Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 200 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

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Chrono Hazard
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jfpoliveira12
jfpoliveira12 - - 3,725 comments

Ominous!

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BioDestroyer
BioDestroyer - - 2,858 comments

The lack of detail in most of the map is disappointing... I was expecting more from you guys.

:P

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Nuttah
Nuttah - - 1,201 comments

"The Chronosphere got taken over by commies, are you a bad enough dude to take it back?"

Either that, or it got ****** and the whole area is now Dino-lala-land, but something on that premise would probably necessitate bigger cleanup.
(And also the painful power requirements of time-warping in enough multi-tonne prehistoric animals)

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Rampastring Creator
Rampastring - - 1,190 comments

This time you're wrong :P

Sombracier was quite creative. The update containing this mission will come fairly soon, you'll see then.

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Nuttah
Nuttah - - 1,201 comments

Awww. No Dino-lala-land? ;__;

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PeaceKeep0r
PeaceKeep0r - - 1,184 comments

A rogue Allied Faction? ;o

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Bittah_Commander Author
Bittah_Commander - - 848 comments

Where did you get that idea?

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Nuttah
Nuttah - - 1,201 comments

Well, there's fairly little you CAN do with no soviets.

Operations Group Echo: Black Ops 9, anyone?
Though...I guess some folks doomed to wander the lands would be more likely to be completely and utterly quiet.

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Nikolyn
Nikolyn - - 100 comments

To be fair, it just says that the Allies don't see any Soviets. It could still be the Soviets. Rogue Allies seems cool but it could be Nod or maybe even GDI for some reason.

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hellodean
hellodean - - 1,451 comments

spoilers

first of all, good mission. kept the pressure on throughout.

so I wasn't quit sure what to expect from this mission, saying if the chronoshpere got damaged something would happen. I had repaired it, they almost destroyed it again with aircraft but nothing happened as far as I'm aware. did i miss something?

also whats with the ground around the enemy base? on the mini map it looks odd showing there is something like roads, and I couldn't build around a lot of it when I captured their base.

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Sombracier
Sombracier - - 1 comments

I will try to explain it, but english is not my native language, so it's very difficult for me, sorry if you don't understand my explanation.

/!\Spoiler warning/!\

when you read the briefing, people don't know what happen to the research facility and if the Chronosphere is damaged or not, they just warned you "if the chronosphere is damaged, bad things can happen". When you take the chronosphere for the first time, he is already damaged, that explain why there is GDI/NOD work together in the red alert timeline (GDI/NOD don't exist yet in red alert), so it's a big paradox because of the damaged chronosphere.

For the ground around the enemy base, it's harder to explain... ^^' (Bittah, Rampa, help me... QoQ)
The ground you see is to prevent enemy to build everywhere like skirmish map, but on the mini map you can see this ground like dirt. If I add buildings before the mission start, enemy don't use them (so they don't train units) so I can't add buildings like barrack or weapons factory.
For make AI build and train units I must spawn enemy MCV (and Allies MCV too if you play with AI) then they auto-deploy and they begin to build and train units normaly and at a specific location.
So I use this option to make the enemy base a better look than bases in skirmish map and prevent them to build outside of the base. (When I launch my map for the first time, AI build everywhere because of turrets on the cliffs XD )
I think you should open the map with the map editor and see the enemy base, maybe you can understand better than my explanation.

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hellodean
hellodean - - 1,451 comments

that was a great explanation thanks. and your English was great just so you know

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Description

A new Co-Op mission by Sombracier.