Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Topol's killer is founed (one of them) (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Topol's killer is founed (one of them)) Locked
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May 21 2015 Anchor

After 3 nights of camping outside of bunker. While listening to music I was waiting on top of the bunker, just for the kick.

Topol and his team will respond to emissions properly and hide inside bunker. They did however got taken out by a Chimera and cats combo. The mutants attacked so fast Snake was dead before I turn on my NV. Topol and his team died under 10 secs. Couldn't save them. 4 cats and a Chimera at night is very scary. Fucker can actually leap higher than top of the bunker where I was hiding.

jasper34
jasper34 MISERY PR Lead
May 21 2015 Anchor

They can leap most of the height of the concrete plant tower and full height of hill side by entrance to oasis. The good news is you can get reward for hiring a replacement crew for D-head Hermann and ensure their personal effects get to their loved ones ...

The Chimera can also jump through the second story window of the catwalk between section of the Jupiter Admin building. I took a pot shot at one chasing some pseudodogs up that alley and to my shock it jumped right through the window took one turn and made me worm food.

I'm about to go through end game in heavy fog. Should be interesting ... I was going to try it in dark, but blew the timing. I wonder if the snipers will be able to have the same effect?

May 21 2015 Anchor

Snipers as sniper class?

Most NPC sniper can snipe in the dark, I didn't really test their range to see if there is any decrease. (It is unhealthy to set myself up as sniper target). Heavy fog will render NPC sniper completely useless, same applies to the player.

jasper34
jasper34 MISERY PR Lead
May 21 2015 Anchor

Unfortunately the fog cleared. I was talking about NPC snipers on roof in end game. I may set to foggy with your tweak for giggles later.

May 31 2015 Anchor

Strider's killer is also found.

While running errands for Duty, the quest involve Strider got cancelled. Curious about what happened I just stroll along and check them out. Wasn't paying attention in the field, the reasons found me. A pair of Chimeras leaped out of bush, I got taken out in the first leap.

jasper34
jasper34 MISERY PR Lead
May 31 2015 Anchor

If not Chimeras, a Gigant eventually wanders through and wrecks havoc from Mitay's bandit captors all the way through Topol et al if nothing stops them.

Jun 1 2015 Anchor

Speaking of Giants. Can we have less of them spawning or at least spawn them after story line complete in that section? They are some of the real quest breakers.

I was doing scientist's quest, put a scanner in Anomaly to test zone's reaction. I am sure the Zone is really pissed that time, the snorks spawned without any issues, but they lured 2 giant's into the anomaly. It was not possible for me to fend out 2 giants at same time when no room left o maneuver. Had to reload it few times to finish off giants first before quest.

jasper34
jasper34 MISERY PR Lead
Jun 1 2015 Anchor

The zone will find a way to get you every time :D I sit inside a bush facing the anomaly after placing the sensor. Nothing will attack you and most kill themselves off passing back and forth through fire. It wouldn't maybe save you from those Gigant stomps though. It's funny, some NPC's are so good with butt whipping mutants and some can't kill them when defending as a group with unlimited ammo. Uncle Yar butt whipped either a Chimera or Gigant one time up by ash heap and my mouth dropped open. I only ever one shot kill them usually with grenade launcher. I would like their patrol radius limited until post Pripyat too but I can see it viewed both ways. It makes the zone more alive for them to wander more freely and Topol and Merc guards both have built-in replacement quests. I would also like NPC's to use common sense and avoid drawing attention of mutants by obsessively attacking them. That's what gets many killed. I guess having unlimited ammo makes them 'brave' LOL.

Jun 3 2015 Anchor

I think in order for the zone to be more alive. We should change the faction for mutants so they don't attack each other. Too often I have seen a bunch of mutants chasing each other's tail and the ball rolling into NPC camps and clear half of the camp with them.

jasper34
jasper34 MISERY PR Lead
Jun 3 2015 Anchor

The clusters of mutants chasing each other cause significant load on game too. It's fairly realistic for each to have at least one adversary besides stalkers, but there are too many on map at one time. I would prefer 10-20% more stalker squads and one third the mutants. I like the mine fields that surrounded some locations in the other 2 games which effectively kept a mutant free zone around safe havens. Having to look out for them sneaking around in the dark was fun too.

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