Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Sawmill CTD (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Sawmill CTD) Locked
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Nov 4 2015 Anchor

So I'm playing, enjoying the suck, I kill the controller in the little "Dangerous Cave" area. Then I get the bright ideal. The sawmill is a place for subpar crap I can loot and sell. IE Kill the zombies and take\sell their crap. I make my way over there then as I am crossing the bridge the game crashes. I thought it was a corrupt save so I revert back to a previous save before I kill the controller. Rinse and repeat. Still CTD. I opened the texture with Gimp and found out it was that creepy zombie type. Any help that can fix this issue would be much appreciated.


I finally found my crash log and it states:

FATAL ERROR

[error]Expression : An undetermined error occurred
[error]Function : CRender::texture_load
[error]File : D:\prog_repository\sources\trunk\Layers\xrRenderDX10\dx10Texture.cpp
[error]Line : 362
[error]Description : D3DX11GetImageInfoFromMemory(S->pointer(),S->length(), 0, &IMG, 0)
[error]Arguments : c:\program files (x86)\bitcomposer games\s.t.a.l.k.e.r. - call of pripyat\gamedata\textures\act\act_izlom_bump.dds

stack trace:

jasper34
jasper34 MISERY PR Lead
Nov 4 2015 Anchor

I had a very similar problem once and we isolated it to a couple regular zombies who had either spawned without weapons or somehow dropped or lost them. I got stack trace CTD's because the engine couldn't handle their trying to attack without a weapon. The izloms don't have weapons though. If you have a save game posting a link to it and your crash log in the bugs thread Moddb.com should help solve the problem.

Lowering your switch distance to 50 and approaching the sawmill could also help narrow down the specific spawn that is causing problems. I ended up standing just outside the range in which the CTD happens and lobbing in grenades until they were all dead. That's hardly a long term solution, though.

If you started with a clean 1.6.02 COP install with no remaining files or folders from any previous mods, started and saved the original game once and then installed the 2.1.1 all-in-one as administrator there should be few problems like that.

What is your hardware setup like and what renderer are you using (DX8 static, DX9-10, DX11)? Sometimes a mesh problem doesn't show up in one renderer and does in another.

Even though it could prove to be unrelated to that dds here is a copy of mine Dropbox.com You can compare the file date and size and if pasting it over yours works than you just had a corrupted file somehow.

Nov 10 2015 Anchor

That's not always the case. I found a case(in the sawmill) where a zombie doesn't have a weapon. No crashes, but the guy just kept staring at me like an idiot(zombies can't melee) so I rid him of his misery and looted his ass.

jasper34
jasper34 MISERY PR Lead
Nov 10 2015 Anchor

If you save while an unarmed zombie is in attack mode the save will CTD every time you try to restore it. As long as all the unarmed ones are killed before you try to save/reload it's no problem. There should be no unarmed ones in 2.2.

Nov 10 2015 Anchor

Hmm, well I misunderstood that. I thought that you meant the game wouldn't handle having an unarmed zombie attack in real-time(not when you load a save)

jasper34
jasper34 MISERY PR Lead
Nov 10 2015 Anchor

Not your fault, I forgot that detail. As soon as you load a game all the next moves for every NPC/Mutant on the map within your alife.ltx switch_distance gets listed in the cstack at once until it is executed. Unarmed antagonized zombies must generate too many commands at once due to their confusion and cause CTD's. It's yet another reason saving during combat can backfire on you.

Your right, they just glare at you menacingly LOL They should have a melee attack that gives you a disease you have to be treated at a medic for.

kcs123
kcs123 Just Kcs123
Nov 10 2015 Anchor

CRS (can't remember stuff) strikes again :)
There is misunderstanding with unarmed zombies bug that gives "Scanf" type of error and other type of CTD that gives "Stackoverflow" error.
Both bugs are described in this post, not so long time ago.

However, neither of those are reason for CTD that ace896 have.
This line:

[error]Description : D3DX11GetImageInfoFromMemory(S->pointer(),S->length(), 0, &IMG, 0)

This suggest that is something wrong with driver or GPU capabilities. For some reason game engine could not read texture that supoused to be stored in video card memory. Don't have a clue what is exact reason behind it. You can try with different DX9/DX10 settings for your GPU card. If you still want to stick with DX11 that works better on some GPUs you may need to change in game video settings or try with differnt settings available for your GPU on driver property page.

Besides that general guidelines to help yourself there is not much what we have on disposal trough scripts/config files.

--

jasper34
jasper34 MISERY PR Lead
Nov 10 2015 Anchor

Palm to forehead slap, it was Scanf. I have frequent bouts of CRS.

Nov 10 2015 Anchor
jasper34 wrote:

If you save while an unarmed zombie is in attack mode the save will CTD every time you try to restore it. As long as all the unarmed ones are killed before you try to save/reload it's no problem. There should be no unarmed ones in 2.2.

Darn, unarmed zombies were so eerie. Just following and staring at you.

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