Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Recon attachments (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Recon attachments) Locked
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Sep 28 2015 Anchor

Hi,

So I've been playing recon quite a while now, and I've been wondering what do you guys think about reaching the maximum stamina without important debuffs.

What I mean is that the three main items that grant stamina are : metal frames (aluminum/titanium), camelbacks, and artifacts (electric +fire type).

All those item grand stamina without imposing important debuffs : who cares about being less resistant to toxicity or electric anomalies when you can run longer and carry more stuff (with is the main recon gameplay feature).

The things to take into consideration are that electric+fire artifact combos tend to be not that efficient since they weigh quite a lot, but give psy protec, kelvar sheets protec, and bleeding protec if your fire artifact is stronger than the electric one.

Frames/camelback wise, I don't know whetever it's more efficient to get a camelback or titanium frames. Does anyone know ?


How did you build your recon character attachment wise? What is, for you, the best forumla to acquire the best balance between stamina/weight and other bonuses?

jasper34
jasper34 MISERY PR Lead
Sep 28 2015 Anchor

I go with whatever is the lightest I can access at the time. Choices will become more important when you are looking at alternative purposes for the elements come tent building time :D

ElCaz4dor
ElCaz4dor The Darkest Recon
Sep 29 2015 Anchor

Go for SEVA suit with 2 titanium grids and one camelback and a bunch of ergonomy upgrades.

You can use a shell and a camelback and a battery if you're lucky. A Monolith dropped a shell.

Do the additional weigh carried upgrade if you don't use two artifacts at the same time. Safer that way.


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"What, still here?" - Merc Knight Gael

Sep 29 2015 Anchor

Problem is, you have to wear an eye to counteract the bleeding malus of the shell, that is really dangerous if you get into a firefight. With Seva -10kg + all ergo ups -5kg on the suit, I still barely can walk regenerating stamina with 65kg (on a "max" of 65) in the inventory (with eye + shell + camelback).

I suppose that the shell stamina buff increases stamina regen. The weight you carry, in relation to your "max" weight, defines the cost in stamina for a step. And the stamina cost fight with the stamina regen to determine wether your are regenerating stamina while walking, or loosing some.

Therefore, I guess there's two way to increase your stamina : reduce the cost, or increase the regen. Problem is : I don't understand what's the more efficient way to go. With 2 camelback + 1 titanium grid on seva, you increase the regen, but you also reduce the cost : your attachements don't weight much and you increase your "max" weight. However, with eye + shell + camelback, you greatly increase the regen, but you increase the cost too because artifacts weight a lot.

Therefore, here are my questions :

Am I wrong on how stamina works ?

If you have 3 attachment slots : is it better for stamina to go for 3x camelback, or 3x titanium grids?

Depending on the answer to the previous question, is it better for stamina to have 3x camelbacks/3x titanium grid OR shell + eye + camelback/titanium grid?


Edited by: Jackoneil4444

Oct 7 2015 Anchor


As a Recon I always prefer to use protective attachments instead. I'll go with kevlar or steel plates until I can find Gravi, Flame or Goldfish. If I need a stamina boost then I use coke or ephinedrine.

ElCaz4dor
ElCaz4dor The Darkest Recon
Oct 8 2015 Anchor

So, you use Eye to counteract the negative stats... Eye is really heavy (6kg iIrc) and with a 4 kg container...

The damage protection loss isn't that much if you have the right equipment and medical supplies. Throw away all of your bandages and use those ampules instead. They give you about 15% insta-health and prevent bleeding. Also when you're in a firefight, you can simply detach the artifact. Bleeding rate would easily turn red if you get shot and have the artifact attached to your belt. I had 40 of max 64kg with this setup. (Camelback, Titanium Grid, Battery, Shell, a Pistol and SR3M.)

Oh and don't forget the Cocaine. It gives you such Stamina regeneration that you can run the entire Zaton without a break :D

Edited by: ElCaz4dor

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"What, still here?" - Merc Knight Gael

Oct 28 2015 Anchor

As Recon I get the green eco suit first and then the SEVA later on

I use 2 camelbacks and 3 frames or later exo's. always more + carry then + stamina. I feel that its more important to have overall more stamina then faster stamina regeneration. this also means better stamina when carrying more stuff. I use that setup for all classes actually I prefer mobility over armor.

Even after probably thousands of hours in MISERY the only artefact I use is the 2nd Compass (modified with 0 radiation) which gives nice stamina and protection. at some point in mid-zaton cocain is affordable all the time, which in most cases is enough for the wound healing. for major shoot outs a little morphine too.
as recon I always carry at least 5 bandages with me though just in case, plus 2 of the first aid kits which deal with any bleeding.

Mama's beads might be worth a try in early game because if I remember right it gives wound healing without stamina penalty. then again im not sure if the weight is worth the protection..

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Bonesetter - You look a touch pale, how about a little injection or two?

Oct 28 2015 Anchor

Compass modified for 0 rads? Is that even making the game hard at all? XD

The only modification I performed was to half the SPP Helmet weight, since the 10kgs are due to the "closed respiratory system" it's supposed to have, but it doesn't work for the prypiat tunnel. Therefore, I halved the weight to simulate my character buying only the helmet x)

Oct 30 2015 Anchor
Jackoneil4444 wrote:

Compass modified for 0 rads? Is that even making the game hard at all? XD

The only modification I performed was to half the SPP Helmet weight, since the 10kgs are due to the "closed respiratory system" it's supposed to have, but it doesn't work for the prypiat tunnel. Therefore, I halved the weight to simulate my character buying only the helmet x)


in my personal opinion the player is supposed to have and use one compass, since you get two. its a different case for the heart of the oasis, which you need to give to the scientist for I think the pioneer achievement.

Some playtroughs I change some other stats of artefacts as well, I play misery so much by that point its mostly trying out different playstyles and weapon combos for me. Either way there are other things which make the game much harder then that, for example jaspers mutant relation tweak.

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Bonesetter - You look a touch pale, how about a little injection or two?

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