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Half-Life 2 Substance is back!

The 2005 original is available once again, rebuilt and expanded in an all-new 10th Anniversary Edition, thanks to the support of our community and the crews of System Shock Infinite and SMOD Standalone.

Half-Life 2 Substance installer v2.1
Half-Life 2 Substance full version




This mod harks back to a bygone age, when innovation with first person shooters was king.
Games like Thief, Requiem or Shogo would explore new approaches to the shooter genre.
Substance sought to merge the different playstyles into a precursor to the Crysis suit.

Each of the HEV Suit Modes comes with its own weapons and abilities, like energy shields or cloaking.
Just like multiplayer classes, which can be switched on the fly and share one gigantic inventory.

Newly available in this version, is the VR Missions map pack: as Substance used to be limited to the
vanilla and remastered campaigns, it can now be played in over a hundred Half-Life 2 classic maps
such as Strider Mountain, The Citizen, Rock 24, Riot Act and Mistake of Pythagoras!

VR Missions Final


To install the mod, place the Half-Life 2 Substance installer in Sourcemods and run it with admin rights.
Note: Half-Life 2 and Source SDK 2006 must be installed, and run at least once before installing.

Half-Life 2 Substance Readme

Half-Life 2 Substance Readme

Feature

Half-Life 2 Substance v2.0 Information, Troubleshooting & Credits.

RSS Files
Half-Life 2 Substance installer v2.1

Half-Life 2 Substance installer v2.1

Full Version 22 comments

The full version of Half-Life 2 Substance. Extract it in Sourcemods and run the installer with admin rights. Requires HL2 and Source SDK 2006.

Half-Life 2 Substance archive v2.1

Half-Life 2 Substance archive v2.1

Patch 9 comments

A version of Half-Life 2 Substance with no installer. Extract it in Sourcemods and move the "hl2.exe" file to SteamApps\Common\SourceSDKBase.

Half-Life 2 Substance addons and fixes

Half-Life 2 Substance addons and fixes

Patch 3 comments

A collection of mutators for Half-Life 2 Substance. Includes fixes for common issues with the SDK and missing DLL files.

Comments  (0 - 10 of 387)
xraymanslay
xraymanslay

Is there any way to disable gray fox taking damage when uncloaked

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xdiesp_ Creator
xdiesp_

Yes, crouching: it counts as being hidden, both visible and invisible. Making a mutator to disable the effect completely is impossible at the moment.

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xraymanslay
xraymanslay

Would there be any way to modify the files to turn it off, or is it hardcoded?

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xdiesp_ Creator
xdiesp_

Hardcoded, but f you'd like, I could give Snake's the katana and unlimited aux power.

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xraymanslay
xraymanslay

Is this mod still being worked on?

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xdiesp_ Creator
xdiesp_

It was updated and re-released last year, after a long hiatus. Feel free to post any request for mutators, i.e. different damage types!

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atroublestarter
atroublestarter

I've been looking over the known issues. I'm getting the slowing down by myself a lot, I think it's particularly when I kill someone in recon mode, but I can't be sure.

Also, it does seem to be much more buggy than the original Substance that I always loved.

For one, I can't use the right mouse button to zoom when using weapons like the sniper rifle. My suit zoom is gone, too! I've checked the keybinding and it's there.

For two, if you put the bug bait into spawner mode whilst in Gordon freemon mode, you can't throw the bug bait in recon mode at all or squeeze it.

These are just the bugs i've found in 5 minutes playing in the first level.

I really miss the old Substance (Substance Gold?), I hope this manages to be just like that!!

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atroublestarter
atroublestarter

Just to correct myself, it's just in the first part before you get the suit that you can't use the right mouse button to zoom. My bad! (This is even if you use impulse 101 to get all the guns and apparently, the suit), zoom is disabled at this time, but is enabled afterwards.

I wonder what the ETA is on a fix for the automatic slow-mo?

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xdiesp_ Creator
xdiesp_

Thanks for your report! About the keybinds, I suggest using the default ones to minimize potential issues. About the walkspeed bug: it happens during weapon switching (and gets fixed the same way) particularly when switching to the MP5 tier. I'm afraid I can't fix it, it spawned during the new port. :(

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atroublestarter
atroublestarter

ok thanks! Not sure if you've noticed but it also affects death - if the slowdown effect is occuring, metrocops die in slow motion!

I'm not seeing this problem in SMOD, which also has slow motion. Infact, I would love to see the SMOD slow motion ported into Substance, as it's really really cool!! (Bullets travel in slow motion and everything, whereas in Substance slow mo, bullets seem to be instant)

Otherwise, it's a shame to see a problem that cannot be fixed :-(

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Highest Rated (4 agree) 10/10

Back in the golden days of hl2 modding, this was something I played multiple times, and looking back at it, I sincerely wish I could go back for more :( The new additions to the hl2 campaign struck me with surprise and awe and the dozens of new weapons made the action tight and refreshing, with new additional monsters and player abilities to decimate them with. It's a shame this only partially works with mod fixes following the may 2010 update. Perhaps someone with some free time on their hands…

Jun 3 2013 by flippedoutkyrii

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