Mod based on real historical event during WW2 between May 20 and June 1 1941 as known as operation Mercury. There are two nations in the game presents - British Commonwealth and Germany.
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Battle of Crete 3.6

News 4 comments

Battle of Crete 3.6

Compatible with Company of Heroes (New Steam Version) and COH OF or TOV 2.602. Mod based on real historical event during WW2 between May 20 and June 1 1941 as known as operation Mercury. There are two nations in the game presents - British Commonwealt and Germany.

Battle of Crete 3.6 Full Setup

Battle of Crete 3.6 Full Setup (New Steam Version)


Battle of Crete 3.6 Full Winrar

Battle of Crete 3.6 Full Winrar version





Installation for Setup version:
Check the path where the game is located.
The default is C:\Program Files (x86)\Steam\SteamApps\common\Company of Heroes Relaunch
Change the path if the game is in another place!!!

Installation for Winrar version:
Unzip (extract) file in Company of Heroes directory.
Create desktop shortcut for RelicCOH.exe, in shortcut properties in Target field add " -dev -mod Battle_of_Crete"
(dont forget "space" before"-") (for example "C:\Program Files (x86)\Steam\steamapps\common\Company of Heroes Relaunch\RelicCOH.exe" -dev -mod Battle_of_Crete).

Changelog 3.6

General changes:

- Planes that landed not visible in the fog of war
- "Play!" button has been removed
- "Automatch" button has been removed
- Panzerkrieg, Stonewall and Assault game modes had been removed

Bugfixes:

- Fixed a shot sound of Matilda's main gun

Wehrmacht:

- "Ju-87" now drops only 1 bomb (historical accurate)
- Changed "Bombing run" marker. It now visible on minimap for all players
- Starting mannpower decreased from 825 to 750
- Fallschirmjägers and Stormtroopers veterancy requirement increased from 8-24-38 to 10-26-40
- M24 grenade damage to tp_infantry_soldier (all British infantry) increased from 1 to 1.2 (from 40 points to 48 points)
- "PzB-39" Anti-tank rifle damage to tp_infantry_heroic (British officers) decreased from 1 to 0.1
- Only 1 sniper available
- "Bombing run" cost decreased from 125 Fuel to 100 Fuel
- "Bombing run" cooldown increased from 45 seconds to 65 seconds
- Panzer II now longer crushes infantry
- Speed of tank Panzer II increased from 5.5 to 6.5
- "Weapons Drop" command ability at VIII. Fliegerkorps doctrine available once it has been purchased
- "Paradrop AT Gun" at Luftlande-Sturm-Regiment cost increased from 1 CP to 2 CP
- Stormtroopers call in ability at Luftlande-Sturm-Regiment doctrine cost increased from 480 MP to 500 MP
- Stormtroopers call in ability at Luftlande-Sturm-Regiment doctrine cost increased from 2 CP to 3 CP
- Escalating to First Phase now grants "Group Zeal" upgrade for Fallschirmjägers
- Escalating to Second Phase now grants "Veteran Sergeant" upgrade for Fallschirmjägers
- "Assault" command ability removed from VIII. Fliegerkorps doctrine
- "Carpet bombing" command ability added to VIII. Fliegerkorps doctrine
- Stormtroopers "Throw bundled grenade" ability replaced with "Assault" ability
- Amount of resources from "Supply Drops" ability at VIII. Fliegerkorps doctrine lowered from 50 Muni and 50 Fuel to 10 Muni and 60 Fuel
- "Strafing run" command ability at VIII. Fliegerkorps doctrine damage increased
- "Bombing run" command ability damage to Matilda MK II tank increased from 200% to 300%
- Flakvierling 38 20mm AA from VIII. Fliegerkorps doctrine damage to tp_infatry_soldier increased from 1 to 1,25 and accuracy increased from 0,75 to 1,25
- Flakvierling 38 20mm AA can suppress infantry
- Starting Flakvierling 38 20mm AA population cap decreased to 0
- Flakvierling 38 20mm AA from VIII. Fliegerkorps doctrine population cap decreased from 6 to 3
- Flakvierling 38 20mm AA penetration to tp_armour_axis_ostwind (Panzer II) increased from 0.00672 to 0.2024
- "PzB-39" Anti-tank rifle accuracy at medium range decreased from 0.85 to 0.7
- Ju-52 cargo plane now longer can be destroyed

Commonwealth:

- Recon section accuracy debuff has been removed
- Sappers "Disposal And Detection Section" upgrade cost decreased from 50 Muni to 35 Muni
- Boys Anti-tank Rifle damage to tp_infantry_heroic (Wehrmacht Officer) decreased from 1 to 0.1
- Boys Anti-tank Rifle damage to tp_armour_axis_ostwind (Panzer II) increased
- Matilda MK II damage to tp_armour_axis_ostwind (Panzer II) increased
- Bofors QF 40mm damage to Panzer II increased
- Only 1 sniper available at Royal Commando doctrine
- "Concealing Smoke" ability added to Commandos squad
- "Sector Artillery" command ability at Royal Artillery Support doctrine cooldown increased from 0 to 65 seconds
- "Resources" command ability at Royal Artillery Support cost increased from 100 Mp to 200 MP
- Matilda MK II target priority to planes and gliders decreased from 60 to 10
- Bofors QF 40mm target priority to planes and gliders decreased from 60 to 10
- "Rapid Deployment" command ability at Royal Engineers doctrine cost decreased from 3 CP to 1 CP
- "Command tank"command ability at Royal Engineers doctrine cost increased from 2 CP to 4 CP
- Amount of resources from "Resources" command ability at Royal Artillery Support decreased from 100 Muni and 40 Fuel to 50 Muni and 10 Fuel
- "Off-map Combat Group" ability at Royal Commando doctrine cost increased from 3 CP to 4 CP
- "Off-map Combat Group" ability now always grants 2 Infantry sections with Brens and Thompsons and 1 Sapper squad with Boys AT rifle
- Boys AT rifle accuracy at medium range increased from 0.6 to 0.65
- Boys AT rifle damage increased from 75 to 90
- Mortar teams and HMG teams can pick up resources

Common changes:

- Added new model - group of Ju-88 (model and texture - DMz, Animation and OE - Walki, icon - evilSpike)
- Added new icons
- Added new loading screens for all new maps
- Reworked and renamed map Rethymnon to Alikianos
- Changed HQ positions at Heraklion airfield map
- Mouzouras map was changed

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Battle of Crete 3.6 Full Setup (New Steam Version)

Battle of Crete 3.6 Full Setup (New Steam Version)

Full Version

The full setup version for Battle of Crete 3.6. There are two nations in the game presents - British Commonwealth and Germany.

Battle of Crete 3.6 Full Winrar version

Battle of Crete 3.6 Full Winrar version

Full Version

The full winrar version for Battle of Crete 3.6. There are two nations in the game presents - British Commonwealth and Germany.

Comments  (0 - 10 of 517)
Guest
Guest

that mod will go on Company of heros tales of valor ? or not ?

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serg_codmod Creator
serg_codmod

Yes. To run this mod you need to have Company of Heroes + Company of Heroes: Opposing Fronts or Company of Heroes: Tales of Valor.

Reply Good karma+2 votes
nilpit
nilpit

I've installed the Mod but in the Menue there are no Buttons except exit.

Reply Good karma Bad karma+1 vote
serg_codmod Creator
serg_codmod

You incorrectly launched the mod, you did not write in the shortcut -dev. You need to launch a shortcut (properties in Target field add " -dev -mod Battle_of_Crete"), or run Battle of Crete.bat.

Reply Good karma+2 votes
nilpit
nilpit

thanks a lot, awesome Mod !

Reply Good karma Bad karma+3 votes
Michael_Z_Freeman
Michael_Z_Freeman

Hi. How do I counter Stuka's ? At one point I had 3 borfors installations and I did not see a single Stuka go down. I lost a Bofors and an entire engineer squad. This was on hard difficulty.

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serg_codmod Creator
serg_codmod

Sorry for the long waiting for an answer. I read your review for mod. Thank you. Bofors is good against infantry (especially fallschirmjäger) and can penetrate the armor of the Pz-2 tank. He can also shoot down planes, but not 100%. The best means of advancing (always moving) the infantry and Matilda and looking at the mini-map there is always an icon of the bombing. If you see the bombing icon, you can retreat to the headquarters or to the captain or raise the staff car and retreat to the ally or to the edge of the map.

Reply Good karma+2 votes
Michael_Z_Freeman
Michael_Z_Freeman

Thanks. Was new to the mod so pretty much worked that out the hard way eventually ! Another way seem to just make sure they never have too much resources to bring in endless Stuka's.

Reply Good karma Bad karma+1 vote
Guest
Guest

Is there any plans to add a campaign? This mod is top quality and the cherry on top would certainly be a german campaign since we rarely get to be on the 'boots' of the wehrmacht from a gaming perspective, moreso of the early war period.

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serg_codmod Creator
serg_codmod

I would really like to add a campaign, but the main thing for the mod is the balance for the multiplayer. Now I'm doing a balance test for multiplayer. Maybe later. Thanks for your feedback.

Reply Good karma+1 vote
Guest
Guest

Certainly deserved! The level of detail is most commendable, from the Edelweißes in the german's caps to how the Fallschirmjägers even drop with their weapon crates upon being called in. Truly a treat to play and if you ever add a campaign I´m certain we won't be disappointed!

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serg_codmod Creator
serg_codmod

Thanks again. There are ideas about the company. Now there are tests of a new patch and I think we'll finish a new map.

Reply Good karma+1 vote
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8.4

129 votes submitted.

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Highest Rated (8 agree) 10/10

small but amazing mod!

Jun 16 2011 by saukopf

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