Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Stun effect | Locked | |
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Mar 30 2015 Anchor | ||
Has anyone else had this problem? When facing multiple mutants, some of their attack can stun the player. I had a run-in with 4 snorks. Would have gotten away, but their leap attack stunned me and I wasn't able to sprint for several secs after the stun. Same thing happen with a Giant shockwave attack. Tried to remove the effect but so far nothing, still getting stunned. |
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Mar 30 2015 Anchor | ||
I am going to have to reload Mod so I can see files... Any significant injury stuns you some and the leap attacks of Pseudodog, Snork, etc. are their strongest. I'm curious now if they have that impair line in their configs or if there is a threshold in the actor.ltx that determines you are impaired/stunned. If we can figure it out maybe we can make stun ammo |
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Mar 30 2015 Anchor | ||
I like the stun effect. It's more reason not to get hit in the first place. Without the stun effects I could just wander around in an Exoskeleton with steel plates and laugh at everything in the Zone. It happens to NPCs too, a lot more often than it happens to the player in fact, so it's all fair really. Mutants don't get stunned but then they don't care about pain. |
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Mar 30 2015 Anchor | ||
Impair factor was a bust. It is an ammo spec and higher means YOU are impaired more when you shoot. I really want that stun ammo for forcing surrenders. It happens when you are shot too ... suddenly you drop from run to slow motion and have to hit run key again before you get finished off. It's actually pretty realistic. |
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Mar 30 2015 Anchor | ||
hm.... I guess for the sake of realistic we shall have the stun effect. Yeah I am trying to figure out a way to make NPC surrender too. Wondering if Armor pierce would cause them to bleed heavily. Edited by: DesertEagleV |
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Mar 30 2015 Anchor | ||
Sure, bleed out fast too. I think you would want the opposite. More blow/impact with less/minimal bleeding. Like bird shot instead of buck shot. Maybe 50 pellets with smaller diameter = smaller holes and less penetration. The penetration you can minimize with lower k_ap. Buck shot is 18 pellets with k_ap of .0002 and wound size of .022. Maybe k_ap .00005 and wm_size .01. Then play around a bit with k_hit and k_impulse. Currently 18 pellets x .26 x .7 = 3.276 hit impulse. Say 50 pellets x .20 x .7 would give you 7 for double the power, smaller wounds and less penetration. Range would drop by probably 2/3, but up close it would hit like hammer and hurt like heck. Or you could try one big bullet with reduced penetration. What you really need is a bean bag round. Zero penetration, High Impact. I don't know what math they do to determine the stun effect or it would be much simpler. Going to just have to keep playing with our custom loads to find the magic number |
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Mar 30 2015 Anchor | ||
WOOHOO. Found the file. It is under gamedata/configs/ai_tweaks: xrs_kill_wounded.ltx actor_cause_surrender_chance = 10 (original 0.55) Single visit to the process Plant I had 5 surrender out of 7 mercs. Pretty neat deal. |
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Mar 30 2015 Anchor | ||
So you changed it to 10 from original values? So what are you just winging them in the leg or something? |
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Mar 30 2015 Anchor | ||
Yes. Using SMG firing 9x18 ap rounds. Few bursts in the legs they will flinch then some will kneel |
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Mar 31 2015 Anchor | ||
Niiiiice. That can come in handy. |
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Mar 31 2015 Anchor | ||
Just stay away from those crazy fanatics who blow themselves up |
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Mar 31 2015 Anchor | ||
How's the result guys? I had a pretty good run with merc and bandits. Which option for full condition weapons? |
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Mar 31 2015 Anchor | ||
That will do the job, I guess it's only a matter of percentages, not how much you wound them. Full condition weapons all the time would break the economy though. |
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Mar 31 2015 Anchor | ||
I meant did u guys try it? I have gathered bunch of full condition weapons but mostly low tier. Wonder if asking where their stuff is will generate good loots. |
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Mar 31 2015 Anchor | ||
Weapons given are random. Have not tried yet. Full condition weapons are because it's rare, they would nerf the condition if it were otherwise. Glad you figured it out for your benefit. |
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