Note: The current version of this mod isn't compatible with Advanced Edition
Stay tuned for an update that should fix whatever issues you may have come across
And if you're curious as to why this has been on hiatus for so long, take a look at my other project Super Galaxy Squadron. Since it's something I'm doing solo, it naturally takes up a lot of my time
FTL Remastered sets out to give the (previously untapped) visual potential of FTL the pixeled love it deserves, remaking every art asset in the game to be more functional, better looking, or occasionally both.
As you might expect, doing pixel art for free on the internet isn't exactly a sustainable lifestyle. Being a human, I need certain things like food and sleep, and working full-time hours on a tiny mod for a year old indie game, when paired with working for a college degree and trying to survive, isn't terribly high on my list of priorities. If you like this mod and want it to be completed, consider donating so I can justify spending this kind of time. I'd like to, but I also kind of like being able to eat and pay bills and all that business.
PROGRESS: I don't even know/1876
[12/28] - Most map things complete, still need backgrounds/nebulae
-First form of rebel flagship complete
-Various improvements to UI/weapons
[12/24] - High contrast UI (except for most menus), better main menu, better warning messages, better asteroids, except for two of the three backgrounds, four frames of male humans done (click on one while they're facing down to see the change) [12/21] - Crystal and boss weapons complete (except for lockdown bombs but I don't know if those are actually programmed in), boarding drones partially complete, partially screwed up, stand by on that, various UI changes
[9/29] - Kestrel is finally in, along with higher contrast health bars and updated doors
[9/24] - All flying drones are done, still have boarding and system repair ones to go but those'll probably be done along with other character sprites
[9/22] - Finished beams and bombs
[9/21] - Weapons are nearly done, only the bombs, a couple beams, and special weapons like for bosses and Crystal ships are left to go
I wasn't really expecting it but this has a decent amount of watchers, so I figured now that it's December (holy shit time flies) I should probably let people know of the status of this mod since there hasn't been an update since September. Keeping this simple-
-I'm super busy with college right now
-I'm also super busy with an actual pixel art job, which I need to pay off student loans and feed myself
-I still want to finish this mod
The semester is ending in a week, if things are chill enough with the job after that then I might have an actual amount of time to spend on this. I knew it would be a marathon to the end but it looks like it might be worse than I expected now that I have actual work I'm committed to. If you're looking forward to the complete mod I won't tell you to stop, but you'll probably have to be really patient. At the very least I'll try to have a decent update out by the time the spring semester starts. And thanks to everyone who's used the mod/given feedback/whatever, that's probably the biggest motivation to keep it going.
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The update you've all been waiting for- asteroids. Also a better UI (finally) and main menu buttons.
After a ridiculous delay, a disproportionately small update. Boss and crystal weapons are finally compete.
For the drone players out there, now they'll fit and all that. Boarding and system repair drones coming eventually.
Now with even more weapons. Still no crystal or boss ones, though.
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