After a long wait and months of development, we are glad to announce the release of a major update for the Portuguese Civ Mod III!
First of all, two new civilizations, with new units and unique outlines have been added! The full outline for those new civilizations can be checked both at the official PCM website and at the ‘New Civilizations’ document, which is included in the download.
Besides of that, this update also introduces major gameplay changes to the original civilizations and mechanics: Renaissance Age upgrades have been added for all warships, a Fluyt UU has been introduced for the Dutch and the Swahili UT now also enables XP trading at the Market. Special thanks to AbeJin for providing the graphics for the Renaissance Age ship upgrades and the Dutch Fluyt!
On the graphics side, many graphical elements of the mod have been revamped, most notably, the Berber, Portuguese, Tupi and Shona wonders, some of the buildings of the Tupi buildingset and builder ships, and many eyecandy elements have been added into the editor. Special thanks to AbeJin for making all of the aforementioned graphics!
Last, but not least, the hotkey system has been extended, so all new PCM units and buildings (except support units) would have unique hotkeys and no longer depend on the hotkeys of other units/buildings.
Those were just the main highlights of this update: besides of all of that, many more fixes, mostly bugfixes and balance fixes, were done! As usual, the full changelog can be found at the readme, which is included in the download.
Will there be language for the Swahilis faction?
Es el mejor mod
hay mod para ponerlo en espaƱol?