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Terrorist Realism Mod (for Raven Shield, Athena Sword, Iron Wrath
by Jose21crisis and 2.0)
Ver. 5.0

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The Terrorist Realism Mod's objective is to adjust the terrorists weapons
and skills to make them more realistic, by making them less accurate,
reduce their range of view depending on lighting conditions and modify
their equipment based on the briefing information.

Mod Aspects:

-Terrorist accuracy reduced. Now the tangos will have a harder
time hitting you at longer ranges, specially with pistols and
machine pistols. Keep in mind that sniper rifles are still quite
accurate and the enemy will, eventually hit you.

-Revised Body Armor. I found interesting that the heaviest form
of armor only could stop pistol calibers. I found that unrealistic
and decided to fix it. Now body armor is adjusted to real life
specifications. Ex. Light (Level II) Armor can stop medium pistol
calibers (9mm, .40Cal). Medium (Level IIIa) Armor can stop most
pistol calibers and SMG rounds, and might stop 1 or 2 Assault
rifle rounds. Heavy (Level III) Armor stops pistol rounds and
is quite effective against rifle rounds. Keep in mind that enough
rounds can pierce the armor.

-Terrorist Skills adjusted. The terrorist skills and stats were
adjusted to represent (lack of) training and expectations of
assault.

-Range of view reduced. The terrorist's field of view was reduced
adjusting to the lighting and weather conditions. It's hard to see
a operative on black camouflage in a very dark room.
With the modification, the map with poorest visibility is the meat
packing plant at night, whereas most day maps have full visibility.

-Modified Equipment. The equipment that the tangos have now
reflects more realistically the briefing files. If the briefing
says the the terrorist "won't be firing cheap AK47 rip-offs" you
won't see AK47s or RPDs, you may see M16s or M60s or even AK74s.
If the briefing says that police officers were "taking AK47 fire"
you will see some AK47s here and there. This also fixes a bug in
Raven Shield 2.0 on Operation Broken Stone and Operation Briar
Gate in which the friendly AI would not shoot the tangos that
would release the nerve gas or delete the evidence.
Also, Gospic now holds an SPP pistol, as seen on the briefing
videos.

-Armored Foes. Something I missed from the Rogue Spear days is
that some of the terrorists weared body armor because they used
to be military soldiers or are very rich guys that can afford it.
Either way, the armor made it a bit harder to incapacitate and
kill the tangos. Raven Shield's tangos don't have any armor.
Even in 2.0, despite having some guys with a black vest, they
don't have any ballistic protection. This changes with version
5.0. Now the terrorist with the black vests in 2.0 (and with
green vests in vanilla) have what equals to your team's medium
body armor. The armor appears on the latter levels, so either
use heavy weapons or go for the head, or arms, or legs.

-Support for Athena Sword and Iron Wrath.

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Comments
s2korpionic
s2korpionic

I find that the terrorists' hearing capability is stil quite strong; crouch movement in heavy ambience is still detected by them. It feels like there's no real way to play as a sneaky R6 agent doing a recon like how I did in RS:BT.

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Jose21crisis Creator
Jose21crisis

Yeah, that's a vanilla problem. Sound doesn't affect the hearing range of the AI. The way to change it is by changing the "Observation" skill. Observation skill is tied to both hearing and vision ranges, so lowering will reduce the range of their hearing, but also their vision. And the code that handles it in the code is "native", meaning that I can't change it without rewriting half of the game engine.

It should be noted that crouch walking is louder than walking while standing for some odd reason.

Reply Good karma+1 vote
s2korpionic
s2korpionic

"It should be noted that crouch walking is louder than walking while standing for some odd reason."

wtf Red Storm?

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gman33
gman33

Hey sorry to tell you this but this mod needs to be fixed there aim is so off I can stand in front of a guy with a pistol and only 1 round will hit me the rest miss so can you please fix this thanks.

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Jose21crisis Creator
Jose21crisis

Hey, any comments for the newer versions?

Reply Good karma+1 vote
kitethefallenangel
kitethefallenangel

Hello.
Your mod sounds impressive.
Although does it also affect the Tango's patrols?
In the Tango Patrol mod, which is based off of Tom's AI mod, tangos can actively search the map for the player instead of stand around, waiting for him.

Reply Good karma Bad karma+2 votes
Jose21crisis Creator
Jose21crisis

No. The tangos behaviour when it comes to patrolling and wandering around the map is left untouched, as of version 6 of Terrorst Realism Mod and version 1 of AI Battle Enhacements. Only accuracy, loadout (for Terrorist Realsm Mod), shooting discipline, reaction time on elite, aiming and surrendering (for AI Battle Enhancements) are modified.

It can be added though, and it would work on single player and multiplayer as opposed to multiplayer only (if I recall Tom's AI/Tango Patrol AI only worked on MP, might be wrong).

Reply Good karma+1 vote
Guest
Guest

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Guest
Guest

"This also fixes a bug in Raven Shield 2.0 on Operation Broken Stone and Operation Briar Gate" Does that mean this mod is compatible with RS 2.0? Sweet!

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StrykerNocte
StrykerNocte

Damn it, ModDB logged me out again --"

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