Star Trek: Armada III begins with the first stirrings of the Dominion War and allows players to take command of five unique factions, the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union/Dominion Alliance, and the Borg Collective. Explore strange new worlds, seek out new life and new civilizations, and boldly go where no one has gone before.

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nxreliant1864
nxreliant1864 - - 122 comments

That's one hella of a screenshot. Great job!
I wish you guys were in charge of the Trek Calender. Such wonderful talent.

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InsidiousHunter
InsidiousHunter - - 1,195 comments

DAT AFT

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DaMadarfacar
DaMadarfacar - - 13 comments

Always loved the centaur class.
I still put this ships near a starbase for their beauty even if
they're not very powerful.

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Battlemage1
Battlemage1 - - 962 comments

What? Ball phasers better in taking down small craft?!

Well, then Excelsior and Curry and Miranda should be able to take down fighters. Unless author forgot about super mega targeting computer onboard Centaur with laser pointer for better accuracy.

Personally I'd prefer 1st option. Excelsior could make use of it, you know.

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OrionSlaver Author
OrionSlaver - - 3,766 comments

In terms of game roles the Excelsior is already a medium cruiser. Assigning a cruiser like the Excelsior to flak duties would be wasteful.

Also, the Curry can shoot down strike craft, albeit nowhere near as effectively as the Centaur.

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Description

The Centaur-class starship was designed in the 2320s as a scaled down, economical variant of the Excelsior-class heavy cruiser. Built mainly using pre-existing or adapted components from the Excelsior's production run, the Centaur enjoyed a relatively quick and trouble-free development period and has served Starfleet as a capable medium frigate ever since. Although the Centaur never underwent a large-scale production run of its own, making these ships comparatively uncommon, like their larger cousin they have served in every theatre, from the security of the inner-Federation to the farthermost reaches of the frontier.

While its maximum warp speed only matches that of the Excelsior, the Centaur displayed a significant advantage over her larger cousin in its manoeuvrability at impulse. The Centaur's nimbleness and lack of bulk made it exceptionally suited for reaching areas larger ships couldn't, such as dense asteroid fields.

In combat the Centaur's manoeuvrability also gives it an advantage. Armed with standard phasers and photon torpedoes the Centaur may be seen to lag behind the more tactically oriented newer ships in the Federation fleet, but its small, older style phaser ball-turrets have displayed one significant advantage - they are even more adept at tracking fast moving targets than newer phaser strips, which need time to charge before firing. This means the Centaur is often deployed to defend larger ships from strike craft which would normally have free reign to harass the fleet's flanks and swarm important positions.