Global modification for BFME2 1.06 with Gondor, Mordor, Arnor, Angmar, Mithlond and Rhun. In the final version you can see updated graphic, optimization of performance, a lot of new units and heroes, big stone walls, more realistic ships, artillery and more.

Report RSS And another graphic update

Rivers, seas, oceans, forests and fields - in HD now!

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Hello.
Today I want to show you updated terrain.
Some screenshots of comparison (all screenshots are HD - just click on it)...

...and just screenshots with updated graphic...

...and also - a small bonus:

As you might guess, it's improved models of Citadel's guard. By the way, I will also update some another old models - watch the gallery.
That's all on this day.

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Gunship_Mark_II
Gunship_Mark_II - - 4,864 comments

Oh man, i can't really say that those new normal maps are good improvement, they look really, really bad and out of place on some screenshots, you can't just simply batch-generate them for all your textures, most of terrain normalmaps are hand work, at least reduce the bump amount on these, they just look dreadful :

Bfme-modding.ru
Bfme-modding.ru
Bfme-modding.ru
Bfme-modding.ru
Bfme-modding.ru

If you are trying to simulate grass, you'd better just add some grass props, or cheap camera oriented model-sprites with grass texture. Cliff ones looks fine though.

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Halbarad1996 Author
Halbarad1996 - - 513 comments

It's looks normally, especially in game process, when you don't pay much attention on it.
Except that, on some screenshots tile are visible, but it's old screenshots with previous version of bump. Now all okay.

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