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Terrorist Realism Mod (for Raven Shield, Athena Sword, Iron Wrath
by Jose21crisis and 2.0)
Ver. 5.0
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The Terrorist Realism Mod's objective is to adjust the terrorists weapons
and skills to make them more realistic, by making them less accurate,
reduce their range of view depending on lighting conditions and modify
their equipment based on the briefing information.
Mod Aspects:
-Terrorist accuracy reduced. Now the tangos will have a harder
time hitting you at longer ranges, specially with pistols and
machine pistols. Keep in mind that sniper rifles are still quite
accurate and the enemy will, eventually hit you.
-Revised Body Armor. I found interesting that the heaviest form
of armor only could stop pistol calibers. I found that unrealistic
and decided to fix it. Now body armor is adjusted to real life
specifications. Ex. Light (Level II) Armor can stop medium pistol
calibers (9mm, .40Cal). Medium (Level IIIa) Armor can stop most
pistol calibers and SMG rounds, and might stop 1 or 2 Assault
rifle rounds. Heavy (Level III) Armor stops pistol rounds and
is quite effective against rifle rounds. Keep in mind that enough
rounds can pierce the armor.
-Terrorist Skills adjusted. The terrorist skills and stats were
adjusted to represent (lack of) training and expectations of
assault.
-Range of view reduced. The terrorist's field of view was reduced
adjusting to the lighting and weather conditions. It's hard to see
a operative on black camouflage in a very dark room.
With the modification, the map with poorest visibility is the meat
packing plant at night, whereas most day maps have full visibility.
-Modified Equipment. The equipment that the tangos have now
reflects more realistically the briefing files. If the briefing
says the the terrorist "won't be firing cheap AK47 rip-offs" you
won't see AK47s or RPDs, you may see M16s or M60s or even AK74s.
If the briefing says that police officers were "taking AK47 fire"
you will see some AK47s here and there. This also fixes a bug in
Raven Shield 2.0 on Operation Broken Stone and Operation Briar
Gate in which the friendly AI would not shoot the tangos that
would release the nerve gas or delete the evidence.
Also, Gospic now holds an SPP pistol, as seen on the briefing
videos.
-Armored Foes. Something I missed from the Rogue Spear days is
that some of the terrorists weared body armor because they used
to be military soldiers or are very rich guys that can afford it.
Either way, the armor made it a bit harder to incapacitate and
kill the tangos. Raven Shield's tangos don't have any armor.
Even in 2.0, despite having some guys with a black vest, they
don't have any ballistic protection. This changes with version
5.0. Now the terrorist with the black vests in 2.0 (and with
green vests in vanilla) have what equals to your team's medium
body armor. The armor appears on the latter levels, so either
use heavy weapons or go for the head, or arms, or legs.
-Support for Athena Sword and Iron Wrath.
The procedure changes here depending on your version of the game.
You can follow perfectly the instructions displayed here, with 2 exceptions.
First, if you install the RavenShield.mod file that comes with OpenRvS you will remove some of the changes of Raven Shield 2.0, like the weapons from all expansion packs.
Second, I have included a version of my mod specifically desgined for RavenShield 2.0. This means that installation for 2.0 is a tad faster and easier because you have to copy slighty less lines. Follow the same procedure that you will be showed below, but everytime I ask you to copy lines that look like this:
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
This:
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModAS
ServerActors=GenRealModAS.WRMMod
Or this:
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModIW
ServerActors=GenRealModIW.WRMMod
Just copy the next lines
ServerPackages=GenRealMod2
ServerActors=GenRealMod2.TRMMod
ServerActors=GenRealMod2.WRMMod
And that should make the mod work.
[Engine.GameEngine]
CacheSizeMegs=512
UseSound=True
ServerActors=OpenRVS.OpenBeacon
ServerPackages=GamePlay
ServerPackages=R6Abstract
ServerPackages=R6Engine
ServerPackages=R6Characters
ServerPackages=R6GameService
ServerPackages=R6Game
ServerPackages=R61stWeapons
ServerPackages=R6Weapons
ServerPackages=R6WeaponGadgets
ServerPackages=R63rdWeapons
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
[Engine.GameEngine]
CacheSizeMegs=512
UseSound=True
ServerActors=OpenRVS.OpenBeacon
ServerPackages=GamePlay
ServerPackages=R6Abstract
ServerPackages=R6Engine
ServerPackages=R6Characters
ServerPackages=R6GameService
ServerPackages=R6Game
ServerPackages=R61stWeapons
ServerPackages=R6Weapons
ServerPackages=R6WeaponGadgets
ServerPackages=R63rdWeapons
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
Athena Sword and Iron Wrath work a bit different, since they don't use OpenRvS from the start, which means they won't load the mods. This can be changed by altering some .INI files however, and that's exactly what we are going to do.
; Widget
ClassMainWidget=class'ASMenu.ASMenuMainWidget'
ClassIntelWidget=class'R6Menu.R6MenuIntelWidget'
ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
ClassMultiPlayerWidget=class'ASMenu.ASMenuMultiPlayerWidget' ClassOpti
ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
ClassGearWidget=class'R6Menu.R6MenuGearWidget'
ClassMPCreateGameWidget=class'ASMenu.ASMenuMPCreateGameWidget'
ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
ClassQuitWidget=class'R6MenuQuit'
The second widget, the ClassIntelWidget is what OpenRvS uses to load the MP mods into SP, so we are going to change that.
ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
In the end it should look like this
; Widget
ClassMainWidget=class'ASMenu.ASMenuMainWidget'
ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
ClassMultiPlayerWidget=class'ASMenu.ASMenuMultiPlayerWidget' ClassOpti
ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
ClassGearWidget=class'R6Menu.R6MenuGearWidget'
ClassMPCreateGameWidget=class'ASMenu.ASMenuMPCreateGameWidget'
ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
ClassQuitWidget=class'R6MenuQuit'
Now, we are going to install General Realism Mod proper. Without closing AthenaSword.mod, paste the next lines at the end.
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModAS
ServerActors=GenRealModAS.WRMMod
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
ServerActors=OpenRVS.OpenBeacon
ServerPackages=GamePlay
ServerPackages=R6Abstract
ServerPackages=R6Engine
ServerPackages=R6Characters
ServerPackages=R6GameService
ServerPackages=R6Game
ServerPackages=R61stWeapons
ServerPackages=R6Weapons
ServerPackages=R6WeaponGadgets
ServerPackages=R63rdWeapons
ServerPackages=ASGame
ServerPackages=ASCharacters
ServerPackages=ASDescription
ServerPackages=ASWeapons
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModAS
ServerActors=GenRealModAS.WRMMod
; Widget
ClassMainWidget=class'MP2Menu.MP2MenuMainWidget'
ClassIntelWidget=class'R6Menu.R6MenuIntelWidget'
ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
ClassMultiPlayerWidget=class'MP2Menu.MP2MenuMultiPlayerWidget' ClassOpti
ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
ClassGearWidget=class'R6Menu.R6MenuGearWidget'
ClassMPCreateGameWidget=class'MP2Menu.MP2MenuMPCreateGameWidget'
ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
ClassQuitWidget=class'R6MenuQuit'
The second widget, the ClassIntelWidget is what OpenRvS uses to load the MP mods into SP, so we are going to change that.
ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
In the end it should look like this
; Widget
ClassMainWidget=class'MP2Menu.MP2MenuMainWidget'
ClassIntelWidget=class'OpenRVS.OpenMenuIntelWidget'
ClassPlanningWidget=class'R6Menu.R6MenuPlanningWidget'
ClassExecuteWidget=class'R6Menu.R6MenuExecuteWidget'
ClassSinglePlayerWidget=class'R6Menu.R6MenuSinglePlayerWidget' ClassCustomMissi
ClassTrainingWidget=class'R6Menu.R6MenuTrainingWidget'
ClassMultiPlayerWidget=class'MP2Menu.MP2MenuMultiPlayerWidget' ClassOpti
ClassCreditsWidget=class'R6Menu.R6MenuCreditsWidget'
ClassGearWidget=class'R6Menu.R6MenuGearWidget'
ClassMPCreateGameWidget=class'MP2Menu.MP2MenuMPCreateGameWidget'
ClassUbiComWidget=class'R6Menu.R6MenuUbiComWidget' ClassN
ClassQuitWidget=class'R6MenuQuit'
Now, we are going to install General Realism Mod proper. Without closing AthenaSword.mod, paste the next lines at the end.
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModIW
ServerActors=GenRealModIW.WRMMod
[Engine.GameEngine]
CacheSizeMegs=32
UseSound=True
ServerActors=IpDrv.UdpBeacon
ServerPackages=GamePlay
ServerPackages=R6Abstract
ServerPackages=R6Engine
ServerPackages=R6Characters
ServerPackages=R6GameService
ServerPackages=R6Game
ServerPackages=R61stWeapons
ServerPackages=R6Weapons
ServerPackages=R6WeaponGadgets
ServerPackages=R63rdWeapons
ServerPackages=MP2Game
ServerPackages=MP2Characters
ServerPackages=MP2Description
ServerPackages=MP2Weapons
ServerPackages=MP23rdWeapons
ServerPackages=GenRealMod
ServerActors=GenRealMod.TRMMod
ServerActors=GenRealMod.WRMMod
ServerPackages=GenRealModIW
ServerActors=GenRealModIW.WRMMod
Updated the Weapon Realism Mod part. Updated the readme as well to list the changes included by the mod.
A quick update to the last version. Fixed a bug related to templates not having the proper shotgun model and updated the readme to properly install the...
Added support for Athena Sword and Iron Wrath. Only for Raven Shield 2.0.
Designed to make the terrorist more realistic in combat. Incresed surrendering chances and targeting.
A fix for an oversight that crashed the game. After this, I will start working in expanding the Weapon Realism Mod part of this mod.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
I love how this mod makes enemy accuracy more reasonable. Absolutely essential mod, thank you for making this. Raven Shield is a lot more fun when you're not getting auto-headshotted across the map by a dude spraying a machine pistol. The insane enemy accuracy in vanilla was BS, almost like they're using the same auto-aim mechanics as you do (including the auto-aim always getting headshots).
I also love how armored enemies are added, since vanilla Raven Shield never had them for some reason, which was a huge design flaw when even Rogue Spear had armored enemies you needed to use FMJ rounds on. Compatibility with Athena Sword and Iron Wrath is a huge plus, as Elite Counter Terror mod was never compatible with those, IIRC. I just wish there was a mod to merge the Raven Shield/Athena Sword/Iron Wrath campaigns into one huge mega-campaign, honestly.
Also if anyone is confused which version to download, I think you only need to download "General Realism Mod V2" (Released Oct 11 2017)?
Jose21crisis Hey didn't know about this addon until i started looking for ways to restore the crosshair in RvS 2.0. The list of changes seem extensive and very interesting , specially the armor part. Any idea how i would go about using your mods with this guide Moddb.com ?
Mind teaching me how to install only the armor realism part of this mod? I'm using elite counter terror mod btw
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What do I have to download? general realism mod v2 ?, are all s mod in one ?, sorry for my english i'm using google translate
hello, the General Realism Mod V2 works perfectly for me, it reminds me a lot of SWAT 3 how to shoot from classmates. but I have a problem, I play raven shield with the Monthly Supply Drops activated and there is not an AI configuration for this mod. I've already tried using the ones that were made for the others but it does not work, will you work in the future for Supply Drops?
Hi, and sorry for the late reply. IF you want to use General Realism Mods with the Supply Drops, you need to alter the SupplyDrop.mod file, as that is the one that contains the information for the Supply Drops mod.
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Now that you've consolidated the mods together, how do you make Rainbow operatives shoot assault rifles in semi auto? I wouldn't mind if full auto didn't make the battle rifles' accuracy to go crap.
For that, you use Rainbow AI Enhancer (V2 preferably). That's the only I can't consolidate with the others as easily, which is why is still distributed separately.
Didn't think about that, thanks. I'll definitely try it later.