Members of the development team total war mod:

-Strike_07(creator of the Total War mod)
-baconatedfries(specializes in 3D modeling)

-Lucas(corsix mod studio work)
-saukopf(Chinese translator)

hello, now talk about some changes that were made in the mod

general changes for all factions:
- New command tree for all factions
- New damage system
- New infantry team
- Now all regular infantry (rifleman, grenadiers, etc.)
have the ability to throw grenades and antitank grenades
- Now all have team machine gun, mortar and sniper
- Now all have vehicles recognized
- Now all have halftracks
- New structures for heavy weapons
- Now all factions have light,medium and heavy antitank
- All the regular infantry can be
improved with some arms package as sub machine gun and light machine gun
- Now all factions have officers and combat medic
- There is now light tanks for each doctrine
- Now there are special tanks for each doctrine
- New sound and Explosion effect

general changes to the faction allied:
- In the infantry doctrine, now called the USMC riflemen
- The Rangers are built in barracks
- New infantry: usmc engineer
- The m26 pershing tank now built in tank deport
- New halftrack: m16, m21, t12, t48 and m15a1 halftrack
- New sites: m55 maxson AA - In armored doctrine, now called a single m26 super pershing
- In airbone doctrine called gliders, tanks like the jumbo sherman
- In the infantry doctrine can be called a tank like the Tiger II captured, and sdkfz 250 with 20mm canon captured

general changes to the British faction:
- In the doctrine commands are added a variety of infantry commandos, also can be called a captured sdkfz 222
- In the Royal Engineers doctrine can be called a tank, as the panther "cuckoo"
- New infantry units: sas squad, Canadian troops
- Can now build halftracks as the m5 halftrack
- Has added a new vehicle: light truck vehicles support
- There is more variety of bren carrier
- New vehicles recognition as the daimler scout car "dingo", stuar recce and jeep
- Further improvements to the infantry selection
- New antitank guns such as the m1 of 37mm and 6 pounder at

general changes to the axis faction:
- New Explosion effect for v1
- For the doctrine terror, now called the tiger ii, version porche
- For the blitzkrieg doctrine, now called a tiger ace
- New structures: flak bunker - Further improvement for Volksgrenadiers and grenadiers
- Now the tiger is built panzer command
- New tanks: i panzer, panzer iv ausf f1, tiger ausf e (latest version), elefant, etc.
- New variants for 251 sdkfz
- New variants for 234 sdkfz

General changes for panzer elite faction:
- New variants for sdkfz 250
- New variants for 222 sdkfz
- Further improvement for infantry airbone
- New tanks like the panther, tiger, panzer iv ausf H, jagdpanzer iv, Jagdtiger, etc..
- New antitank guns such as the pak 36, pak 38 and pak 40

this is a part of which is in the mod


I want to thank those who shared their work to:

- Relic
- Corsix
- Relic new forum members:
-MrScruffs (thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Loran Korn(thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Celéstial o Celution(is the same person :P)
-Lethal Dosage
-the community models projects

and a special thanks for helping me :
-Celéstial o Celution(is the same person :P)

is totally forbidden to edit this mod (only have the member permit the development of mod), moreover, is also forbidden to get some mod (models, skin, etc), if they want something send me a message

if anyone wants to join the group of mod developers, send me a message, but only if you know some editing mod (3d modeling, skin creation, programming, betatested,translators, etc.)

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

Changes made in v1.1:

- New units:

T26 Medium (Allies)

M20 Command Vehicle (Allies)

1897 Field Gun(AT and Artillery variant) (Allies)

CCKW 353 GMC Combat Truck (Allies and Commowealth)

M3 Scout Car (Allies and Commowealth) Note: The unit has been repaired, will now be constructible in airborne doctrine (allies) and commando doctrine (commowealth).

M1A1 Airbone Howitzer (Allies) Note: This gun is not sure to be added in this update, for the moment has too many bugs to be included, if it is repaired will be included in the mod.

M4A3E8 Sherman(75mm gun variant) (Allies)

AEC Mk II Armored Car(57mm gun) (Commowealth)

AEC MK III Armored Car(75mm gun) (Commowealth)

Panzer III Ausf F (Wehrmach)

Panzer III Ausf L (Wehrmach)

Panzer III Ausf M (Panzer Elite)

Panzer III Ausf N (Panzer Elite) Note: This will be the replacement of the panzer iv ausf F1

Panzer IV Ausf D (Wehrmach)

Panzer IV Ausf E (Wehrmach)

Panzer IV Ausf G (Panzer Elite)

Panzer IV Ausf J (Wehrmach)

Panzerbefehlswagen IV(Command Vehicles) (Wehrmach) Note: This will be the replacement of the panzer V /IV standard command tank

Panzer V/IV Armored Command Tank (Panzer Elite)

Jagdpanzer IV L/70 (A) (Panzer Elite)

Jagdpanzer IV L/70 (V) (Wehrmach)

Pak 43 88mm Antitank Gun (Wehrmach and Panzer Elite)

Sdkfz 7/1 Halftrack (Panzer Elite)

Sdkfz 251 with H35 Turrent (Panzer Elite)

Panther ausf D (Wehrmach and Panzer Elite)

Panther ausf G (Panzer Elite)

Infantry Light Antitank Gun (All)

Fallschirmjager Light antitank gun infantry (Panzer Elite)

Fallschirmjager Heavy antitank gun infantry (Panzer Elite)

- Advanced repair, Load APCR Shell, Defense smoke and Tank Shock ability has been added for unique tanks( T26E4 Super Pershing, Churchill Cocodrile, Tiger II and Jagdtiger)

- All weapons now have damage, shooting distance and dispersion more realistic

- All bugs (pink skins, blue boxes, AI Error) have been corrected

- The Panzer Grenadiers can update with MP40 Sub Machine gun and MG34 Light Machine gun

- The Beutepanzer M4 76 be the replacement of the Beutepanzer M4 (75mm gun variant)

- New icon for infantry and vehicles

- The new French Beutepanzer Battleground ability, will replace the panzerjager Battleground

- The panzer elite have the new Hull Down ability in the Tank Hunter doctrine

- The allies and Wehrmach can upgrade with the ability to load APCR Shell

- All antitank guns have the ability to camouflage

- The USMC Rifleman have the ability to camouflage (as used by the stormtrooper of the Wehrmach)

- All self-propelled artillery and howitzers have more firing range

- New accessories are added to the tiger ace, in addition to new skills

- the panzer elite tiger ace has been changed, for a more realistic

- All anti-tank halftrack, have the ability to camouflage

- New accessories are added to the Paratrooper Units( MG Gunner and Mortal Team) (All)

- The Spanish translation has been added (see if I can put the voices)

This is for the moment, I will keep updating this topic when adding new things to the mod

Good News :D

Good News :D

News 2 comments

now begins the editing of mod the wait is over, now I come up with more ideas

latest information

latest information


important information for the followers of this mod, read it please

company of heroes: Total War v1.0

company of heroes: Total War v1.0

News 33 comments

compatible with v2602(THQ version) and v2700(steam version)

Add file RSS Files
Total War Mod Update v1.0.1

Total War Mod Update v1.0.1

Patch 17 comments

Hello everyone This is a small update is to correct the bug of "Fatal Error AI" It is a beta version, so you can still have the error, if so tell me and...

Comments  (0 - 10 of 513)

This comment is currently awaiting admin approval, join now to view.


hey does work on mac?

Reply Good karma Bad karma0 votes
strike_07 Creator

I do not know, if the game works for you in mac, also the mod

Reply Good karma+1 vote
strike_07 Creator

Hello everyone
The release of the mod will be done in two ways, the first is through a page where I will give you the link to download it, the second is through this page, in the file part. I do it this way because my internet is slow and unstable, as the mod is about 6GB in size, so I do not want to risk cutting the internet when I'm about to release it. The release of the mod will be soon (in truth ;) )

Reply Good karma+3 votes


Reply Good karma Bad karma+2 votes

Was version 1.1 published now?

Reply Good karma Bad karma+1 vote
strike_07 Creator

No, I have only published the changes that will bring the new update, I just need to finish some things and create an installer
To release the mod, I'm making sure the mod does not have any bug and until the times all goes well

Reply Good karma+2 votes

Ok... Can't wait cause the latest pics look very promising...

But do you think that an installer would be necessary? I'm sure that we COH veterans know about mod installing ;-)

Reply Good karma Bad karma+1 vote
strike_07 Creator

Is that some people have complained about not knowing how to install the mod, I promised that for the next update I would place an installer

Reply Good karma+1 vote

Ok, I see. Thx 4 reply. But after 12(!) years of COH gaming.. Shame on those complainers!

Reply Good karma Bad karma+2 votes
strike_07 Creator

That's right, the good thing is that everything is fine with the mod, I'm finished reviewing the final details and then release the mod

Reply Good karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Company of Heroes: Opposing Fronts
Send Message
Release date
Mod watch
Community Rating



17 votes submitted.

You Say


Ratings closed.

Lowest Rated (2 agree) 1/10

suucks failure

Jul 27 2014 by kemaln

Embed Buttons
Link to Company of heroes: Total War Mod by selecting a button and using the embed code provided more...
Company of heroes: Total War Mod
Last Update
181 members