replied:

Thanks, man. I see, that you understand the main idea of my mod ;)

0 votes     reply to comment
Guest
Guest Feb 15 2014, 1:44pm replied:

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Guest
Guest Feb 13 2014, 10:05pm says:

Hello, I like this mod very much. This is a excellent mod i like to play. the only things i don't like is the mithalond fraction and arnor one . you have given no good archer to the elves or had not made any heroes that are in book. I would like to bring back ithelin rangers back to Gondor

+2 votes     reply to comment
Halbarad1996
Halbarad1996 Feb 14 2014, 3:02pm replied:

Hi.
Mithlond has good elite archers, do you forgot about them?
And, by the way, I wanted to create Mithlond exactly as military faction - with many of heavy infantry, true siege weapons (not ents) etc. And I did it such. So, Mithlond is unusual elvish faction with bias to men faction.

What about heroes? Well, I try to adding some heroes from Middle-Earth lore, but what heroes from lore I should add to, for example, Rhun or Mithlond?
I think, that my heroes are very interesting and usable, and it's enough.

I'll think about Ithilien rangers.

+2 votes     reply to comment
AragornIIElessar
AragornIIElessar Feb 13 2014, 4:37pm says:

But I never praised my favourites everywhere! ^^ I know you add many awesome models, news ideas, news concepts. You can't disappoint me, I know Edain has flaws but I love it. Yes, it is in annoying when IA is sending waves of endless orcs, yes it can look like other mods. But the fact every mod has its letdowns and ups is part of the challenge.

I am going to be honest: I often check your work, it's always impressive. The detail, the textures, some ideas are well thought. Really!
And why should Edain go elsewhere than Middle-earth lore? I think that just breaks the immersion. You can make up units but if you start to include out of place stuff don't expect everybody to like it, even more troubling if you name it after Middle Earth's legendarium. But I never praised my favourites everywhere! ^^ I know you add many awesome models, news ideas, news concepts. You can't disappoint me, I know Edain has flaws but I love it. The fact every mod has its letdowns and ups is part of the challenge.

I am going to be honest: I often check your work, it's always impressive. It is just a matter of opinion.

+2 votes     reply to comment
Halbarad1996
Halbarad1996 Feb 14 2014, 2:43pm replied:

Okay, man, I don't want to argue more and I understand and respect your position.
But if someone will write something good about my mod and tell, that my mod better than Edain, you will not prove, that Edain is the best, okay?
Thanks for the detail comment.

+3 votes     reply to comment
Araval
Araval Feb 10 2014, 2:31pm says:

Impressive looking walls!

+4 votes     reply to comment
Halbarad1996
Halbarad1996 Feb 10 2014, 2:45pm replied:

By the way, you'll see walls of Arnor soon ;)

+3 votes     reply to comment
BagaturKhan
BagaturKhan Feb 10 2014, 12:58pm replied:

Ага бля я к Акхорахилу обратился а он типа сказал что ты там босс и шо б я тебе писал ))) тогда на БФМЕ моддинг реабилитируешь? А то я к хуям забыл пароль и логин )))

+3 votes     reply to comment
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Battle for Middle-earth II Icon
Platform
Windows
Developer
BFME Modding
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Official Page
Bfme-modding.ru
Release Date
Released Jan 7, 2011
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6.7

73 votes submitted.

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Highest Rated (4 agree) 7/10

lol

Aug 26 2012, 5:56am by kol0183

Lowest Rated (12 agree) 1/10

this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.

Apr 30 2012, 8:33am by MissionX

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Fantasy
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