SUPERHOT Quake 0.30
Full Version 2 commentsBinaries for Windows (64-bit & 32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch...
IMPORTANT NOTE: It has come to my attention that the Vulkan API hasn't been widely adopted yet and therefore many players couldn't launch the custom engine. Make sure to update your graphics driver to the latest version, as Vulkan support is still in the experimental phase. I apologize for the inconvenience, and will port the game to QuakeSpasm, which is compatible with any hardware, in a later update. In the meantime, you can still play the mod without the custom engine, by renaming the .pak file to PAK2.PAK and move it your ID1 folder.
The source code to both the engine and the game will be open sourced after the contest is over. More detailed information will be posted on the Github repository.
The modified Quake engine, creatively called shQuake, is based on vkQuake by Novum, the Vulkan port of Quake.
The main additions to the engine, beside the SUPERHOT related stuff, are external loading of assets for fast prototyping and easier modding.
Although shQuake is compiled with built-in shaders, they can be overridden with your own custom shader files stored in the game directory or .pak files. Both source GLSL and compiled SPIR-V shaders can be loaded directly from the engine. However, GLSL files requires the game to be in developer level 2 and the Vulkan SDK to be installed and properly set up on your system.
The engine as well as the game code were kept as backward compatible as possible, so that it should be possible to use the modified engine with older mods, and the modified game mod with older engines.
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Binaries for Windows (64-bit & 32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch...
Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...
Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...
Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...
Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...
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Archon ---> Quake. You heard right, elements of the 80's micro game archon extrapolated into the Quake universe. Get ready for a wild ride. (free...
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Have you ever wanted to sneak around the Quake universe, pick the right moment to bypass the guards or escape an angry mob trying to find you?
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better than superQOT!
also a bug: mod has some problems with expansion packs (to use expansion packs you use .bat files)
Thanks!
Sorry for the issue with the expansion packs. Could you describe the bug in more detail?
Unfortunately, I don't have the expansion packs, so I can't test it out myself but I don't think that the mod could work with them since it's compiled from the Quake 1.06 QC codebase, which lacks any references to the SoA/DoE specific content.