The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

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Cannon Upgrades
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starcrafthunter Jan 12 2009 says:

Lol only Nod is expensive and slower. Though it is understandable since nod can build multiple turrets in one building.

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Anderwin Apr 1 2009 says:

Nice updates :)

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freredarme May 15 2009 says:

Coool !

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The_Chemical_Brother Aug 11 2009 says:

Put to the guardian cannon the railgun gun like the predator.
The same like in kane's wrath.

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Jan 11th, 2009
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