The 1st Tiberian War
Dec 3, 2006 Full Version 14 commentsThis is version 1.5 of Tiberium war 1. Hope ya like it everyone!
The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer.
This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.
4 comments by Waraddict on Jun 26th, 2007
Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.
Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.
The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).
In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.
Various other improvements made will be elaborated on at a later date.
This is version 1.5 of Tiberium war 1. Hope ya like it everyone!
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How r u goin to make the Tiberian grow?
Its a something like a plant right? So it grows right?
There are no words in the english language to describe how exited I am about this mod. So, allow me to revert to partial incoherence:
YAAAAAAAHHHOOOOOOO!
Sorry... but Tiberian Dawn is BACK! Keep up the awesome work!
--
Signed,
Commander -?- , 713th Division Irregulars
Good JOb everyone
cant wait for the release :D:D:D
Yay! You finally got the mod to the DataBase! Congratulations!
Just remember to keep it up to date. You should post screenshots; and maybe write about the Xtended edition under "about" too.
COOL. Can't wait till its done. Looking Good too!
Walls i'm not sure about, the conyard system will not be in the next release but the one after that will have it, as far as i'm aware the system is nearly working the only issue is getting the AI to accept it.