Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Tips on modding ammo type dmg (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Tips on modding ammo type dmg) Locked
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Dec 11 2014 Anchor

I've made a test today, I used an UMP 45 w/ hydra shock rounds and fired exactly 4 shots at the back armour part of a dutyer and he died.
Then I tried to kill a pseudodog and a flesh: 7-8 body shots for the first, 8-9 for the second. It should be the exact opossite of that, pseudo and flesh should be dying from 4 body shots, and the dutyer's armor should be absorving 7-8 rounds.

I've tried tweaking k_ap value of Hydra Shock ammo but it already was at 0.008(9mm base ap ratio) when I killed him with 4 body shots.

How can I tweak this value to make it less effective vs armor?

How can I tweak ammo damage to be more effective against tissue?

Edited by: Gordyne

jasper34
jasper34 MISERY PR Lead
Dec 11 2014 Anchor

k_ap is for armor piercing factor, k_pierce is for bushes, walls, etc. piercing factor. Ammo doesn't just kill by piercing. It crushes too. Like hitting a motorcycle helmet with a sledge hammer. Might not pierce skull, definitely turn brains to mush. Here is some info on ammo: Gsc-game.com

kcs123
kcs123 Just Kcs123
Dec 12 2014 Anchor

Keep in mid that vanilla game info doesn't fully apply to Misery mod. Troyanuch have recently explained ammo variables in the armed zone mod thread.

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