Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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looting and salvaging in 2.2 - share your experiences | Locked | |
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Nov 26 2017 Anchor | ||
Greetings Stalkers, |
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Nov 26 2017 Anchor | |
Get, carry and use a utility knife. It has low blunt rate and is the lightest. I don't use a knife as a weapon, if you do, you may have better models for that purpose. A few simple makeshift tools like cutlery and a sharpening stone are the lightest you can get away with and can be used via the quick slots making salvaging quick and easy. Drop one of your already sharpened cutlery into f4 slot and press f4 to bring open the salvage UI. When the key stops working, you have worn out all the cutlery and need to sharpen the lot. 4-5 sets and a sharpening set easily get em through nay single trip out of base. I get 1-5 salvages per set. TBH, crowbars are pretty cheap. You can carry one outbound, use it before returning with a full pack, and ditch it or stash it for later. No sharpening needed, and you can edit its size in trade_items.ltx to be 1x1 squares and use it in a quick slot too. Leather boots are one of my favorite items to break down. Lots of good materials to sell or use in repairs. Any weapon with a permascope can have the scope salvaged with a weapon kit, but only the 5.5X and up scopes are worth it IMHO. All armor are worth breaking down, especially those with helmets. Once you have no further use for them, use a kit to break them down for lots of goodies. Edited by: jasper34 |
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Dec 4 2017 Anchor | ||
thanks, been using pocketknifes and cuttlery it works very well in the field. just gotta remember to bring enough to pripyat. I like that gary sells way less now, obviously its not too convinient but more realistic, since pripyat is furthest from supply lines. |
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Dec 5 2017 Anchor | |
Other than the high end dismantle kits for armor and weapons, it does not matter. The condition of the item determines the range of probabilities for each dismantle. High end kits enable the really good results like full helmets and scopes. |
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Dec 5 2017 Anchor | ||
I was actually looking at the file a bit ago and you can get bonuses from different items. Here is the weapon section... ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; |
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