The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer.

This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.

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4 comments by Waraddict on Jun 26th, 2007

Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.

Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.

The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).

In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.

Various other improvements made will be elaborated on at a later date.

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The 1st Tiberian War

The 1st Tiberian War

Dec 3, 2006 Full Version 14 comments

This is version 1.5 of Tiberium war 1. Hope ya like it everyone!

Comments  (180 - 187 of 187)
foresthunter89
foresthunter89 Aug 22 2004, 11:31am says:

How r u goin to make the Tiberian grow?
Its a something like a plant right? So it grows right?

+1 vote     reply to comment
Commander-713th_Div.
Commander-713th_Div. Aug 5 2004, 8:57pm says:

There are no words in the english language to describe how exited I am about this mod. So, allow me to revert to partial incoherence:

YAAAAAAAHHHOOOOOOO!

Sorry... but Tiberian Dawn is BACK! Keep up the awesome work!

--
Signed,
Commander -?- , 713th Division Irregulars

+1 vote     reply to comment
Red_Leader
Red_Leader Aug 5 2004, 2:15pm says:

Good JOb everyone

+1 vote     reply to comment
BloodShed
BloodShed Aug 1 2004, 5:22am says:

cant wait for the release :D:D:D

+1 vote     reply to comment
Overlord_Yuri
Overlord_Yuri Jul 30 2004, 1:32pm says:

Yay! You finally got the mod to the DataBase! Congratulations!
Just remember to keep it up to date. You should post screenshots; and maybe write about the Xtended edition under "about" too.

+1 vote     reply to comment
Stedavid13
Stedavid13 Jul 28 2004, 6:42pm says:

COOL. Can't wait till its done. Looking Good too!

+1 vote     reply to comment
skulking_ferrit
skulking_ferrit Aug 17 2006, 4:03am says:

Walls i'm not sure about, the conyard system will not be in the next release but the one after that will have it, as far as i'm aware the system is nearly working the only issue is getting the AI to accept it.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
skulking_ferrit
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Official Page
Tftw.cnc-source.com
Release Date
Released Jul 20, 2007
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Real Time Strategy
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Realism
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Last Update
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