The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.

  • View media
  • View media
  • View media
  • View media
  • View media
Cannon Upgrades
embed
share
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Comments
starcrafthunter
starcrafthunter

Lol only Nod is expensive and slower. Though it is understandable since nod can build multiple turrets in one building.

Reply Good karma Bad karma+2 votes
Anderwin
Anderwin

Nice updates :)

Reply Good karma Bad karma+1 vote
freredarme
freredarme

Coool !

Reply Good karma Bad karma+1 vote
The_Chemical_Brother
The_Chemical_Brother

Put to the guardian cannon the railgun gun like the predator.
The same like in kane's wrath.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Details
Date
Size
1159×449
Options
URL
Embed
Embed Thumb
Share
Feed
RSS feed