Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse sandbox experience.

Report RSS This Week In Mods: April 28 2019

The biggest mod stories for the week of April 28 2019.

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For this recurring segment, we will be highlighting the five biggest stories on ModDB for the prior week. Whether it's new mod announcements, major mod releases, or important stories that affect the mod scene as a whole, you'll find them rounded up here each week.


The Week of April 28 2019



It's 1987. Vice City. A whole year has passed since Tommy Vercetti removed Diaz and Sonny Foreli thus becoming a new drug lord. But this story is not about him. Flint Casie - a new mobster from Liberty City - comes to this city in pursue of a mystery. His brother was killed here in Vice yet his rest in peace was ruined by an unknown party who completely destroyed his funeral. By coming here Flint expects find out who's behind it. Unfortunately, he will soon enough realise that things here are not done so easy.



QC: Doom Edition" is a mod that brings the weapons from the fantastic id software "Quake Champions", into Doom, with delicious pixelated flavor. More than just weapons, it also brings the "Champions" mechanic -- different player classes, each one with unique status, speed, active and passive abilities Massive credits to id Software and the entire Quake Champions team for developing the game from which this mod borrows assets, like concepts, sounds, and HUD elements.


The Portuguese Civ Mod III is a fan-made modification to Age of Empires II: The Conquerors and the third installment of the Portuguese Civ Mod, that adds seventeen new civs and new gameplay features, which includes a complete new age and totally new resource!


Galaxy At War, is a Star-Wars themed mod being built for GEM2. Galaxy At War aims to bring a well rounded and diverse experience between Ep 1-6 and the EU(legends). With GEM2 being made for a WW2 setting, it is very ambitious to curve away to a different theme, so far we have been able to achieve this almost perfectly, with ideas as fully functional blast doors, walkers, and button toggleable auto turret, with much more to come.


With the release of the ultimate edition at version 8.33 , The Legend mod for Hexen went as far as it possibly (and classically) can. And its character DLC's are making the way to the finish line just as well. Now it is Cleric Mod's turn. With all the testing being done, it received the necessary updates of the Legend FW, version 8.33 (which are mostly secret place hints on maps and a more hardcore game balance) - yet the major upgrade here is that the Cleric Mod 3.3 comes with a completely new storyline, which includes new character personality, new artworks for the story progression and of course - the new and ultra-badass ending sequence!

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