RogueDat 1.0
Jun 08, 2009 Archive Tool 2 commentsUsing this small utility you can easily explore the structure of .DAT and Bundle. data files, also with the same easiness extract any resource from these...
For more than ten years Star Wars: Rogue Squadron 3D, which became a Star Wars arcade game classics, was a source of inspiration for many and many fans. Unfortunately unlike some other Star Wars games there is not any tool available which would let fan community to expand the game by developing additional levels and modifications. But lots of work has been done already for understanding the game data structures and the ultimate goal is to make new Rogue Squadron addons a reality.
3 comments by LukA_YJK on Aug 22nd, 2009 digg this super bookmark
The petition asking LucasArts and Factor 5 to make the Star Wars: Rogue Squadron 3D level editor available to the fan community has been started in March. More than 100 people, mostly expressing their interest in being involved in developing new levels, signed it.
There were a former Rogue Squadron development team member and an author of a sci-fi book, many enthusiastic gamers, experienced modders and computer science students. Unfortunately after sending emails to LucasArts and former Factor 5 management twice we did not get any response.
Meanwhile there were some news that a number of staff laid off by the now-dead Factor 5 have launched a legal attack on company founders, whom are alleged to have fraudulently transferred assets - including Rogue Squadron for Wii - to another company before declaring bankruptcy, in order to avoid paying its employees. Still determined to continue with the petition, it seems that we will not be able to get the level editor soon.
So here is a call for joining forces to develop Star Wars: Rogue Squadron 3D Editor, call for forming the Team to all interested modders, amateur level designers, computer science students and everybody who can contribute. At this stage it is important to complete decoding of game level files that can be extracted from the game data by using the RogueDat 1.0 utility. All findings revealed so far will be posted here. If you are interested in taking this challenge please post a comment. Let us do it ourselves!
References:
Using this small utility you can easily explore the structure of .DAT and Bundle. data files, also with the same easiness extract any resource from these...
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
I loved this game back in the day and recently got a copy of it from ebay. works great on vista, though sometimes it speeds up to twice the game speed. ( i solved this by opening more programs in the background e g q3 server console =) lol
I dont mind the old graphics too much,
THE ONLY ONE THING I HATE IS THE LACK OF VISION DISTANCE. is there any way to solve this in the files?
also the missions were the best out of the whole series.
Im not sure anymore but if i remember right, in the n64 version more ground units were spawned eg in the first level=?
Also there was more realism in RS 3d you could actually kill ground troopers by flying into them. Classic
i would like to see rogue squadron with a difficulty setting the game is really fun but real easy, on the n64 you could type ace into the passcode thing and it would make the game a little harder. maby if more enemies where added or somthing, i tryed my self to mod the game but ended up causing my pc to crash so some moding tool from factor 5 or lucas arts would be great
Wow, AirborneSn1p3r, so I was not the only person who was digging out this game! Then are you interested in joining the (so far) one-person team?
yea sure lol but u will have to help me with all this moding stuff.
do you have a msn?
i also have a mate who is willing to help advertise. me and him can make bebos youtubes etc, and me a and him can make video guides to the game and stuff to help advertise the petition.
I just noticed the videos (http://www.youtube.com/watch?v=aVJSLOSrcmg). Good work, airborneSn1p3r, nice tutorial! The only problem is that actually petition address is (http://www.petitiononline.com/swrs3d/) By the way RogueRat and other Rogue Squadron utilities are originally from
Rogue.squadron.tripod.com Thank you and keep up good work!
ty, the only reason i put dark saber up was my internet was down and i could not put up tripod because it would not load
Thanks to everybody for supporting the Star Wars: Rogue Squadron 3D Editor Request petition. We have got 113 signatures already. If you want to further support our petition please place the image above ( Media.moddb.com ) at your website and link it to Petitiononline.com
Another new is that recently I was in contact with a game developer from White Harvest regarding our Star Wars: Rogue Squadron 3D Editor Request petition. Here is what that person said about Rogue Squadron: "...LucasArts owns all rights, assets and tools to all Rogue Squadron games, and are the only ones who can authorize this. I'm glad that you're still enjoying the old Rogue Squadron,... but I doubt that anybody will ever release the tools. It's actually quite a bit of work, and the interest isn't big enough (not unless the number of petitioners reaches 5 or 6 digits). Regardless, the request would most likely have to go through LEC."
Are you going to mod in the other game, Rogue Strike as well? I was
disappointed in the lack of a PC port for it. I'm actually kinda surprised
they didn't just do a bundle port of Rogue Leader and Rogue Strike, then
release Rogue Squadron along with them.
Anyways, looking forward to this mod. If they let you do it.
Thanks for support, VasQuarde! Actually the idea and ultimate aim is to add new levels to Rogue Squadron 3D, so these new levels might be ported from Rogue Leader or Rebel Strike.
Right now we need a real team to dig out the level data design, otherwise I will continue as a team of one, unfortunately.