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New Game Mode

3 years ago News 2 comments

Fans of "Terrorist Hunt" in Rainbow Six may see some similarity to this gamemode, however we're working on making "Merc Hunters" different in several ways.

The first difference is that NPCs start off as somewhat weak - only being armed with pistols, eventually progressing to wielding heavier weaponry. I'm toying with the idea of having some maps progress onto heavy vehicles / helicopters as sort of boss type enemies, it depends how feasible that is (and more importantly, if that's fun or not).

The second point is that players will have a time limit (there won't be endless spawning enemies in this like in Nazi Zombies). I'm hoping we can give players the ability to extend the time limit if they want to do so, giving them a choice for bugging out if things get too hard.

We'll have a number of maps for this gamemode, the first of which I should mention is one called "Gunkanjima" by the very talented JimOnions

I'm also working on porting a previously unreleased map of his called "Frozen", which is set on a mountainside. Needless to say, it's a fine looking map and should be great fun to play!

Another map for this gamemode is a map of mine called "Rusland". It's not really set with anywhere specific in mind (just somewhere vaguely Russian), I've been working from a variety of references to produce this. It's been quite nice to work on this as a break from the other large scale maps I've been making for the main game mode.

I still want to add a great deal more detail to the map, so I'll be posting more pictures of this as I develop it.

October Update

October Update

4 years ago News 2 comments

Semi-annual news update: stuff happened. Most of which I've forgotten, so here's a summary of the important things which have happened...

Annual Update

Annual Update

4 years ago News 9 comments

It's been a while since we last posted any news. Things have been happening in the background, isn't that exciting?

Do you rike it?

Do you rike it?

5 years ago News 4 comments

New Moddb layout, pictures,music and MORE. Fun on a bun.

Status update - Devil's Night Out

Status update - Devil's Night Out

6 years ago News 4 comments

State of play update. Concept art, characters, and what to expect over the next few months.

For Hire is a Cooperative shooter for the Source 2007 Engine,combining a high attention to realism and tactical/stealth gameplay.
Post comment Comments  (0 - 10 of 171)
Dizzy42 Dec 19 2013 says:


+1 vote     reply to comment
[MC]Pimpão Apr 21 2014 replied:

Nah, i prefer to believe that they are planning to post a big update any time now :)

+2 votes     reply to comment
dachi12 Sep 2 2013 says:

Also,it will be great if it had Team Deathmatch :(

0 votes     reply to comment
dachi12 Aug 24 2013 says:

It's nice!

+1 vote     reply to comment
13isLucky Jul 3 2013 says:

Haven't heard from this one in a while. Hope it's still going on.

+2 votes     reply to comment
TωısтeđHeαdαcħe Aug 19 2013 replied:

It is.

+2 votes     reply to comment
[MC]Pimpão Jun 28 2013 says:

THIS MOD LOOKS SO SWEET! Great and inovative storyline, creative gameplay style, coop mode included, dozens of new models, large variety of custom weapons following real military equipment visual; it has everything to be perfect, i jus't hope you guys get to finish it so it doesn't become another lost piece of work on moddb :)

+2 votes     reply to comment
h4wk99 Apr 18 2013 says:

are we goingto see free-aiming(arma style) as a feature?
this would be great

+2 votes     reply to comment
Swaggletooth Creator
Swaggletooth May 29 2013 replied:

Right now we're not planning to add free aiming since it gets a negative reception in other Source mods, it's generally a good idea to stay reasonably close to default control schemes for a mod so that you don't confuse (lazy!) players too much.

+2 votes   reply to comment
Dejected-Angel Apr 19 2013 replied:

It would be nice for some voice commands such as
"Cover me!"

+1 vote     reply to comment
Reborn:X May 9 2013 replied:

"Get in the positions and take them out!"
"Random thugs are meddling with our operations!"
"The squad is on site, awaiting further instructions"
"Tango spotted!"
"Getting dirty here! EMS needed!!"
"Lets move with it! GO GO GO"
"Requesting specialist support, the thugs are gaining ground!"
"Finishing current operations, let us hope the pay is good"

Will think of more commands sometime later probably. I specially designed them for the mercs faction. They are somewhat vague and not that heavily based on military code.

+2 votes     reply to comment
Dejected-Angel Aug 10 2013 replied:

"Time to earn our bread boys!"
Inspired from PayDay 2

+1 vote     reply to comment
Imperial_Kasrkin Apr 21 2013 replied:

"Take Cover!"

+1 vote     reply to comment
Dejected-Angel Apr 22 2013 replied:

Are you sure that there is going to be a medic in this mod?

+1 vote     reply to comment
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