Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
Poll: What would you like us to reveal next? |
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Oct 31 2013 Anchor | |
That's right - MDT decided to not only polish and enhance a couple of core aspects for the upcoming MISERY 2.1. Looking forward to seeing your pick. Edited by: N.Aaroe |
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Oct 31 2013 Anchor | ||
Armors for the win! |
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Oct 31 2013 Anchor | |
Please tell me something derived from my armor weight formula is in here. |
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Nov 1 2013 Anchor | ||
Armors!! You made Metro 2033 armors wearable?? |
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Nov 1 2013 Anchor | |
Just tell me how to hunt a chimera with a makarov :p -- Due to continuous support we've given you the "Forum Dolphin" title! - [TZP] LoNer1 Misery : The Armed Zone Misery's Official website Misery's Moddb page |
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Nov 1 2013 Anchor | |
Very carefully. |
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Nov 2 2013 Anchor | ||
all three sound awesome. I voted for mutant hunting though |
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Nov 2 2013 Anchor | ||
Went for armor, the armor is just too much fun and needed for misery. BTW, Why does Misery has convenience weight? It does not make any sense! A RGD-6 to the face. an insta kill. Edited by: Huppey |
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Nov 2 2013 Anchor | ||
When you pull something out of your pack and attach it somewhere else it's like redistributing your weight instead of it all being on your back. That's what the weight convenience is, you're losing a bit of the weight you're carrying because or redistribution |
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Nov 2 2013 Anchor | ||
New armors would be nice. A lot, like in Priboi story, with a few having special abilities (cf. coat in SoC that spent time in an anomaly - it was crap but was part of the atmosphere). Would be quiet nice to implement a random special feature for those rare armors (rare doesn't mean good, just special) like Diablo where you never got the same magic armor, some even have negative aspects only. So new games would mean new armors to discover : exciting ! What makes this game is atmosphere and details (for example, i miss stashes descriptions on PDA from SoC, it was feeling more "human" and the zone having a story to tell). I would have liked to vote for Mutant hunting too, as it's a bit repetitive (don't get me wrong, this feature is the best add on to M2.0 ) and might need some tweaking. I imagine that places where you didn't go for a long time, and where mutants normally are, could be a little more inhabited considering the time going on. So where you find normally 6 fleshs (swamps between blackroad and normal starting points), you'd find two more per day. I liked so much to see rare hordes of 20 dogs... Thx for your work PS : oh yes, please, tweak Nimble. Because he's selling the best armors from the beginning. Armors should appear on a progressive scale, depending on how many missions have been performed so far, and this for all traders. It would be easy to explain such a lack of equipment at the beginning of the game : the zone's living. Anomalies move (that's why the Bar isn't accessible yet in CS but is in SoC). Zaton has just been cleared of anomalies and only a few stalkers arrived in da place for the moment. Same with equipment. It would be exciting hoping each time you come back to base that new equipment appeared Having everything in store from the beginning = no surprises, so it makes new starts less exciting. Edited by: lopezien |
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