Tactical Fleet Simulator third generation (TFS 3G) is a complex, total overhaul of Homeworld2 with the objective of transforming the game into a tactics-oriented combat simulator. Recurring themes are quasi-modern (circa 20th century) air and naval doctrines modified for three-dimensional movement, complete with a proper unit classification scheme. Grand strategy plays a significant role, with the emphasize on battlefield adaptability, simulated by the large amount of available assets with similar albeit different roles.
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The new BF-16C Heavy Tactical Bomber (HTB) that replaces both the old BF-16C and BF-16D bombers. It is armed with two laser-guided rocket pods and two heavy Short-Range Attack Missiles (SRAM). The high-velocity rockets are not agile enough to hit small targets, and are more suited for attacking fast frigates and capital ships. The SRAMs have a narrow engagement envelope due to the forward-facing laser designation pod mounted on the nose of the craft.
The primary role of the BF-16C is anti-frigate and anti-platform. When upgraded to fire SRAMs, it is effective against larger capital ships.