A futuristic, fast paced, first person grappling adventure!

Report content RSS feed Game Summary & The Grappling Mechanics

A short summary of what makes our game, and the two things you do with your grapple. (Gameplay Video)

Posted by on

Hey all!

I am Alex the programmer working on Tension. Basically I'm the one in charge of implementing these new game mechanics and making sure the game is simple and fun to play (although Cooper has more sweet job titles). Coop and I have been working on this game for a while now and since we finally got this ModDB page up I thought I'd tell the community a little about our game and where it stands so far.

First off, the gameplay is based on four mechanics:

In this post I will be talking about the two we currently have in the game which are the “Swing” and “Pull”. They are the two actions that can be performed with the grapple. The other mechanics I'll discuss at a later date with their own respective news posts. Let's jump in!

I figured a short video demonstrating the swing and two uses of the pull would be more effective then trying to explain it via text, although shorter text descriptions are available below the video.

Note: The textures and models seen in this vid are temp or rough drafts.


The Pull:
The pull is the action of using your grapple to pull you directly at a surface, or on to the top of one. Used to ascend buildings and sometimes ensure a precise landing on top of them. Player moves fast and in a perfectly straight line.

The Swing:
Fairly simple, the player is attached to the hooked surface with a springy, stretchy cable and swings from it with any force he is already carrying. Player moves slower than pull in a more controlled arc.

These two ideas may be simple but when strung together they can get quite complex, not to mention fun.

Don't forget to provide feedback!
-Alex

Comments
MatthewD
MatthewD

Dude you should use this grapple hook sound effect I made awhile back, I think I mixed some half-life 2 and DoD:S stuff and it turned out pretty cool.
Filefront.com

Reply Good karma Bad karma+3 votes
DELTΔ
DELTΔ

very nice sound a bit loud though and may need some tweaking to make all the timing right other than that good work

Reply Good karma Bad karma+1 vote
Henley Staff
Henley

Very nice concept, will be interesting to see where you run with this.

Reply Good karma+1 vote
56er
56er

Yeah sounds need a rework - sounds like a rocketlauncher.
Thr rest is freaking awesome...

Reply Good karma Bad karma+1 vote
Greenagainn!
Greenagainn!

Im pretty sure it is using the stock rocket launcher sound as a place holder..

Reply Good karma Bad karma+1 vote
AnotherOne1 Author
AnotherOne1

Haha, yeah all the sounds are stock RPG sounds.

Reply Good karma+1 vote
razorb
razorb

yea cool stuff :)

Reply Good karma Bad karma+1 vote
Gosthy
Gosthy

The player should run faster, I think. Or maybe you could make the system where you run even faster if you move without stopping like here: Youtube.com

Reply Good karma Bad karma+1 vote
AnotherOne1 Author
AnotherOne1

Already in the works. ;)

Reply Good karma+1 vote
ThatTrunkMonkey
ThatTrunkMonkey

I can't even begin to imagine how many Gmodders are gonna request this as a SWEP the day it's released.
Good job, I really look forward to playing this.
Now, it would be better if it were multiplayer, but it's still great.

Reply Good karma Bad karma+1 vote
187DevTeam
187DevTeam

Wow looking forward to this watching.

Reply Good karma Bad karma+1 vote
Spooboy
Spooboy

I havnt in my entire gaming expernce found palyer created content that made my jaw drop. What you have acheived here is something for the mod history (not that grapling hooks havnt been done, but to actually make then for a mod that works and looks promising), Im tracking this. Hope it doesnt die, and there are some future updates soon.

Reply Good karma Bad karma+1 vote
emetalce
emetalce

WOW, that's awesome. I really cant wait to see where this goes!

Reply Good karma Bad karma+1 vote
Kamikazi[Uk]
Kamikazi[Uk]

Nice to see you guys concentrating on Gameplay machanics first instead of all mods tend to do visual side which i found out the hard way sorta lol.

Reply Good karma Bad karma+1 vote
Person- Creator
Person-

Trust us, fighting the urge to make the game pretty is veeery difficult. We promised not to touch anything graphical or audio until we were swinging through an orange city. :)

Reply Good karma+1 vote
awesomepossum
awesomepossum

Awesome, Looks like you already have your game mechanic working nice and smoothly. Great job!

Reply Good karma Bad karma+1 vote
Elhrrah
Elhrrah

I'm liking this. The swing/pull mechanic seems pretty polished, and I can see how the air brakes and jump jets would integrate as necessary features.

What sort of material do you have lined up for the visual style and setting? Solid mechanics are great, and a solid backstory makes things even better. I'd be really interested to see what you have in mind.

Reply Good karma Bad karma+1 vote
Nebcake
Nebcake

That is very impressive, looking forward to more updates

Reply Good karma Bad karma+1 vote
SweatbackSTEEN
SweatbackSTEEN

i think i could entertain myself for a couple of hours with just those two moves and some plain dev maps

Reply Good karma Bad karma+1 vote
AnotherOne1 Author
AnotherOne1

I think i can speak for the rest of the team when when i say. Oh yes, you can. Haha

Reply Good karma+2 votes
russelld35
russelld35

Its like a first person Bionic Commando =)

Reply Good karma Bad karma+1 vote
Danboe
Danboe

This is looking fun!

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Icon
Half-Life 2
Contact
Send Message
Release date
Mod watch
Start tracking
News
Browse
News
Share
Related Mods
Related Games
Half-Life 2
Half-Life 2 First Person Shooter
Related Groups
Cracked Glass Games
Cracked Glass Games Developer & Publisher