The Core is a total conversion single-player mod for Half-Life. Survive the disaster as Maurice Andrews, a low level engineer stationed in Black Mesa during the events of the resonance cascade. Seemingly trapped, Andrews must fight his way to the surface to survive.

Report article RSS Feed [In Dev] Creating an Evolution of a Map

Archie explains in detail his process for producing the popular 'Evolution of a Map' videos he's created in promotion of SnC's mod The Core.

Posted by Archie_SnC on Feb 21st, 2014
Basic PR.

This tutorial will cover, from pre to post production, the entire process involved in creating an Evolution of a Map video to demonstrate progress made over time. My evolution videos have proven invaluable to me, allowing me to showcase my level design process, but also forcing me to be extremely critical of my own work.

Let me know if you use this technique to promote your own mods - I'd love to see what you guys come up with.

Post comment Comments
Togranigdo Feb 21 2014 says:


+4 votes     reply to comment
Crypt Feb 21 2014 says:

I get the urge to do this now. Really neat tricks you're using, especially that beep.

+3 votes     reply to comment
admer456 May 26 2015 replied:

How big is a 3 minute video? On Fraps, it would be from 1-3 GB, depending on the things that were recorded.

+1 vote     reply to comment
Crypt May 27 2015 replied:

Can't say for sure, depends on resolution, audio, format, so on. FRAPS outputs raw footage, so after proper compression, probably only a few hundred MB.

+1 vote     reply to comment
23-down Feb 21 2014 says:

Really interesting and thanks for that video. Very informative stuff.

+3 votes     reply to comment
Alberto309 Feb 21 2014 says:

Great! Too bad that generic streaming videos sucks too much MBs from my internet stick... :\ But I should be able to watch it somewhere else (probably at my friends houses).

Anyway, good job, Archie! I personally appreciate all the work you put in your projects. Stay awesome. ;)

+3 votes     reply to comment
JeffMOD Feb 22 2014 says:

Great tutorial - I might just have to start doing this myself.

+3 votes     reply to comment
TheUnbeholden Feb 23 2014 says:

Yeah I love this kind of stuff.

+2 votes     reply to comment
javierandooo Feb 25 2014 says:

Buen video

+2 votes     reply to comment
Lubci50cal Feb 26 2014 says:

I would recommend OBS for recording, its free and compared to Fraps I get a lot better performance even on weaker pcs

+2 votes     reply to comment
Ogdred May 28 2014 says:

I started HL1 maping, but I can't figure out how to make an Apache patrol, or how to make him move at all.I am using "HammerEditor 3.5.2"
Any advice would help since there arent any tutorials I could find that are about entity bihaveor.

p.s: I used a few "info_node_air" on the map and it doesnt really help

+1 vote     reply to comment
Urby Creator
Urby Jun 11 2014 replied:

Info_node_air is for flying aliens I believe, such as the controllers. Apaches use path_corner entities, like trains.

+3 votes   reply to comment
LastLifeOfficial Sep 14 2014 says:


+1 vote     reply to comment
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