A futuristic, fast paced, first person grappling adventure!
A short post about the latest Tension feature in development, an online highscore system for the time trial game mode.
Just a quick update today, where we've been, where we're going, and how we're going to get there.
Finally, something for you besides new map concepts!
We've got some good news and some bad news for you all today...
A few screen shots showing some of the work in progress trainign rooms focussed mainly on playable geometry and soft lighting.
Short update on what the Tension team has been working on this month!
Just a quick post (no media) about where we are and what got done this month.
A short update about our current status, as well as the beautiful new suit model Mikkel is working on. Also talk of how time trial maps will be housed.
Showing off the latest HUD feature, the goal navigation system for the maps. Also part 2 of the engine switch talk, the new release plan is presented...
Talk about the progression of the mod and maps, and where we would like to go next. Be sure to voice your opinion on the possible engine switch!
New renders of the hook and finally the suit! Also some more mapping progress from Zach.
An introduction to our newest team member Zach, a very talented source mapper who is excited to see what he can create for the Tension world.
A short news post from the Tension team showing off some new models and a pretty sweet pumpkin.
A short post about the newest member of the Tension team, and the models he has done.
Short demo of the new Time Trial mode on a new map along with a new music track. (Gameplay Video & Music)
Showing off the new helmet themed HUD of Tension and gameplay on one of the maps to be included in alpha. (Gameplay Video)
A fairly long update revealing the setting and backstory behind Tension, as well as a video demonstrating some of the rough stylistic elements in the...
News introducing a new member of the team and discussion of the music and soundscape for Tension accompanied by two new music pieces.(Audio)
A fairly large news post containing an update on the teams progress. As well as the outline of the alpha testing, fall damage system, t-shirt ,and new...
Showing off the latest gameplay mechanic the air-brakes. As well as the new super jump and the start of our HUD.
Explaining a new concept and some other small things.
Short summary of how goals work in Tension, including a video of gameplay on a goals level. (Gameplay Video)
Just a short update on the current graphics and maps (Images)
A brief overview of the run and super-jump. Also answers to two common questions. (Gameplay Video)
A short summary of what makes our game, and the two things you do with your grapple. (Gameplay Video)
Basic Introduction to the game and Early Graphics / Concept Art (Images and Short Animations)