Members of the development team total war mod:

-Strike_07(creator of the Total War mod)
-baconatedfries(specializes in 3D modeling)

-Lucas(corsix mod studio work)
-saukopf(Chinese translator)

hello, now talk about some changes that were made in the mod

general changes for all factions:
- New command tree for all factions
- New damage system
- New infantry team
- Now all regular infantry (rifleman, grenadiers, etc.)
have the ability to throw grenades and antitank grenades
- Now all have team machine gun, mortar and sniper
- Now all have vehicles recognized
- Now all have halftracks
- New structures for heavy weapons
- Now all factions have light,medium and heavy antitank
- All the regular infantry can be
improved with some arms package as sub machine gun and light machine gun
- Now all factions have officers and combat medic
- There is now light tanks for each doctrine
- Now there are special tanks for each doctrine
- New sound and Explosion effect

general changes to the faction allied:
- In the infantry doctrine, now called the USMC riflemen
- The Rangers are built in barracks
- New infantry: usmc engineer
- The m26 pershing tank now built in tank deport
- New halftrack: m16, m21, t12, t48 and m15a1 halftrack
- New sites: m55 maxson AA - In armored doctrine, now called a single m26 super pershing
- In airbone doctrine called gliders, tanks like the jumbo sherman
- In the infantry doctrine can be called a tank like the Tiger II captured, and sdkfz 250 with 20mm canon captured

general changes to the British faction:
- In the doctrine commands are added a variety of infantry commandos, also can be called a captured sdkfz 222
- In the Royal Engineers doctrine can be called a tank, as the panther "cuckoo"
- New infantry units: sas squad, Canadian troops
- Can now build halftracks as the m5 halftrack
- Has added a new vehicle: light truck vehicles support
- There is more variety of bren carrier
- New vehicles recognition as the daimler scout car "dingo", stuar recce and jeep
- Further improvements to the infantry selection
- New antitank guns such as the m1 of 37mm and 6 pounder at

general changes to the axis faction:
- New Explosion effect for v1
- For the doctrine terror, now called the tiger ii, version porche
- For the blitzkrieg doctrine, now called a tiger ace
- New structures: flak bunker - Further improvement for Volksgrenadiers and grenadiers
- Now the tiger is built panzer command
- New tanks: i panzer, panzer iv ausf f1, tiger ausf e (latest version), elefant, etc.
- New variants for 251 sdkfz
- New variants for 234 sdkfz

General changes for panzer elite faction:
- New variants for sdkfz 250
- New variants for 222 sdkfz
- Further improvement for infantry airbone
- New tanks like the panther, tiger, panzer iv ausf H, jagdpanzer iv, Jagdtiger, etc..
- New antitank guns such as the pak 36, pak 38 and pak 40

this is a part of which is in the mod


I want to thank those who shared their work to:

- Relic
- Corsix
- Relic new forum members:
-MrScruffs (thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Loran Korn(thank you very much for your work, I'd appreciate all life, Rest in Peace)
-Celéstial o Celution(is the same person :P)
-Lethal Dosage
-the community models projects

and a special thanks for helping me :
-Celéstial o Celution(is the same person :P)

is totally forbidden to edit this mod (only have the member permit the development of mod), moreover, is also forbidden to get some mod (models, skin, etc), if they want something send me a message

if anyone wants to join the group of mod developers, send me a message, but only if you know some editing mod (3d modeling, skin creation, programming, betatested,translators, etc.)

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Good News :D

News 2 comments

Hello everyone
I'm back
I was thinking and I will start again to edit the mod
so soon come great things for this mod
now I take care of correct all the mod bugs having to get a better gameplay
after that shall begin to edit the models leave half, the last time
well this is all for now

latest information

latest information

News 0 comments

important information for the followers of this mod, read it please

company of heroes: Total War v1.0

company of heroes: Total War v1.0

News 32 comments

compatible with v2602(THQ version) and v2700(steam version)

Add file RSS Files
Total War Mod Update v1.0.1

Total War Mod Update v1.0.1

Patch 10 comments

Hello everyone This is a small update is to correct the bug of "Fatal Error AI" It is a beta version, so you can still have the error, if so tell me and...

Comments  (0 - 10 of 485)

Hi strike_07, having problems installing mod on coh tales of valor thq version, i'm missing something, tales of valor not picking up the mod. any suggestions please, thanks.

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Brauche mal bitte Hilfe irgenwie geht es nicht bei mir ???
Weiß irgend jemand mehre wieso ??

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strike_07 Creator

I do not understand you
please explain in detail

Reply Good karma+2 votes

People, news?

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strike_07 Creator

for now I'm working on the skins of the tanks in some minor details
soon give you the release date of the mod

Reply Good karma+3 votes

Fantastic! Hello. Thanks.

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ehi strike how the progress going?

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strike_07 Creator

well I have not had time to develop the mod, but I've started again, I'm now adding new models

Reply Good karma+1 vote

where is the tutorial for install the mod i download all the part and update but i confused to install,in all rar is part 1 and 2?

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i suggest to wait since the ai error i still present, but if you are really curious then, extract the part 1, extract the part 2 and apply the fix and play. there is a readme in the file though, might want to check it out, oh and remeber to add a folder for your language with the language file.

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Company of Heroes: Opposing Fronts
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Lowest Rated (2 agree) 1/10

suucks failure

Jul 27 2014 by kemaln

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