The First Tiberian War (TFTW) converts C&C Generals: Zero Hour into the original C&C. We aim to make it as close TD as we can using the generals engine and subsequently recreate the passion and enthrillment of the first comand and conquer.

This modification will try to recreate the original gameplay and feel of the original C&C in an extended 3D environment by making a more detailed interpretation of the original ingame C&C universe and using some of the environments as depicted in the original C&C action scenes as inspiration. Generally we are expanding on the original C&C terrain theatres.

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June 2007 Interface 03 June 2007 Interface 02 June 2007 Interface 01
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4 comments by Waraddict on Jun 26th, 2007

Sorry for being quite dormant for a while, seen as I've been extremely busy both education and career wise for the last year and a half we simply didn't have the time to update everyone on the progress of the mod. Faced with having to cut down on the time spent working on the mod we had let news updates suffer rather than mod progress.

Anyway, now that things have freed up a little, I've taken the opportunity to upload a few new screenshots, since the last version we've focused heavily on the quality of the mod, some of the environment (new textures etc), and the interface functionality. By far the most prominant feature of the upcoming version of TFTW will be the interface.

The new interface, in trying to implement a classical C&C 'access everywhere' feature, is based on a RA2/C&C3 interface, that is, a primary selected barracks can be accessed through the infantry tab, a primary selected Warfactory can be accessed through the warfactory tab, etc etc. You can still build units from several production buildings simultaineously, like in C&C 3, however you can only have a shortcut to one production building in each class (this includes if you have the equivelent unit class production buildings from both sides).

In addition, the new interface allows the player to skip through the classic C&C music tracks with a next and previous feature.

Various other improvements made will be elaborated on at a later date.

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The 1st Tiberian War

The 1st Tiberian War

Dec 3, 2006 Full Version 14 comments

This is version 1.5 of Tiberium war 1. Hope ya like it everyone!

Comments  (70 - 80 of 187)
LoneWolfJBM
LoneWolfJBM Nov 24 2006, 12:23pm says:

Looks great can't wait to try it

+1 vote     reply to comment
PowderNose
PowderNose Nov 14 2006, 2:00pm says:

I fell in love with this mod immediately. Despite there being no really working A. It can build things, but atleast at some maps it does nothing to attack playerI. Please add AI that attacks the player to skirmish games for next release. Some of us cannot access Generals multiplayer :(.

Needs few things corrected, such as Mammoth Tanks creating lag, but otherwise it feels like like TD very much.

+1 vote     reply to comment
Lucífer
Lucífer Nov 11 2006, 5:43pm says:

keep up the great work guys this mod is very very good.

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Nov 10 2006, 6:42am says:

Things are getting interesting, the site is up, what's next ver 2.0? Damn I'll love if a new version gets out alongside TSR :)

+1 vote     reply to comment
Tore29
Tore29 Nov 3 2006, 1:54pm says:

The site is up :) :)

+1 vote     reply to comment
AssassinCS
AssassinCS Nov 3 2006, 5:07am says:

I've never had any problems running TFTW.

We do not recommened nor endorse cracking your ZH installation do so at your own peril.

Personnally i recommend making sure you have NO other mods installed or any parts of mods left in your directory. If you have to do a fresh ZH install, then patch it to the latest version of ZH.
Then install TFTW and run it, you should have no issues then.

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Oct 3 2006, 7:32am says:

Use a the latest version of ZH 1.04 and a cracked .exe This was the only way to get it work.

+1 vote     reply to comment
Guywithawrench
Guywithawrench Oct 1 2006, 2:27pm says:

it wont work!!!!!!!!!!!!!
I installed it and it begins to start up then just says you have encounter a serious error!!!!!!!!!!!!

+1 vote     reply to comment
BGRacer2010
BGRacer2010 Sep 30 2006, 2:49pm says:

As I'm a big fan of C&C I loved this mod as I saw it. It's beautfiul, though the buildings are not perfectly skinned as they are at CnC Source's other mod Tiberian Sun Rising. The units have awesome models and skins.

First question for skulking_ferrit since you tried implementing the conyard system have you made the AI to accept it?

Second question... Will you tweak the models of the buildings and their skins?

And for the web page mmm should be able to help you a bit :)

Yours,
NiGhtPiSH

+1 vote     reply to comment
STSS
STSS Nov 7 2006, 7:04pm says:

However, looks good! :D

+1 vote     reply to comment
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C&C Generals: Zero Hour Icon
Platform
Windows
Developed By
skulking_ferrit
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Official Page
Tftw.cnc-source.com
Release Date
Released Jul 20, 2007
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Style
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Real Time Strategy
Theme
Realism
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Single & Multiplayer
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Last Update
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