========================================================================

Terrorist Realism Mod (for Raven Shield, Athena Sword, Iron Wrath
by Jose21crisis and 2.0)
Ver. 5.0

========================================================================

The Terrorist Realism Mod's objective is to adjust the terrorists weapons
and skills to make them more realistic, by making them less accurate,
reduce their range of view depending on lighting conditions and modify
their equipment based on the briefing information.

Mod Aspects:

-Terrorist accuracy reduced. Now the tangos will have a harder
time hitting you at longer ranges, specially with pistols and
machine pistols. Keep in mind that sniper rifles are still quite
accurate and the enemy will, eventually hit you.

-Revised Body Armor. I found interesting that the heaviest form
of armor only could stop pistol calibers. I found that unrealistic
and decided to fix it. Now body armor is adjusted to real life
specifications. Ex. Light (Level II) Armor can stop medium pistol
calibers (9mm, .40Cal). Medium (Level IIIa) Armor can stop most
pistol calibers and SMG rounds, and might stop 1 or 2 Assault
rifle rounds. Heavy (Level III) Armor stops pistol rounds and
is quite effective against rifle rounds. Keep in mind that enough
rounds can pierce the armor.

-Terrorist Skills adjusted. The terrorist skills and stats were
adjusted to represent (lack of) training and expectations of
assault.

-Range of view reduced. The terrorist's field of view was reduced
adjusting to the lighting and weather conditions. It's hard to see
a operative on black camouflage in a very dark room.
With the modification, the map with poorest visibility is the meat
packing plant at night, whereas most day maps have full visibility.

-Modified Equipment. The equipment that the tangos have now
reflects more realistically the briefing files. If the briefing
says the the terrorist "won't be firing cheap AK47 rip-offs" you
won't see AK47s or RPDs, you may see M16s or M60s or even AK74s.
If the briefing says that police officers were "taking AK47 fire"
you will see some AK47s here and there. This also fixes a bug in
Raven Shield 2.0 on Operation Broken Stone and Operation Briar
Gate in which the friendly AI would not shoot the tangos that
would release the nerve gas or delete the evidence.
Also, Gospic now holds an SPP pistol, as seen on the briefing
videos.

-Armored Foes. Something I missed from the Rogue Spear days is
that some of the terrorists weared body armor because they used
to be military soldiers or are very rich guys that can afford it.
Either way, the armor made it a bit harder to incapacitate and
kill the tangos. Raven Shield's tangos don't have any armor.
Even in 2.0, despite having some guys with a black vest, they
don't have any ballistic protection. This changes with version
5.0. Now the terrorist with the black vests in 2.0 (and with
green vests in vanilla) have what equals to your team's medium
body armor. The armor appears on the latter levels, so either
use heavy weapons or go for the head, or arms, or legs.

-Support for Athena Sword and Iron Wrath.

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  1. Get OpenRvS v1.1 and install it in your RavenShield folder (Read the For Raven Shield 2.0 section below if you have Raven Shield 2.0 installed, it is important you read it, otherwise you might break something)
  2. Next, we are going to install General Realism Mod proper. After downloading the mod, grab all of the .utx files and place them in your RavenShield/Textures folder.

The procedure changes here depending on your version of the game.

For Raven Shield 2.0

You can follow perfectly the instructions displayed here, with 2 exceptions.

First, if you install the RavenShield.mod file that comes with OpenRvS you will remove some of the changes of Raven Shield 2.0, like the weapons from all expansion packs.

Second, I have included a version of my mod specifically desgined for RavenShield 2.0. This means that installation for 2.0 is a tad faster and easier because you have to copy slighty less lines. Follow the same procedure that you will be showed below, but everytime I ask you to copy lines that look like this:

ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod This:
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModAS
ServerActors=GenRealModAS.WRMMod Or this:
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModIW
ServerActors=GenRealModIW.WRMMod Just copy the next lines
ServerPackages=GenRealMod2
ServerActors=GenRealMod2.TRMMod
ServerActors=GenRealMod2.WRMMod And that should make the mod work.

For Raven Shield

  1. Go to your RavenShield/Mods folder and open your RavenShield.mod file with any text editor, notepad works just fine.
  2. Look at the end of the document, which should look similar to this (if you have any mod installed, this will look differently, the idea is that you get to this section)
    [Engine.GameEngine]
    CacheSizeMegs=512
    UseSound=True
    ServerActors=OpenRVS.OpenBeacon
    ServerPackages=GamePlay
    ServerPackages=R6Abstract
    ServerPackages=R6Engine
    ServerPackages=R6Characters
    ServerPackages=R6GameService
    ServerPackages=R6Game
    ServerPackages=R61stWeapons
    ServerPackages=R6Weapons
    ServerPackages=R6WeaponGadgets
    ServerPackages=R63rdWeapons
  3. You need to add the next lines at the end of that
    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod
  4. In the end, it should look like this:
    [Engine.GameEngine]
    CacheSizeMegs=512
    UseSound=True
    ServerActors=OpenRVS.OpenBeacon
    ServerPackages=GamePlay
    ServerPackages=R6Abstract
    ServerPackages=R6Engine
    ServerPackages=R6Characters
    ServerPackages=R6GameService
    ServerPackages=R6Game
    ServerPackages=R61stWeapons
    ServerPackages=R6Weapons
    ServerPackages=R6WeaponGadgets
    ServerPackages=R63rdWeapons
    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod
  5. If you did everything right, then the mod should work properly.

For Athena Sword

Athena Sword and Iron Wrath work a bit different, since they don't use OpenRvS from the start, which means they won't load the mods. This can be changed by altering some .INI files however, and that's exactly what we are going to do.

  1. Got to your RavenShield/Mods/AthenaSword/system folder, look for a file named ASMenuClassDefine.ini
  2. Look for the next section in that file, it should be right in the middle
    ; Widget
    ClassMainWidget=class'ASMenu.ASMenuMainWidget'
    ClassIntelWidget=class'R6Menu.R6MenuIntelWidget'
    ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
    ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
    ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
    ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
    ClassMultiPlayerWidget=class'ASMenu.ASMenuMultiPlayerWidget' ClassOpti
    ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
    ClassGearWidget=class'R6Menu.R6MenuGearWidget'
    ClassMPCreateGameWidget=class'ASMenu.ASMenuMPCreateGameWidget'
    ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
    ClassQuitWidget=class'R6MenuQuit'

    The second widget, the ClassIntelWidget is what OpenRvS uses to load the MP mods into SP, so we are going to change that.

  3. Copy the next line and overwrite the ClassIntelWidget line
    ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'

    In the end it should look like this

    ; Widget
    ClassMainWidget=class'ASMenu.ASMenuMainWidget'
    ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
    ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
    ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
    ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
    ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
    ClassMultiPlayerWidget=class'ASMenu.ASMenuMultiPlayerWidget' ClassOpti
    ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
    ClassGearWidget=class'R6Menu.R6MenuGearWidget'
    ClassMPCreateGameWidget=class'ASMenu.ASMenuMPCreateGameWidget'
    ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
    ClassQuitWidget=class'R6MenuQuit'
  4. Now, we are going to install General Realism Mod proper. Without closing AthenaSword.mod, paste the next lines at the end.

    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod
    ServerPackages=GenRealModAS
    ServerActors=GenRealModAS.WRMMod
  5. It should look like this at the end
    [Engine.GameEngine]
    CacheSizeMegs=32
    UseSound=True
    ServerActors=OpenRVS.OpenBeacon
    ServerPackages=GamePlay
    ServerPackages=R6Abstract
    ServerPackages=R6Engine
    ServerPackages=R6Characters
    ServerPackages=R6GameService
    ServerPackages=R6Game
    ServerPackages=R61stWeapons
    ServerPackages=R6Weapons
    ServerPackages=R6WeaponGadgets
    ServerPackages=R63rdWeapons
    ServerPackages=ASGame
    ServerPackages=ASCharacters
    ServerPackages=ASDescription
    ServerPackages=ASWeapons
    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod
    ServerPackages=GenRealModAS
    ServerActors=GenRealModAS.WRMMod

    For Iron Wrath

    Like I said above: Athena Sword and Iron Wrath work a bit different, since they don't use OpenRvS from the start, which means they won't load the mods. This can be changed by altering some .INI files however, and that's exactly what we are going to do.


  1. Got to your RavenShield/Mods/IronWrath/system folder, look for a file named IronWrathClassDefines.ini
  2. Look for the next section in that file, it should be right in the middle
    ; Widget
    ClassMainWidget=class'MP2Menu.MP2MenuMainWidget'
    ClassIntelWidget=class'R6Menu.R6MenuIntelWidget'
    ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
    ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
    ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
    ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
    ClassMultiPlayerWidget=class'MP2Menu.MP2MenuMultiPlayerWidget' ClassOpti
    ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
    ClassGearWidget=class'R6Menu.R6MenuGearWidget'
    ClassMPCreateGameWidget=class'MP2Menu.MP2MenuMPCreateGameWidget'
    ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
    ClassQuitWidget=class'R6MenuQuit'
    

    The second widget, the ClassIntelWidget is what OpenRvS uses to load the MP mods into SP, so we are going to change that.

  3. Copy the next line and overwrite the ClassIntelWidget line
    ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'

    In the end it should look like this

    ; Widget
    ClassMainWidget=class'MP2Menu.MP2MenuMainWidget'
    ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
    ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
    ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
    ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
    ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
    ClassMultiPlayerWidget=class'MP2Menu.MP2MenuMultiPlayerWidget' ClassOpti
    ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
    ClassGearWidget=class'R6Menu.R6MenuGearWidget'
    ClassMPCreateGameWidget=class'MP2Menu.MP2MenuMPCreateGameWidget'
    ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
    ClassQuitWidget=class'R6MenuQuit'
    
  4. Now, we are going to install General Realism Mod proper. Without closing AthenaSword.mod, paste the next lines at the end.

    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod
    ServerPackages=GenRealModIW
    ServerActors=GenRealModIW.WRMMod
  5. It should look like this at the end
    [Engine.GameEngine]
    CacheSizeMegs=32
    UseSound=True
    ServerActors=IpDrv.UdpBeacon
    ServerPackages=GamePlay
    ServerPackages=R6Abstract
    ServerPackages=R6Engine
    ServerPackages=R6Characters
    ServerPackages=R6GameService
    ServerPackages=R6Game
    ServerPackages=R61stWeapons
    ServerPackages=R6Weapons
    ServerPackages=R6WeaponGadgets
    ServerPackages=R63rdWeapons
    ServerPackages=MP2Game
    ServerPackages=MP2Characters
    ServerPackages=MP2Description
    ServerPackages=MP2Weapons
    ServerPackages=MP23rdWeapons
    ServerPackages=GenRealMod
    ServerActors=GenRealMod.TRMMod
    ServerActors=GenRealMod.WRMMod 
    ServerPackages=GenRealModIW 
    ServerActors=GenRealModIW.WRMMod
Add file RSS Files
General Realism Mod V2

General Realism Mod V2

Full Version

Updated the Weapon Realism Mod part. Updated the readme as well to list the changes included by the mod.

Terrorist Realism Mod V7.1

Terrorist Realism Mod V7.1

Full Version 2 comments

A quick update to the last version. Fixed a bug related to templates not having the proper shotgun model and updated the readme to properly install the...

Rainbow AI Enhancer V2

Rainbow AI Enhancer V2

Full Version

Makes the mod be usable in multiplayer as a server-side addon

Weapon Realism Mod MkII

Weapon Realism Mod MkII

Full Version 4 comments

Added support for Athena Sword and Iron Wrath. Only for Raven Shield 2.0.

AI Battle Enhancements

AI Battle Enhancements

Full Version

Designed to make the terrorist more realistic in combat. Incresed surrendering chances and targeting.

Patch 1

Patch 1

Patch

A fix for an oversight that crashed the game. After this, I will start working in expanding the Weapon Realism Mod part of this mod.

Comments  (0 - 10 of 13)
13isLucky
13isLucky

Now that you've consolidated the mods together, how do you make Rainbow operatives shoot assault rifles in semi auto? I wouldn't mind if full auto didn't make the battle rifles' accuracy to go crap.

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Jose21crisis Creator
Jose21crisis

For that, you use Rainbow AI Enhancer (V2 preferably). That's the only I can't consolidate with the others as easily, which is why is still distributed separately.

Reply Good karma+2 votes
13isLucky
13isLucky

Didn't think about that, thanks. I'll definitely try it later.

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s2korpionic
s2korpionic

I find that the terrorists' hearing capability is stil quite strong; crouch movement in heavy ambience is still detected by them. It feels like there's no real way to play as a sneaky R6 agent doing a recon like how I did in RS:BT.

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Jose21crisis Creator
Jose21crisis

Yeah, that's a vanilla problem. Sound doesn't affect the hearing range of the AI. The way to change it is by changing the "Observation" skill. Observation skill is tied to both hearing and vision ranges, so lowering will reduce the range of their hearing, but also their vision. And the code that handles it in the code is "native", meaning that I can't change it without rewriting half of the game engine.

It should be noted that crouch walking is louder than walking while standing for some odd reason.

Reply Good karma+1 vote
s2korpionic
s2korpionic

"It should be noted that crouch walking is louder than walking while standing for some odd reason."

wtf Red Storm?

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gman33
gman33

Hey sorry to tell you this but this mod needs to be fixed there aim is so off I can stand in front of a guy with a pistol and only 1 round will hit me the rest miss so can you please fix this thanks.

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Jose21crisis Creator
Jose21crisis

Hey, any comments for the newer versions?

Reply Good karma+1 vote
kitethefallenangel
kitethefallenangel

Hello.
Your mod sounds impressive.
Although does it also affect the Tango's patrols?
In the Tango Patrol mod, which is based off of Tom's AI mod, tangos can actively search the map for the player instead of stand around, waiting for him.

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Jose21crisis Creator
Jose21crisis

No. The tangos behaviour when it comes to patrolling and wandering around the map is left untouched, as of version 6 of Terrorst Realism Mod and version 1 of AI Battle Enhacements. Only accuracy, loadout (for Terrorist Realsm Mod), shooting discipline, reaction time on elite, aiming and surrendering (for AI Battle Enhancements) are modified.

It can be added though, and it would work on single player and multiplayer as opposed to multiplayer only (if I recall Tom's AI/Tango Patrol AI only worked on MP, might be wrong).

Reply Good karma+1 vote
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