x2 ESRGAN upscale with some x4 textures for really low res stuff

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AI textures v1.1

AI textures v1.1

Full Version 9 comments

New Update v1.1: added The Lost Mission, fixed some bugs

[old] AI textures - version 1.0

[old] AI textures - version 1.0

Texture 7 comments

unzip the archive into the game folder i have only done limited testing so please report bugs!

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Guest
Guest - - 689,722 comments

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Mr.Obsolete
Mr.Obsolete - - 14 comments

What the base game's ultra textures should have looked like.

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Guest
Guest - - 689,722 comments

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pingvin66666
pingvin66666 - - 44 comments

Thanks for the texture mod, you did a great job with it! I'm downloading it right now! :)

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riven2000
riven2000 - - 5 comments

I'm having trouble getting them to work. They're just unresponsive. Do I need to add a command to the Target menu?

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ghostface758
ghostface758 - - 5 comments

Same here. I put both r_AI_textures_base*.pk files under the base/ directory but only a few textures appear to be upscaled in-game.

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lufusol
lufusol - - 17 comments

Doom 3 BFG? No problem. The base executable (and some other "aftermarket" engines) won't load .pk4, some do. But PK4 are just ZIP files. Rename the two AIupscaled .pk4 files to .zip and extract them to the *same* new \subfolder\

option 1: run that \subfolder\ as your mod folder:
(game.exe +set fs_game subfolder)

option 2: copy everything from the \subfolder\ you just unpacked and move it into your \base\ folder (overwrite if prompted). No other mods? Okay lite, simple, I like it, would suggest CstDoom3-BFG as your loader/engine/executable, if this is your jam

option 3: you have other \mod\ folder(s) you want to use. You overwrite the \base\ game's assets with AI upscaled assets (option 2) But whatever assets are included in each \mod\ you load will have higher priority than whatever was added to \base\ (many mods need this higher priority to work properly anyway) - use the command:

(game.exe +set fs_resourceLoadPriority 0 +set fs_game modfoldername)

option 4a: unpack AI upscaled to a \subfolder\ first, then unpack and overwrite your chosen mod to the *same* \subfolder\. Use fs_resourceLoadPriority 0 when launching. This achieves the same net effect as option 3 but instead of modifying your \base\ folder, you're only modifying that one \mod\ folder.

option 4b: YOU LOVE AI UPSCALED SO MUCH why don't you marry it then. Marry it to your mod folder. Overwrite the mod's assets. You are wild and free, you are unrestrained. Be ungovernable.

clear as mud, happy jump-scaring

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nguyendokimbang
nguyendokimbang - - 4 comments

Do you have any plan to update your hd textures in the future? For even better quality?

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Guest
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STourist
STourist - - 2 comments

This is my go-to highres texture pack from now on. Just works out of the box (drag pk4s and done), faithful to original, consistent quality. Fantastic job!

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