Global modification for BfME2 1.06 with four fully original factions and two old updated factions. New graphic and gameplay.
General articles of the mod (click on image to look):
Firstly, I want to say about nearest plans of mod's future. After patch 1.1, which will be released in the end of December, I'm planning to work on campaign.
Generally, I already wanted to add campaign in 2012, after 0.31 release. And I even had started working, but I understood that mod (and game) isn't suitable for my plans.
And what I want? In short:
So, first and third items wouldn't hard to releasing, but second item was a real problem.
Why? Just because in original game (and in TLHotTA 0.31) units aren't suitable for epic battles. They moving too fast and funny, they don't look normally in planning-battles (directed battles). In addition, not every faction has full set of siege weapons (as siege ladders\towers and battering rams), but it was needed for my plans.
And I decided that I must rework all missing aspects, before I would work on campaign.
So, now first stage is completed (well, almost) and I can start creating campaign. But I don't know exactly, maybe I willn't have enough time to do it, so it isn't definitive decision.
Well, now I show you my little developments in campaign direction by 2012:
Well, not all are ideal, but I think, that now I can do it better a lot ;) If I will have enough time and desire.
And second thing I want to say is artillery switcher in launcher, which will be in 1.1 version.
You will be able to turn off/on all artillery in mod. I decide to create this possibility because of many people didn't like my ideas about Modern Middle-Earth.
It all for now.
Highest Rated (4 agree) 7/10
Aug 26 2012, 5:56am by kol0183
Lowest Rated (14 agree) 1/10
this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.
Apr 30 2012, 8:33am by MissionX