What is the game? The game’s title is sWARm and its core mechanics are built around the Real Time Strategy genre. It’s currently in design for the PC with future platforms including the Playstation 3. The total conversion is being developed using the unreal engine 3.0 for the www.makesomethingunreal.com competition. Where does the game take place? The Total conversion takes place on Earth, mostly. What is the idea behind the story? The story revolves around three races; Humans; Altorians and the SOT’s (Sons of the Terrimbiots). The game has a massive back story but the TC’s focus is on a central war with the humans on the back foot trying to move salvaged material around a partially destroyed city. The player will take the role of all three races though, with it progressing from one hero to another. What do I control? In the TC you control all three races. Each one will have strengths and weaknesses.
2 comments by AeroAstroArtsLtd on Jan 1st, 2009 digg this super bookmark
Dear viewers,
I would like to wish you all a happy new year on the behalf of our company and may 2009 be a very productive year for all. This year we will continue our development projects which we have built upon throughout 2008 which include 'sWARm' and other unannounced titles; I hope to post some more information packs and media as we finalize them later this year.
Best Regards to all,
Mark Fraser,
Managing Director of Aero Astro Arts Ltd.
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you gots some nice concept artits on board ;]
Wooow ! nice artworks i wish i could draw like that :( anyway NICE !
I'll hope u'll keep this up ^^ looks nice
Love the new update :D huge one aswell.
VERY awesome artwork =)
"Make Something Unreal" is almost done and we haven't seen one ingame screen yet. I love the whole mod, but could you bee so kind and give us some more media and information about the development...Good luck to you guys.
Hi Unreal1ty,
Thanks for the sentiment we are working hard on almost all aspects of the mod. At the moment we have been working on the different elements separately, Levels (Stock models standing in), unrealscript projects, art assets. We have had a few setbacks but we are now on track and attempting the run up to phase 3, hopefully we will be able to show our levels with our fully functional line up of units before MSU Phase 3 starts on April 28th 2009. Also I would like to thank all of you for your kind words of encouragement.
Mark Fraser,
Managing Director of Aero Astro Arts Ltd.
too late for that, my freind. At least get the core mechanics in, even if you use stock models and dev maps
Thank you for the answer and good luck in MSU Phase 3!
Very cool, definite +track from me.