The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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RSS feed Report content The guardian cannons (after the railgun upgrades) (view original)
The guardian cannons (after the railgun upgrades)
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piper647 Jan 9 2009 says:

Ouch! Are those the scorpion tanks but in red? because it looks more detailed

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TalonH4wk Author
TalonH4wk Jan 10 2009 replied:

The scorpion tanks in the video are red, but there's nothing modified about their appearance. We just happened to be recording a team that was playing as red.

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starcrafthunter Jan 12 2009 says:

Looks very powerful.

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These upgrades are applied after the railgun upgrade is researched in the tech center. Guardian cannons can also receive another upgrade to increase range and rate of fire.

Jan 6th, 2009
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