The Dark Times is a Star Wars Battlefront II mod with a heavy single-player focus. It adds many new features to the game, including (but not limited to!) wave modes, randomized units, heroes, and skyboxes, and AI hero support. Its sequel, Rising Son, adds more of the above as well as several new maps and scripted missions.

Report abuse Dark Times II: Rising Son
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Jul 23rd, 2010
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This is the Dark Times II: Rising Son full download. Included in the .zip file is a readme.txt file, which should be read first. Also included is the full installer and a folder full of documentation for the mod, which can be read as the mod is installing. Please be sure to read all the pertinent information, and enjoy!

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Dark Times II: Rising Son
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valatmir Jul 25 2010, 4:00am says:


+3 votes     reply to comment
Kyle_K_ski Jul 25 2010, 8:09am says:

I can't wait to see the reactions to this!

This looks like solid work from top to bottom.

Thanks for all of the hard work!!!

+3 votes     reply to comment
someone. Aug 9 2010, 12:54pm says:

it's a very good mod but why change the hero in conquest every time?
that's pretty stupid

-4 votes     reply to comment
kingboo3245 Oct 31 2010, 7:02pm replied:

It's pretty challenging, thus, awesome

+4 votes     reply to comment
Maveritchell Author
Maveritchell Aug 9 2010, 9:47pm says:

It's for variety. Having the same hero every time seems pretty "stupid" on a static, old game - changing it around makes it a little more exciting.

+8 votes   reply to comment
LucianoStarKiller Aug 15 2010, 8:23pm buried:


i dont like it because of the cannon side of the story

-12 votes     reply to comment
Maveritchell Author
Maveritchell Aug 16 2010, 2:29am replied:

Because of what?

+11 votes   reply to comment
SnakeTheFox Nov 7 2010, 9:38pm replied:

He means exactly what he said; he doesn't like the CANNON side of the story. He hates all the lasers, blasters, and weaponry: the cannons. He would rather play The Sims: Coruscant Partyville, and stop all the fighting. Is that so hard to understand?

+22 votes     reply to comment
X4VI3R Dec 6 2010, 5:38am replied:

Simply awesome.

+13 votes     reply to comment
darth_fauxt Feb 1 2011, 4:35am says:

should we play the first one or is the rising son enuff to enjoy? thanks. looks good!

+3 votes     reply to comment
Maveritchell Author
Maveritchell Feb 13 2011, 12:52am replied:

Dark Times II includes all the content of the first Dark Times - it's meant to be a replacement for the first in addition to a sequel.

+3 votes   reply to comment
blaze3114 Mar 14 2011, 3:08am says:

dantowine does not load on mine is there a way to fix it

and sorry for spelling

+2 votes     reply to comment
Maveritchell Author
Maveritchell Mar 15 2011, 8:10pm replied:

It is likely that your machine has a problem with rendering the water in the game. You can verify this by trying to play stock Naboo (or other maps in this mod with water, like Mon Calamari or Taris). If the problem is not your water, please feel free to send me an e-mail to sort through your problem.

+2 votes   reply to comment
blaze3114 Mar 15 2011, 8:42pm replied:

naboo works but the others do not

+2 votes     reply to comment
BlueEyesDragon Mar 17 2011, 9:15pm says:

Are there characters from The Force Unleashed in this mod?

+2 votes     reply to comment
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Executor-64- Apr 26 2011, 3:34am says:

this mod was originaly all about tfu but it became something bigger! :D
great job!

+2 votes     reply to comment
The_Nazzman Jun 9 2011, 7:51pm says:

I will not let me download it... and i really want to play it....

+2 votes     reply to comment
Thorproject Dec 5 2011, 11:33pm says:

great mod!

+2 votes     reply to comment
BRETTBRETT Apr 6 2012, 6:25pm says:

Best mod I have ever played, even better then the conversion pack.

+3 votes     reply to comment
Sasha5163 Apr 6 2012, 6:46pm says:

Could you release a combined conversion pack and dark times? so then conversion pack will have random heroes and i could play kotor era on dark times maps for example.

+3 votes     reply to comment
clonem3 Nov 29 2012, 5:18pm says:

Thank you for uploading this great mod you spared alot of searching time of mine :).

+1 vote     reply to comment
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coolbeanover1000 Jun 9 2013, 3:11pm says:

Like it but it dosnt give a real "starwars vibe" if you know what i mean. Its great and I love the map but its just not the starwars we know and love

-1 votes     reply to comment
iamtheman Feb 17 2014, 6:08pm replied:

so? what if it like that. the mod maker need a lot of work to make this mod and it is the same star wars

+1 vote     reply to comment
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a6b2r8 Jun 4 2014, 4:19pm says:

in the video it shows u playing luke where is this in the game looked through all the campaign and the others where is this?

+1 vote     reply to comment
Bassethound Aug 10 2014, 12:39pm says:

This ones better than the first one

+1 vote     reply to comment
BATORm4ster Oct 14 2014, 9:37am says:

The Dark times kick-off promising. But as soon you understand all classes and their abilities, the layout of the maps and what it takes to complete a mission succesfully you get somewhat dissapointed. This feeling grows as you progress in the campaign. Top causes for this are: SWBF1 map gameplay and layout. All weapons recharge(seriously :|) instead of reload. It takes too much time to take out an enemy. Some of the maps and story lines are ridiculous(oh get the disk cos it has info blabla, oh it didnt had any usefull info or it was a decoy-yes it is..oh it is not-- yea i can write a book with endless pages in that manner) just plain old uninspired and childisch and mostly a nuisance to a player, and this on several occasions.

+1 vote     reply to comment
BATORm4ster Oct 14 2014, 9:42am replied:

The fights are a joke. You better carry as much supplies as u find urself firing randomly at everything in case of quite a few objectives given in a mission. Lots of times you find urself shooting an enemy like 9 times in the head without a kill. Where you need only a couple of hits to die. But this whole thing is a random virtue as sometimes they unexpectedly drop to the ground after making an unclear hit. Another sign of the lack of skill of the mod-developer, as he fails to miss the point and the way certain things can be accomplished, and thus, these ''things'' are modded out)Tooo many times its better to nade-spam a certain area instead of charging it with a suitable class you have mastered in time. Your team consists mostly of brainless retards running around shooting nothing, luckily they line up in your line of fire the whole time so you can finish them off easily, unless the objective is to capture a cp, for in that case you need to get ur *** going in a hurry before the bots take it and exclude you from the next objective, making you restart the map and wait quite a long time for it to load again.)
In equal hits your dead and the enemy walks. Making the battle a luck based thing. (this is what ensures me the developer of this mod is an low-skilled opponent in a multiplayer) soon you'll notice its a mere swbf1 spin-off. I have yet to run into an skilled swbf1 player on swbf2. You see most of em resigned to playing the Mos Eisley assault map, where they patheticly continue their swbf1 reign of random fire and damage A.K.A. panic warriors.

+1 vote     reply to comment
BATORm4ster Oct 14 2014, 9:47am says:

I was excited at first but only on an esthetic base. As soon as you actually start playing you get bored quite soon and very easily. The line -up of classes is just silly. Since the game is of age i am a player with a history. My first choice classes are heavy, engie and wookiee. All of em got modded out the line up and re-appear disformed in essence when you get to unlock them. You basically use a noobtrooper to get you round the first 10 maps of the campaign. Yes the developer chooses to let me use the noobtrooper as my goal is to complete all maps without a fatality on my side. The classes line-up is a severe failure of judgement as it rules out what swbf2 was all about. Instead its a different game all togehter, the mod lies closer to swbf1, making this mod in the long run a total miss. A too small ammount from what you had to put effort in to master in swbf2, comes to any use in this mod.

+1 vote     reply to comment
BATORm4ster Oct 14 2014, 10:05am says:

And that is the key of whats wrong with this mod. Its made for the developer himself, what HE likes, what HE is good at, what HE wants. And most of it is based around the sniper, a class people mostly quickly change from facing me as an opponent. Like this its a megalomane and narcistic project.Thats only good wqhen its my project , but it isnt.

For starters i would like to see the original class line up and additions to this line-up. Instead of altered characteristics of what everybody is used to do(play a certain class). Make sure the capturing of a cp doesnt result in a load of team and enemy crammed into the area a few feet away from the actual cp with 'no place to go' so an positive endresult wont bear the feeling of having 'lucked out of there'. Make the target hits count in the targeted way AND in the way of a lesser respawning of even more of these ******* bots making you do just the same thing over and over again.

+1 vote     reply to comment
BATORm4ster Oct 14 2014, 10:10am replied:

Some maps start to drag and lag over time in the mission. This is the map where you have to find jedi artifacts, which later prove to be useless-- bad storyline btw- and the one where engineers investigate some crashed spaceship among some ruins. Especially this one is a chaotic random running around map which soon loses credibility, where it has allot of potential. Sadly no potential is used.

I could go on allot longer but let me come the the final conclusion.

Wallpapers and Randomness
You've turned it into a swbf1 game for swbf2. That alone is reason for failure as both games do not resemble eachoter in mandatory player skills other than both are star wars themed and have the same name. And the maps look nice but are poorly assinged to gaming action.Furthermore its not motivating or amusing to land a a load of hs without a kill. btw in the original my aim is focused on the legs(wookie, heavy,engie)

So the only thing you need for this mod is a copy of the swbf2 dvd, disc or whatever. and you dont even have to play the original first. Its best you play swbf1 instead .

It amazes me you make such an essential and obvious mistake in a thing that needed allot of effort to develop.

0 votes     reply to comment
zareaz Dec 31 2014, 7:45pm says:

This mod is great but the Gc for it in hard, i can get pass the 2 mission for it, those droids spawn everywhere and when i respwan i die because there is like 15 of there waiting there for me.

+1 vote     reply to comment
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Released Jul 24, 2010
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