Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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that bug or not ? | Locked | |
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Sep 30 2017 Anchor | ||
stay in shelter but in emission you can die,health will be wounder
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Sep 30 2017 Anchor | |
Are you wearing any helmet or mask? Radiation is higher during emissions, if you have no protection at all, you could be affected. Also, there are small spots in some 'safe zones' where you can have the full effect of the emission catch you. The Meat Chunk closes up wounds and decreases bleeding. Simply closing a wound will not cause your health to increase. I just stops it from decreasing due to bleeding. |
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Oct 5 2017 Anchor | ||
2 problem with gameplay has been resolved ,thanks |
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Oct 5 2017 Anchor | |
Try the optimization tips here Moddb.com You CPU is well below the recommended minimum, you will need to make some concessions. |
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Oct 6 2017 Anchor | ||
the snork can fly to beat player if i stand up a house,may be 2 meter,they are can fly in the top and attack player |
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Oct 6 2017 Anchor | |
If a mutant has a jump attack capable of reaching you or there is physically a way to walk or run to you, they are much more likely to find that path and do so. |
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Oct 10 2017 Anchor | ||
i have a new pro blem with load and save |
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Oct 10 2017 Anchor | |
Your log file will be located at: C:\Program Files (x86)\Steam\steamapps\common\Stalker Call of Pripyat\_appdata_\logs if you are using the steam version. The file will be named xray_yourname.txt The minidump file does not have the needed information. Please upload your log file and we will see what is happening. |
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Oct 10 2017 Anchor | ||
the log file dont have any information,0 kb,it's clear there is the log file with GOG version |
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Oct 10 2017 Anchor | |
CTD with scanf() error in log that happens on loading save game. This kind of error should be really rare due to latest fixes, but in cases that it happened, use lower switch distance, allow the game to play for a moment and save again. Then restore the switch distance to original value. This info was in the note that popped up during installation. You may have saved too close to alerted zombies which is the cause of the scanf() crashes. |
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Oct 11 2017 Anchor | ||
i use default value to all setting,maybe need to kill all zombie and save? why only zombie have this problem,did he team do something to resolve it,and the bug with tremor's pda has been fixed yet? |
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Oct 11 2017 Anchor | |
Those zombies have always been buggy, we didn't create them, just decided to put them in anyway. Nobody knows the precise reason. If regular zombies lose their weapons from being hit or nearby blasts, etc. and are alerted they too cause crashes. Finishing off the zombies you are battling with before saving does almost entirely eliminate that crash. Without telling anyone else how they should play, I can only say in the last 1500-2000 hours of testing I have never had one of those crashes. I guess my play style just naturally does not trigger it. What is wrong with Tremor's PDA? |
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Oct 12 2017 Anchor | ||
in v 2.1.1 that bug Tremor's PDA can be fix by a command,that link here Reddit.com |
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Oct 12 2017 Anchor | |
Tremor can die, he can be drawn out of the shack or attacked by hostiles. If you don't go straight there after getting the cue to look for Grouse, their bodies can vanish 2 hours in-game after they die. I don't know if spawning his PDA works or not. You can spawn it, but I don't know if it triggers things properly or not. What I do (and never fails) is after leaving lair, I head right back to ship, sleep the night until I get the cue to find Grouse, do all the normal things like look where he sits, talk to Beard, then and only then, head right to the crane shack, loot Danilla's body and open the door. I don't wait for emissions, if a warning starts, I rush right up there (shack is a safe shelter) Waiting for an emission to pass could leave the bodies too long and they decay and vanish. If you save anywhere near the cranes between the Lair and getting the cue to look for him, it will mess things up. |
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Oct 13 2017 Anchor | ||
i think izombie(mutant) is a reason to game crash if nearby,i tested with izombie and zombie(solder),if near by izom,game must crash, i kill all izombie mutant near by me and hide from 1 zombie,save game and load,it work but if i dont kill all izombie mutant,kill all zombie solder,save and load - game crash and one more thing,if near by izombie mutant in the distance,save game and load,it crash.the only way is kill all izombie mutant and save |
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Oct 13 2017 Anchor | |
Alun's stashes do not spawn unless you completely clear (empty) the prior stash. |
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Oct 14 2017 Anchor | ||
thanks for info,but the foggy weater not be fixed,after load saved game,the weather also foggy,sometime cant see anything near by |
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Oct 14 2017 Anchor | |
Changes in the weather are greatly reduced, but impossible to prevent due to the transition for emissions. You can tweak the dynamic_weather_graphs for any mixture of weather your prefer. |
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Oct 14 2017 Anchor | ||
No,i like it normally but somtime it make game so shit ) And the pixel stash has been removed in the misery 2.2 ? |
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Oct 14 2017 Anchor | |
Yes. We are working to remove as many exploits as possible. That was never intended, as far as anyone active on the team knows, for any player to access. It would be impossible to find without cheating otherwise. |
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Oct 15 2017 Anchor | ||
I think this thing make game not balance to everyone,i start on black road And TAZ work normally with the new version or need to wait the new TAZ ? |
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Oct 15 2017 Anchor | |
You need to wait. The 2.2 version of TAZ is still being finished. |
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Oct 19 2017 Anchor | ||
i found something interest,zombie mutant in jupiter did not make game crash,only in zaton i cant found stash in the tree near Iron Frorest Anomaly,the stash not there,found all near tree but cant see it another bug for me,the dot in hud no detech a friendly,neutral and enermy |
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