The primary aim of this mod is to get away from the current gameplay which for the most part involves spamming tanks. We are introducing gameplay that requires, scouting and using a variety of units to be successful. Tanks are not the do-all units anymore, instead you need artillery units to take out defenses, tanks to take out artillery units, air units to take out the tanks, and AA units to take out air units. It's basically bringing Rock-Paper-Scissors to the game which we believe makes it more challenging and interesting. We're also making the factions' abilities exclusive. By that we mean only Nod use mines (so no APC mine drops) and they are also the only ones that use cloaking technology. The same applies for GDI who use more EMP now etc. We think this better defines the play styles of the factions so that you aren't just playing each faction more or less the same way.
This new structure provides additional resources as well as acting as a big silo.
Are that vetarancy crates?
The crates are how you can donate money to your team mates. Basically, you build a crate (2 amount options) then when it's built you place it near their conyard where they then simply have to move a unit over it.
what that thing doing?
We called it a HAZMAT Disposal Facility. It operates like a big silo but it also provides additional income like a tiberium spike.
If i right it was a GDI Defense Grid in scrin campaign mission 2.
normally it gives a lot of power, nice thinking of making a tiberium facility of it.
Sweet!
does it build with construction animation?
does it build with construction animation?
No, there's no construction animation.
Lol, nice idea
I think you need some animation for the construction :)
the middle bit could come up then the rest could come out . -> , -> | -> -|- -> |||
Cool, can it be destroyed by the enemy?
how exactly does it work??