Tactical Fleet Simulator third generation (TFS 3G) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
<b>Front-left: FA-14B Attack Fighter</b>
1x HLC-750 Pulse-Laser Cannon
2x HPL-600 Plasma-Lance Arrays
2x SRM-9 Missile Launchers (Defensive)
<b>Front-Right: FF-11G Interceptor</b>
1x KAC-35RF Autocannon
1x SRM-9 Missile Launcher
Heavy Tactical Fighter series:
<b>Rear-Right: FF/A-13 (Kinetic weapon armament)</b>
1x KAC-35RF Autocannon
2x KAC-90 Flechette Cannons
2x Rocket Pods: SRM-3 or SRR-3 munitions
<b>Rear-Left: FF/C-13 (Laser DEW armament)</b>
1x PLC-75RF Pulse-Laser Cannon
2x PL-300RF Light Plasma Lance Arrays
2x Rocket Pods: SRM-3 or SRR-3 munitions
kind of too many guns.
You can never have to many guns! : )
Too many guns? That's crazy talk! ;)
/facepalm
to many guns?!? HERESY!