Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
When you install MISERY you will have 3 different "Ukranian Special Services" specializations to choose from: "Assaulter", "Recon" and "Sniper" class.
They are distinquished in several ways as you see here, so you will have to choose which USS variant you want to play.
With each attribute listed here there is a whole lot of configuration, team debating and balancing behind it. Trojanuch has spend countless hours on balancing not only the core gameplay of MISERY 2.0 but also these three distinquished soldier types to fit into the concept in their own special way.
With this we are very satisfied with the replay value that the mod offers.
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Credit to Bioshocker for research and USS portraits.
These portraits depict actual operatives but the images are manipulated.
this is ******* great
This is not only great, everything about this mod is just so epic, it's almost poetry. Can't wait for it!
Thank's all of you guys for such a warm welcome of renewed classes system. It will trully be our pleasure to deliver this stuff at your feet (along with other goodies which our bag is still quite full of) ;)
Still - any feedback regarding what you'd like changed about this aspect and why is very much welcome.
Regarding above, I have a question - would you like to have an 'Open dev forum' opened for more 'technical' talks on various stuff (like above roster)?
Exploring the Zone as a Sniper class soldier seems like the safer approach in Zaton and Jupiter which are very open environments. The undergrounds and center of Pripyat is a different matter though. Keeping your distance might save you alot of rubles from medic and general wound treatment. But arms dealers are aware of these preferences and preferred Zone advancement. This is the reason why they can get away with increased prices for long distance weaponry in Zaton/Jupiter and close range weapons around any type of underground.
So the Sniper class might save funds on medic equipment but only to spend this on more coveted and expensive long distance weaponry, scopes, customization and ammunition. Every shot and every miss costs him more. Every class has his pros and cons.
nice love the layout
This is ******* awesome, can't wait.
I love the recon class. Bandits will never know what hit them.
i agree, ill probably "roll" recon my first 2.0 playthrough
Sweet. Should be awesome.
Missing out on both Misery and Lost Alpha made September suck..................I don't mind waiting though.
Superb. Very excited for the update.
Sniper, **** yeah!
The team has been looking forward to seeing your reactions on this USS class feature of version 2.0.
So, what will be your choice of USS class for version 2.0 and why?
Moddb.com
Recon or Sniper. I have been playing these "tanks" for a looooong time now. I need to practice stealth as well.
Surely Sniper, mainly because Misery is so hard for me and I like to avoid combat... Plus I love the Mosin Nagant... And the deployable backpack with PDA signal is great!
It's a great classification! It's almost perfect! But I want to point on some objective points:
1) 5000 RU and 100 phys. RU - that's laughable ammount of money. 100 RU - is almost a price of 2 beers :) Misery is going to push abilities of each hero to the edge in process of the game. First missions have the smallest payment and traders don't know you so prices are extreme. I would say 10000 RU and 5000 phys. RU would make a boost. It would be more wise to give a freedom of choice - I mean to create additional ways to spend your money early in the game (not necessarily on equpment - maybe info, maybe contacts, maybe missions).
2) I don't like the description of Stealth perk. Recon type is the master of disguise. Recon must be lesser affeced by light/shadow coef., sound coef. and movement detection coef.
3) Knife skills of Recon and Assault must be virtually equal. Recon specialization is close range so his knife must have the same power as Snipers but fastest swings. Assaulter must have slowest but deadliest. Knife usage in STALKER fisghts is rare so let Assault. and Recon be "A", Sniper - "B".
4) Starting drugs will be diversed right? Assaulter will have basic weight drugs, Recon - stamina, Sniper - enviromental protection drugs?
5) Switching of Nutrion cons. between Recon and Sniper makes logical sense since Snipers move less.
6) Give Assaulter a some RGD-5 grenades too. Just to counterbalance detectors (which are useful LONG term equipment) in other classes.
7) Sniper must be less visible when there is no movement.
I want your valuable opinion on these.
Thanks for your feedback!
1) You don't know the price of a beer in the Zone in version 2.0 (yet).
They are not there to buy themselves the solution. They need to use their skills to conjure the funds that they find needed.
2) Recon has lighter steps that are slightly less noticeable.
3) Agreed. But with that many more or less armoured Zone Men the Assaulter is more deadly with knife in general as his power lets him crush through armoured suits when the strike is inperfect. The Recon will still be deadly as hell when the knife is used the proper way.
4) Yes, these supplies are all hand picked for each class type
6) His combat related gear is the most expensive and valuable out of all. So he has less expensive electronic gear
7) I don't know of a way to modify this in available data
Thank you for your detailed answer! Good luck!
this sounds cheap but i will be a sniper that sits and watches factions gunfight and scoop up the aftermath :P heheh. probably end up eaten by zombies during the process XD
I'll throw in my 3 coins:
1. Initial missions require shooting of either mutants or NPCs (more expensive) which is not neccesarly 'the first' good thing to do for all classes (actually only Assaulter is combat-ready enough which is of course on purpose).
5000RU serves exacly what you describe - its just enough (or almost enough) to conduct your first 'specialization' choice: for ex. sawn-off vs gasmask vs hardhat helmet vs saving for higher tiers of equipment.
2. Stealth in the mod is mostly based on mobility. Althou you'll find NPCs very perceptive up front, we've made sure that flanking / moving at the edge of their sight unnotniced is very much possible (at nights especially). Thus faster movement speed of Recon makes this tactic much easier to conduct for him.
'Safe sleep' in the wilderness is also there not by accident - Recon needs to fight while being light-weight - so he is the most proned from the other classes to set up temporary stashes and generally spend more time in the wilderness to minimize the need of travels with heavy load to and from bases (which are costly for him as investment in drugs is required to conduct them effectively). Thus being able to sleep in the wilderness safely becomes more important than it seemingly is (and yes there is a custom danger-luring-while-sleeping script in use here to fuel all that).
...
5. Recon is now more suited for keeping a healthy diet of high-quality food - on the other hand he doesn't need to eat much of it to get full.
Sniper needs to eat like a normal, healthy man should - however as he is acustomed to wilderness (as trained hunter / survivor man) he can include un-healthy, gathered food into his diet more frequently (althou he still needs to balance it with investments into healing required afterwards)
Rest of the stuff has already been fully covered by Aaroe.
Of course - g8 thanks for feedback.
Thank you for your feedback too. It's really a pleasure to be heard by dev team and get some answers.
Recon needs a high-quality food...
It reminds me of somethin-
Oh damn...
At first glance, i was going to say i'd be an assaulter for my first 2.0-run, as i have grown very used to relying on my knife thanks to MISERY in general... Though Recon sounds rather tempting, taking into account all the nice new possibilities including setting up your own stash... Oh, choices, choices!
I'd like to start as a rookie stalker with a leather coat and just enough rubles to buy a sandwich, please.
Ohhhh yeah USS assaulter *********** :D mutants will be sorry they even born
Yup going for Assault too. At old Misery I took sniper, failed hard, went better with assault so taking that again.
Assault all the way! Will try the sneaky types later.
I usually go sniper. I just love long range face owning. Makes me feel all warm and fuzzy inside... But... you... you just made them all so appealing damnit!!!
For the time being I think I am leaning toward the Assault for my first go at 2.0. I like his staying ability and the ability to horde. And I rarely used automatic weapons in the past. Is better control and repair abilities make it seem appealing to give them a go now.
The mutants and bandits will know what hit them and die terrified!!!
What happened to the Recon specialist's armour-mending expertise?
It's still there but now Assaulter and Sniper is equally specialized in suit and armour maintaining.
So In this regard they are equal now (and thus unlisted). But Recon class is now specializing in light weapons and SMGs which he wasn't before.
I like very much the classes, but the Sniper (at least for me) seems something in the middle... Ah well, f*** the middle, I will grin when I will shoot a bloodsucker in the head...
from recon in 1.1 it seems that in 2.0 the sniper is the cheap class and thats good news cuz im realy cheap in stalker games :D
Cheap in what way?
he doesnt have to eat as much as the others and he gets less side effects from zone produced food and im guessing that will help me bigtime strugging with the economy system
as playing cheap i mean that i dont like to spend money in stalker if its not gun related :D
Cheap as in easy :)
what do you mean by "flashlight (charged)"? so now power consumption actually works in 2.0? :D would be awesome
No, it is just a matter of phrasing for immersion. Sorry
This time I think i'm going with the recon class. I had used assault rifles way too much in CoP. I need some variety.
Assaulter for me, short action-packed outings and the such!
Outstanding! I love how Misery makes the game more of an RPG.
This one approves
1st time Assaulter, 2nd time Recon. Because I like that Assaulter's profile image. A recurring profile image is important, too.
Yeah, it's fun and challenging to choice of USS class!
Many speak which class they will choose, so will I.
I prefer a Recon. Only because not too many games let you a silent approach. Infiltrate fast, shoot them with silenced 9x39mm rifle, get the job done and get out fast. That's my style.
I hope that Misery will have timed, proximity and remote explosives packages in the future. It will expand assault and defence strategies, especially for Sniper and Recon.
My body is so ******* READY. You and your team are modding GODS.
Yay a scoped Mosin Nagant this time :)
i like teh setups except for giving the recon and sniper old *** guns, seems a bit weird for a government group
I wish we could get some cool in-game models like the ones in the image :(
Last time I played Sniper, I'm thinking this time maybe Recon though I don't know if I could stand LESS endurance... so, I might go with Assault. Hmm, gosh I don't know!
Can't wait to blow some heads with the Sniper like good old times :3 damn I need to fix my CoP before this comes out >_>
This is just brilliant.
This looks amazing, I am definantly going to be recon, too bad he starts of with a cheap scorpian :(
Tell me it's coming soon!!