The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer. This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.

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Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let

Posted by Waraddict on Jun 26th, 2007

Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.

Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.

The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).

In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.

Various other improvements made will be elaborated on at a later date.

Comments
FlyingPancakes
FlyingPancakes Feb 26 2008, 5:28am says: Online

Hi

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syr123
syr123 Oct 2 2010, 8:27am replied:

when will be the next version coming out?and instead on putting just the main units of tiberium sun how about adding other units....oh yeah the builders takes too long to build....the infantry just looks like the generals infantry pls iprove those.

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syr123
syr123 Oct 2 2010, 8:29am replied:

and please use patches i don't like downloading new versions to delete the old one......

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syr123
syr123 Oct 2 2010, 8:33am replied:

if you need help with planning come and send me messages(even though i'm not an animator or whatever they are called?i can suggest you stuffs i hope you will need my help on this one.

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
skulking_ferrit
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Official Page
Tftw.cnc-source.com
Release Date
Released Jul 20, 2007
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The First Tiberian War (C&C Generals: Zero Hour)
The First Tiberian War C&C Generals: Zero Hour - Single & Multiplayer Real Time Strategy