This mod is for connoisseurs of multistar maps & interstellar military companies. Attemps to bring more realistic space to the gameplay, expanding features and enriching concepts. Provides depth to different development directions: planet habitation, science race, defence, offence. Limited assets force to choose and economize, also giving a chance to totally different tactics. Recommendations Add plus one level to your regular AI difficulty level (if you usually play with Hard AI replace it with Unfair) for maintaining habitual game rush. The majority of universe modifications (planets, militia...) are represented only in custom maps, which are well corresponded with the rythm & scale of the project. Maps are also 50% random, so can fully substitute vanilla random and custom ones. You can disable Phase Lines visualization in Options > User Interface menu section.
IDEA: Expand existing features. VERSION: 2.6 COMPATIBLE: Diplomacy 1.34
Different tweaks, Defence Doctrines effect defence structures and Star Bases , Rovers became more powerful instead of removed local Minor Players ([R] - index in map's titles), Redesigned bonus system, Planet class bonuses