This mod is for connoisseurs of multistar maps & interstellar military companies. Attemps to bring more realistic space to the gameplay, expanding features and enriching concepts.

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Jun 5th, 2012
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IDEA: Expand existing features. VERSION: 2.6 COMPATIBLE: Diplomacy 1.34


Different tweaks, Defence Doctrines effect defence structures and Star Bases , Rovers became more powerful instead of removed local Minor Players ([R] - index in map's titles), Redesigned bonus system, Planet class bonuses

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Stars 2.6
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Razihel Jun 5 2012 says:


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Mc_Intire Jun 6 2012 says:

I found that various planetary boni didn't show an icon on the infocard (like light and heavy industry for example), also ice and volcanic planets don't have an icon in zoomed out view anymore (still exists in empire tree). Otherwise seems like thee are some useful updates in the mod. The new way of handling planetary attributes seems nice (although I don't see why asteroids show radiance and convenience as they don't seem to have any effect).

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Aplos Author
Aplos Jun 7 2012 replied:

Hello! Please provide a screenshot of Bonus icon apsence.
Planet icons in vanilla maps are really missed, thanks for comment :)

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Mc_Intire Jun 7 2012 says:

Sometimes Steam is great. Spares me the time of dealing with imageshack. As you can see (hopefully), on the vanilla map I played the icons for military base and all sorts of refineries are missing. Good thing to hear you are working on it.

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Aplos Author
Aplos Jun 8 2012 replied:


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japadapa86 Aug 27 2015 says:

This mod is incredible! :) I have been playing this with a friend for a while. We have Diplomacy 1.37. This seems to be compatible with it even thought the mod descriptions says compatibility with 1.34?

Everything works wonderfully and the gameplay feels... Epic! There is so much to research that games can be long. Also I like that metal and crystal are difficult to get and expensive to buy!

There are a few bugs that we found that others might have already reported but in case they are not:

- TEC construction vehicles stop building if they are attacked. They are unable to resume building. You have to scrap the building and build it again for it to work.
- TEC research that speeds up research doesn't seem to speed it up. Or the change might be too slow to notice, but definitely feels like it doesn't do anything! :)

A fantastic mod!

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Released 2010
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