GAME FEATURES

  • Time advances only when you move or perform an action, such as shooting or jumping.
  • Use your axe to vaporize incoming bullets, or shoot them if you have a weapon.
  • Pick up weapons from your fallen enemies and kill their buddies with it.
  • Blow up your enemies into gibs then pick them up to use them as projectiles.
  • HOTSWITCH into enemies to telefrag them.
  • Contextual reticle.
  • SUPERHOT on-screen prints.
  • No life bars. Instant death.
  • High contrast, flat low poly and stripes visuals.
  • Supports most SUPERHOT challenges!
  • Supports most SUPERHOT achievements!
  • 3 custom maps

GAMEPLAY TIPS

  • Press and hold the jump button (by default, SPACEBAR) while in midair to slow down time
  • Gibbed enemies don't drop their weapons, so consider the amount of health they have left before throwing an explosive at them
  • OR blow them up real good and throw their gibs at enemies
  • Zombies regenerate health and can only be really killed by being blown up to bits, however you can knock them down with a single axe hit
  • Use your axe to deflect the Shambler's lethal lighting bolts
  • Remember that you can destroy any projectiles with your axe or with more bullets
  • Nails pierce through enemies. so line 'em up!
  • If you have higher ground, jump on top of an enemy for an instant kill
  • Time your shots well to avoid your bullets colliding with your enemies own bullets
  • The hotswitch challenge is enabled by default, so you can hotswitch right from the start!
  • Easily change the difficulty level with the console (Press the grave key ` on your keyboard, then type "skill n", where n is the level, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare, 4 = hell)
  • In easy mode, gameplay hints will be displayed, such as how to grab objects or how to use hotswitch
  • In nightmare mode, most enemies become much more aggressive! Like simple Ogres are replaced with deadly Shamblers!
  • FISHES ARE NOW GIBBABLE, GO BLOW THEM UP

ENGINE FEATURES

IMPORTANT NOTE: It has come to my attention that the Vulkan API hasn't been widely adopted yet and therefore many players couldn't launch the custom engine. Make sure to update your graphics driver to the latest version, as Vulkan support is still in the experimental phase. I apologize for the inconvenience, and will port the game to QuakeSpasm, which is compatible with any hardware, in a later update. In the meantime, you can still play the mod without the custom engine, by renaming the .pak file to PAK2.PAK and move it your ID1 folder.

The source code to both the engine and the game will be open sourced after the contest is over. More detailed information will be posted on the Github repository.

The modified Quake engine, creatively called shQuake, is based on vkQuake by Novum, the Vulkan port of Quake.

The main additions to the engine, beside the SUPERHOT related stuff, are external loading of assets for fast prototyping and easier modding.

Although shQuake is compiled with built-in shaders, they can be overridden with your own custom shader files stored in the game directory or .pak files. Both source GLSL and compiled SPIR-V shaders can be loaded directly from the engine. However, GLSL files requires the game to be in developer level 2 and the Vulkan SDK to be installed and properly set up on your system.

The engine as well as the game code were kept as backward compatible as possible, so that it should be possible to use the modified engine with older mods, and the modified game mod with older engines.

UPDATED

  • Many game bugs crushed (highly advised that you redownload the mod and reset your config)
  • Now with user-friendly challenge menu
  • New achievements
  • New map
  • New endless mode
  • Full support for analog game controllers
  • Compatible with other engines (although some features are disabled by default)

PLANNED UPDATES

  • Saving of high scores
  • Menu to review high scores
  • Menu to playback recorded demos
  • Second map SHQ1M2 ".setjmp()", vertical map which requires use of ROCKET QUAD JUMP + JUMP SUPERHOT SLOWMO to gib crucified zombies
  • Fourth map SHQ1M4 ".break()", puzzle room which requires luring an ogre to gib nearby zombies, then grab the limbs and throw them at switches
  • Loading of custom savegames upon loading a map for scripted sequences
  • Real-time sound pitch shifting when time slows down
  • Recompiled lightmaps for the original maps (with .lit files) (In the meantime, you could grab these Quake Colored Lightmaps, rename the pak file to PAK2.PAK and put it in your ID1 folder)

KNOWN BUGS / ISSUES

  • If the player stands still on a moving platform, they get crushed to death. this is bad. really bad.
  • Most maps are probably impossible to complete in harder difficulties without using cheats
  • Many rendering issues [Will be fixed in the next update]

THANKS

  • SUPERHOT Team for the awesome game SUPERHOT.
  • id Software for QUAKE. THE ORIGINAL.
  • John Fitzgibbons for fitzQuake!
  • Axel Gneiting (Novum) for vkQuake!
  • LordHavoc, FrikaC, MH, Spirit, Maddes, Tyrann, Spike, Sock, Ericw, Preach, and everybody in the Quake scene!
  • Forethought Entertainment for the FTE QuakeC Development Suite!
  • Crystice Softworks for the awesome J.A.C.K. Level Editor!
  • KlawyKogut, and qubodup for the sound effects!
  • Mod DB for hosting this hot competition!
  • and you for playing my #MAKEITSUPERHOT entry! I hope you enjoyed it!

ACKNOWLEDGEMENT

  • Quake, id, id Software, id Tech and related logos are registered trademarks or trademarks of id Software LLC in the U.S. and/or other countries.
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SUPERHOT Quake 0.30

SUPERHOT Quake 0.30

Full Version 2 comments

Binaries for Windows (64-bit & 32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch...

SUPERHOT Quake 0.20 (win32)

SUPERHOT Quake 0.20 (win32)

Full Version

Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.20 (win64)

SUPERHOT Quake 0.20 (win64)

Full Version

Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.10 (win64)

SUPERHOT Quake 0.10 (win64)

Full Version

Binaries for Windows (64-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

SUPERHOT Quake 0.10 (win32)

SUPERHOT Quake 0.10 (win32)

Full Version

Binaries for Windows (32-bit). Just extract the files to your Quake folder (i.e., it just needs the 2 pak files in the id1 folder), then launch shQuake.exe...

Comments
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goanna678
goanna678

better than superQOT!
also a bug: mod has some problems with expansion packs (to use expansion packs you use .bat files)

Reply Good karma Bad karma+1 vote
zetta Creator
zetta

Thanks!

Sorry for the issue with the expansion packs. Could you describe the bug in more detail?

Unfortunately, I don't have the expansion packs, so I can't test it out myself but I don't think that the mod could work with them since it's compiled from the Quake 1.06 QC codebase, which lacks any references to the SoA/DoE specific content.

Reply Good karma+1 vote
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