Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Something I hate about this mod... | Locked | |
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Sep 2 2016 Anchor | |
Nothing about the mod itself! haha! |
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Sep 2 2016 Anchor | ||
I see a lot of BS talked about Misery. Misery certainly isn't above criticism, but seems to me the majority of would-be critics don't know the game well enough. I'd guess that in your example the Redditor is widly exaggerating and/or getting the details wrong. Most likely details to get wrong are the number of hits he scored, and the armour the Merc was wearing. 9x19mm AP isn't actually very good, it doesn't hurt much and solid armour does protect against it. I could see it bouncing off a Merc in a Beryll, a Clear Sky suit or that black non-buyable heavy body armour that Mercs and Bandits get. 9mm AP should go straight through a basic merc suit though, 27 hits will kill even them if you only hit arms and legs. Most common BS I see: >"Misery economy is broken, it's impossible to make money!" - in fact the opposite is true, missions provide a solid base and NPC-hunting trips to areas with Merc, Duty, Freedom or Monolith stalkers will net a nice haul. Don't even get me started on those generous stashes in Zaton... >follow on from the above: "You can only make money by memorizing all the stash locations and then doing a circuit of the map to loot them" - I've finished the game without looting a single stash, not even quest reward stashes, and I still had a fully upgraded Exoskeleton and weapons for the final mission. >"You have to do a lot of grinding in this game" - Even if this were true, which it isn't, 'grinding' in Misery is a contradiction in terms because of the game's unpredictability and difficulty. Even hunting the Fleshes near the Skadovsk can turn into a nightmare if Mercs or a pseudodog pack turn up. >"OMG NPCs are broken, their guns have laser accuracy and they hit you with homing grenades!!!!" - I'm a little reluctant to call people scrubs when it comes to Misery because Misery is a tough mod, but this is basically scrub behaviour. The rest of us have learned the tactics to deal with hostile NPCs. The whiners didn't even try to learn and blamed everything but themselves when they got killed. I understand the instinct - I get mad at Misery a lot but it's brief, and when it's passed I look at what I did wrong objectively. The whiners are incapable of getting over themselves and blame the game instead. >"How come my professional soldier can't run 50 meters without running out of breath?!" - probably because he's underfed, overloaded, and stuck in the middle of a psychically-warped Hell on earth that literally drains the energy out of the people inside it (Misery NPCs mention this in conversation) >"It makes no sense for NPCs to drop guns in such poor condition" - this one is more reasonable, but I think misguided. This is about balance, and even vanilla Stalker sacrifices realism for gameplay balance. The example I always use is NPC armour - you can't loot their armour at all, even though by all logic you should be able to. I just handwave reasons for why the guns are in bad condition (they werent in great condition to begin with, and lost even more after being shot/thrown to the ground) and move on. >"Artifacts are completely useless" - artifacts are too heavy in Misery (will be addressed in 2.2) but they certainly aren't useless. A Flame, a Gravi or a Goldfish is pretty good protection, especially if you're an Assaulter in an Exosuit who can handle the weight. >"Needing a Science Suit to access the plateau is putting fake difficulty barriers in the player's path" - This one is such a non-problem. You need a Science Suit of some kind to get to Pripyat anyway. It's no more of a barrier than already existed in the game. >"Misery gameplay is nothing but Quicksave/Quickload every 5 seconds because you die all the time" - then how come I finished the game only dying 8 times, using random gear (Clear Sky armour, RPK-74 and standard SVD Dragunov if you're intererested). I generally die about 6 to 12 times in a full playthrough. Also using the quicksave function is a clear sign of someone who doesn't know Misery. (because it's bugged and breaks saves ) >and yes, the good old "ZOMG I SHOT THIS GUY LIKE A HUNDRED TIMES IN THE HEAD BUT HE DIDN'T DIE LOL WTF MISERY ?!!!!?!?!?" - Usually comes from using the wrong ammo and overestimating your marskmanship. Edited by: Lomlom |
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Sep 2 2016 Anchor | |
Come on guys ... Misery has THE BEST whiners too You'll be happy to know most of the windfall stashes are now much less valuable, the medic no longer has his entire inventory on him anymore when he offs himself, and the duty crew that falls from the sky ... well I need to leave some surprises |
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Sep 3 2016 Anchor | |
Oh god! You guys are removing all those!? -- Still hanging around, even making Misery Patches! |
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Sep 3 2016 Anchor | |
It is much more random. There is slight possibility of getting a better haul, or usually much less. Super easy side jobs like the Duty crew lost in the bubble would net you a ridiculous 100K in loot for zero risk. |
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Sep 3 2016 Anchor | |
True, but you had to obtain a Svarog detector first! ;P -- Still hanging around, even making Misery Patches! |
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Sep 3 2016 Anchor | |
"Hate" is such strong word. And if you realy hate somone or something it also consume considerable amount of energy. Energy that can be better spend elsewhere, like playing game that you like, hanging out with friends, family, etc. So, stop to hate and use that energy for something positive instead. Life is too short to spend time on hating. Other than that, Lomlom have pointed out reasons pretty well. Like it or not,one thing is sure, Misery will not left anyone indifferent about it. -- |
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Sep 3 2016 Anchor | |
Well, yes, hate in its proper usage is too much for this. -- Still hanging around, even making Misery Patches! |
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Sep 3 2016 Anchor | ||
ThatZenoGuy wrote: Sounds like I'll be relying on that free armour from Duty/Freedom a lot more in 2.2, because I gots to get me Ephinedrine... |
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Sep 3 2016 Anchor | |
You can also find red scientific suit in zaton for free. Slightly damaged, but repairable. I would not recommend to engage in fight with it, though -- |
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Sep 3 2016 Anchor | ||
So I can scavenge a 90k suit for free, wash off the snork poop and buy repair kits for around 30k, and in the end save 60k RU? I thought you said 2.2 was going to be harder! |
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Sep 3 2016 Anchor | |
It's not exactly free, you have to solve all Alun's riddles at considerable risk |
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Sep 4 2016 Anchor | ||
Since when solving Alun's questline rewards any kind of scientific suit? |
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Sep 4 2016 Anchor | |
Khadahnir wrote: Since Misery 2.1.2. that was canceled, but it was passed to 2.2. development. Edited by: kcs123 -- |
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Sep 4 2016 Anchor | ||
kcs123 wrote:Khadahnir wrote: Well that makes sense. Passed the Misery at least 6 times now and haven't seen any suit in the way. Alun's stashes locations will get shuffled, right? |
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Sep 4 2016 Anchor | |
New locations for some, some went away. Contents are completely different. First stash you have to find; it has contents and riddle for second stash which does not spawn until after you find the first and so on. Several stashes are near more dangerous places. Last one is super hard to find Stash contents are changed some; it has been so long I don't even remember some of the changes. There are no pristine weapons to be found for the most part. |
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Sep 5 2016 Anchor | |
Translated: Wah, I am not invincible, and I cannot aim for people's heads with even the most basic weapon! Why is this so hard!? -- Still hanging around, even making Misery Patches! |
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Sep 5 2016 Anchor | ||
I love this game and its difficulty and everything about it honestly...but them grenades though....LOL I remember being by the ranger station on Zaton on the set of pipes near Alums stash and had Aggro some bandits whom were on literally the other side of the building when I watched a lobbed grenade fly up into the sky, over the building and blew up perfectly in my face. So not only was the throw perfect but he cooked the grenade perfectly too... |
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Sep 5 2016 Anchor | |
I get instakilled by nades sometimes, but well, I have killed countless stalkers with grenades. -- Still hanging around, even making Misery Patches! |
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Sep 6 2016 Anchor | ||
Economy, eagle-eyed NPC's, homing 'nades... Nah. |
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Sep 6 2016 Anchor | |
I keep all my loot in cash and the traders organise it for me LOL. |
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Sep 7 2016 Anchor | ||
If the whiners are getting creative it would be more entertaining. It's just these Call of duty noobs who think all the FPS are like that, running around firing automatic weapons and all bullets acting like laser beams. Wounds can heal within 5 secs, NPCs enemy give them enough time to aim because Activation need to sell more copys, hard games can't sell and these noobs are plenty in number. STALKER was one of these rare gem we can actually enjoy. I still remember the first time I play STALKER SOC, the first 10 mins was like nah this will be easy, another FPS which will end in 2 hours. Then I realize how much depth there is in this game, so much effort been put into it to make it feels real. It is very enjoyable and Misery simply brought the game to the next level. These call of duty kids won't get it, they never will unless they starting to read (instructions and tips) and start to pay attention when they play. |
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Sep 7 2016 Anchor | ||
DesertEagleV wrote: Wounds can heal within 5 secs Actually, wounds can still be closed in 5 seconds. Health is more problematic resource to manage, especially when you're getting shot from 4 directions. Especially when you play like me - I generally don't kill people until I interrogate them, thus I generally get a shotgun or a burst to the head and die, but at least it's quite enjoyable when it comes to looting poor bastards caught in my sights. Speaking of which: What I like in Misery? The fact that it is Misery in it's very common sense. You die, you suffer, you have no reason to live but something pulls you to completing your cursed objective as the Major, and at the same time it probably offers the best S.T.A.L.K.E.R. experience I've ever been part of. What I don't like in Misery? Enemies literally have PhD in grenade throwing. And that the fact chimeras oneshot you no matter if you're wearing exoskeleton or not. One jump, you're dead; and when you load the game back few moments ago you realise you have to face two of them when you're on top of the tree in Yantar prospect: Without grenades, with some ammo in your rifle and generally you lack explosive projectiles to your trusty underbarrel mounted GL. By the way, why aren't chimeras no longer considered the most dangerous mutants? They're far harder to deal with than pseudogiants, which generally get a grenade to the head and few bursts from anything, really, and die, and chimeras getting a GL to the face aren't even harmed severely by it. Fact, psedogiants for forcing their way to get to you like a battering ram, but chimeras do the same and do that at least 10 times quicker, and if you're left without any kinds of obstacles, you're screwed no matter what. Petition: Chimera for mutant president, please. |
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Sep 7 2016 Anchor | ||
I consider a chimera to be the most dangerous thing you can encounter. As to NPC grenades I do think they're way too accurate. While this can make things harder for new players it also means that grenades are very predictable. If you're moving the grenades will never hit you because they always land where you were a few seconds ago. |
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Sep 7 2016 Anchor | |
Amen. I've been killed by more suicide bombers than thrown grenades and only 3-4 of those in 5664 hours of play. It's stick and move not stick and hold out your chin .... LOL Edited by: jasper34 |
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