The Last Hope of the Third Age beta 0.31
Sep 9, 2012 Full Version 24 commentsGlobal modification with six unique factions, four of which created from scratch.
Mod for "The Battle for Middle-Earth II", version 1.06
0 comments by Halbarad1996 on Dec 23rd, 2012

Hi all. The new version of The Last Hope of the Third Age 0.33b, which will be released at beginning of next 2013 year, will bring many changes. General innovations:
Well, it's kind of all. Sorry for bad English, if you're not understood something of my little speech.
Global modification with six unique factions, four of which created from scratch.
Global modification with six unique factions, four of which created from scratch.
The patch is placed on the version 0.2b. Installation is similar on mod's install. Small change list: -Sky-on all the maps now received of EA:) Basically...
In beta four factions: Gondor, Mordor, Angmar and Arnor. Changes version 0.2 beta: -Added two new factions - Arnor and Angmar; -Fixed bugs of previous...
Changes version 0.2 alfa: -Graphics has improved markedly, as almost all models added shaders, which makes the model more beautiful; -Added sky in the...
Lowest Rated (11 agree) 1/10
this isnt lotr, dont know how to describe this modification.
big performance issues and no quality support. i cant give more then 1 point.
if you want to test this mod: leave it.
Apr 30 2012, 8:33am by MissionX
Сеня, объём твоей работы велик, но люди таковы, что оценивают мод лишь по отдельным чертам, не вдумываясь, что стоит за ними. Поэтому и популярен тот же Йодайн, где 100500 тупых героев, юнов, абилок; или тот же ХоА, где тоже всего много, причём баянов.
Isengard :
1) Shield Package carrier units : These units will put " shield package " to any place for defensive purpose. The carries disappear after immobilize the " shield package “.
After that, you can combine “ shield package s “ with isengard crossbow units - until you take off them from " shield packeage " ( shield packeages can be destroyable – they help to absorb the some incoming damages ) . The units stay at defense positions. Like how we combine heavy shield units with other crossbow /spear / sword units.
Shield Package example ( tank can be more large to get 1 line number of crosbow units – 5 ,6 units capacity ) :
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2) Mine Laying units . According to barrack lvl – the mines you can put an arena circle will be increase . Mines will be explode when you cross over them or hit with catapults. Mine Laying units will be disappear after they lay out the mines.
3) Isengard cannon units. These units will be have an installization time to able to use these cannons ( isengard style ) to fire . There will be a limitation at producing these units .For exampla maximum 7 units. These cannons will be have 2 functions : 1st one is mobile ; 2nd one is turning itself into a cannon bunker which means there will be no option to turn into mobile version anymore ;and it will cost some money to do it ; and you can put 2 slot units inside.
4) Isengard heavily armored units ( with shields ) . These units can change their right hand weapons from sword to isengard style spears. These units formation will be like a roman shield formation ;and you can combine this shield formation unit with battering ram unit. We can see these kind of shield formation unit at “ Lord of rings : Two Tower ” film too ; while uruks try to reach to gate from outside if you remember.
5) After you build the saruman’s tower , you can produce the saruman’s human soldiers - servants. Again from ““ Lord of rings : Two Tower ” film they were saying some informations about how saruman lived there ,for example saruman had his personal human soldiers and servants at this tower ( he was not let uruks too much close to him at his personal space ). Another thing there will be an option to build the saruman’s balcony on the tower that will increase the attack power and armor of around units ,like other races’ fortress researchable feature.
5) Saruman might summon his personal plate human guards starting from lvl 1( these guards will be appear at the same time when saruman is produced. And saruman's every lvl increases, this amount of his personal guards' number will increase around him too. for example, he will get 2 personal guard , at lvl 2 he will get 1 more ,than 1 more again until saruman lvl 10. At every lvl these guards power / armor rate etc. will be increase too like how saruman becomes more stronger at every increased lvl
( These personal guards will wear sword/axe/spear//bow-crossbow// with a shield on a plate armor ) .
After you build balcony - then we will able to produce saruman ; not before.
But this function will be only accessable when you build the saruman's balcony at this his tower . That balcony will increase the endurance-attack - attack speed - armor rate 50% more if you around the fortress only.
6)Isengard engineer units :Isengard style fences ;obstacles for defensive purposes. These fences and obstacles can be build by only isengard engineering units. Isengard engineer can build uruk bunkers ; fences ;and obstacles which will slow down the enemy units ( enemy units must be destroy it or go around them ). Obstacles will be a few kind of different style ( size etc. ) which you can can build – thy will cost differently too. These fences and obstacles will be isengard style ,of course.
7) Isengard scout units will be able to throw fire arrow too ;and there will be be an option to bombard a selected area with these fire arrows which helps to denote the mines around too.
I thought other races’ new units too. To balance the game if we bring these really creative units to edain mod ( if gnomi and edain mod teammates allow it ). Each races will be have new different play style units which will be never same features as current units features ( these new units features will be ,according to, current races’ game play style in game^^ ). " isengard scout units will be able to throw fire arrow too ;and there will be be an option to bombard a selected area with these fire arrows which helps to denote the mines around too. "
If you mates want to hear them out too please inform me; and If you want to see them in edain mod please support this suggestion please, thank you.
8) Isengard ,To carry the mines with a horse and carriage ? then we can put the mines to carry more faster. Additionally this 2 uruks will be take off the mines from carriage and carry the mine with their hands ,after that ,thy will carry and put the mines personally themself to your destination position. even from film I don't think that uruk carried that mines with their hands from isengard to helm deep, right?
man I was given most of cool ideas with really detail - but thy always refused... I was said them is there any way to bring guns cannons etc. thy were still refused me.
I am glad you bring the gun power to BFME. I am ready to help you mate about what kind of things might be bring to every races.
man - fk these trollers , thy don2t have any respect the ppl's idaes, mods etc. ( if thy don't like it ,why thy comment? it is only trolling ) Your mod is nice good mod - it needs some work only ( I was written below ^^ ).
continue to your good work at your mod ,man^^ I want to see its real version release and later on times^^