A futuristic, fast paced, first person grappling adventure!

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A short summary of what makes our game, and the two things you do with your grapple. (Gameplay Video)

Posted by AnotherOne1 on Sep 27th, 2009

Hey all!

I am Alex the programmer working on Tension. Basically I'm the one in charge of implementing these new game mechanics and making sure the game is simple and fun to play (although Cooper has more sweet job titles). Coop and I have been working on this game for a while now and since we finally got this ModDB page up I thought I'd tell the community a little about our game and where it stands so far.

First off, the gameplay is based on four mechanics:

In this post I will be talking about the two we currently have in the game which are the “Swing” and “Pull”. They are the two actions that can be performed with the grapple. The other mechanics I'll discuss at a later date with their own respective news posts. Let's jump in!

I figured a short video demonstrating the swing and two uses of the pull would be more effective then trying to explain it via text, although shorter text descriptions are available below the video.

Note: The textures and models seen in this vid are temp or rough drafts.


The Pull:
The pull is the action of using your grapple to pull you directly at a surface, or on to the top of one. Used to ascend buildings and sometimes ensure a precise landing on top of them. Player moves fast and in a perfectly straight line.

The Swing:
Fairly simple, the player is attached to the hooked surface with a springy, stretchy cable and swings from it with any force he is already carrying. Player moves slower than pull in a more controlled arc.

These two ideas may be simple but when strung together they can get quite complex, not to mention fun.

Don't forget to provide feedback!
-Alex

Post comment Comments
MatthewD
MatthewD Sep 28 2009, 1:23am says:

Dude you should use this grapple hook sound effect I made awhile back, I think I mixed some half-life 2 and DoD:S stuff and it turned out pretty cool.
Filefront.com

+3 votes     reply to comment
DELTΔ
DELTΔ Sep 28 2009, 3:49am replied:

very nice sound a bit loud though and may need some tweaking to make all the timing right other than that good work

+1 vote     reply to comment
Henley Staff
Henley Sep 28 2009, 1:46am says:

Very nice concept, will be interesting to see where you run with this.

+1 vote   reply to comment
56er
56er Sep 28 2009, 2:48am says:

Yeah sounds need a rework - sounds like a rocketlauncher.
Thr rest is freaking awesome...

+1 vote     reply to comment
Greenagainn!
Greenagainn! Sep 28 2009, 5:19am replied:

Im pretty sure it is using the stock rocket launcher sound as a place holder..

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Sep 28 2009, 10:38am replied:

Haha, yeah all the sounds are stock RPG sounds.

+1 vote   reply to comment
razorb
razorb Sep 28 2009, 7:30am says:

yea cool stuff :)

+1 vote     reply to comment
Gosthy
Gosthy Sep 28 2009, 8:41am says:

The player should run faster, I think. Or maybe you could make the system where you run even faster if you move without stopping like here: Youtube.com

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Sep 28 2009, 10:38am replied:

Already in the works. ;)

+1 vote   reply to comment
ThatTrunkMonkey
ThatTrunkMonkey Sep 28 2009, 1:36pm says:

I can't even begin to imagine how many Gmodders are gonna request this as a SWEP the day it's released.
Good job, I really look forward to playing this.
Now, it would be better if it were multiplayer, but it's still great.

+1 vote     reply to comment
187DevTeam
187DevTeam Sep 28 2009, 2:52pm says:

Wow looking forward to this watching.

+1 vote     reply to comment
Spooboy
Spooboy Sep 28 2009, 2:57pm says:

I havnt in my entire gaming expernce found palyer created content that made my jaw drop. What you have acheived here is something for the mod history (not that grapling hooks havnt been done, but to actually make then for a mod that works and looks promising), Im tracking this. Hope it doesnt die, and there are some future updates soon.

+1 vote     reply to comment
emetalce
emetalce Sep 28 2009, 2:58pm says:

WOW, that's awesome. I really cant wait to see where this goes!

+1 vote     reply to comment
Kamikazi[Uk]
Kamikazi[Uk] Sep 28 2009, 3:20pm says:

Nice to see you guys concentrating on Gameplay machanics first instead of all mods tend to do visual side which i found out the hard way sorta lol.

+1 vote     reply to comment
Person- Creator
Person- Sep 28 2009, 6:27pm replied:

Trust us, fighting the urge to make the game pretty is veeery difficult. We promised not to touch anything graphical or audio until we were swinging through an orange city. :)

+1 vote   reply to comment
awesomepossum
awesomepossum Sep 28 2009, 3:39pm says:

Awesome, Looks like you already have your game mechanic working nice and smoothly. Great job!

+1 vote     reply to comment
Elhrrah
Elhrrah Sep 28 2009, 5:09pm says:

I'm liking this. The swing/pull mechanic seems pretty polished, and I can see how the air brakes and jump jets would integrate as necessary features.

What sort of material do you have lined up for the visual style and setting? Solid mechanics are great, and a solid backstory makes things even better. I'd be really interested to see what you have in mind.

+1 vote     reply to comment
Nebcake
Nebcake Sep 28 2009, 6:11pm says:

That is very impressive, looking forward to more updates

+1 vote     reply to comment
SweatbackSTEEN
SweatbackSTEEN Sep 28 2009, 10:17pm says:

i think i could entertain myself for a couple of hours with just those two moves and some plain dev maps

+1 vote     reply to comment
AnotherOne1 Author
AnotherOne1 Sep 28 2009, 10:40pm replied:

I think i can speak for the rest of the team when when i say. Oh yes, you can. Haha

+2 votes   reply to comment
russelld35
russelld35 Oct 7 2009, 12:42pm says:

Its like a first person Bionic Commando =)

+1 vote     reply to comment
Danboe
Danboe Oct 17 2009, 11:20am says:

This is looking fun!

+1 vote     reply to comment
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