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Lack of Sleep Indicator (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Lack of Sleep Indicator) Locked
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Jul 18 2017 Anchor

I was wondering whether there's a specific reason why Misery doesn't feature a HUD indicator for the player-character's level of fatigue. The hunger indicator gives me a rough, but serviceable sense of how urgently I need to eat something. For sleeping, I have to 'go by feel' (until I hit the already severe stage of dizziness, which I have yet to experience after my first ~30 hours of playing the mod).

In my opinion, this is not a good design choice both on a logical level (the player-character should clearly have a sense of how tired he is) and in terms of gameplay experience (as I hinted at above, you're half-guessing when you need to sleep a lot of the time, inhibiting your ability to make informed decisions).

I'd be thrilled if this could be added as a feature to a future version of the mod. In the meantime, as a 'workaround' of sorts, could anyone tell me how many hours of sleep each class needs per day (disregarding penalties/bonuses from drugs/cigarettes etc.)? I'd like to know exact numbers and not just estimates if possible.

jasper34
jasper34 MISERY PR Lead
Jul 18 2017 Anchor

There are multiple signs such as blurry vision, etc. MISERY intends to have as little stuff on the HUD as possible. It should be obvious you need to sleep daily. Having a meter on your screen or your character yawning and talking to yourself saying "Dang I need to get some sleep" would be overkill.

I am aware of no such exact numbers. I would fall asleep IRL testing to see if they were accurate. Just sleep normally and you will stay fine.

If you have slept as much as possible, you will get a message stating you are not tired IIRC.

Jul 18 2017 Anchor

Well, that's a pity. Going by that logic, I wonder why we have a hunger indicator.

"Just sleep normally" sounds like pretty vague advice, to be honest. After all, we have 3 different classes with 3 (allegedly) different levels of sleep requirements. What am I to consider a "normal" amount here?

I guess this is one game (or rather mod) design decision I can't agree with at all, but oh well, it's not my mod. I appreciate you taking the time to reply, anyway :).

By the way, I just tried sleeping for a full 24 hours and didn't get any kind of message. Of course I always notice how much better my stamina regeneration is after a good rest. That's precisely why I'd like to be able to gauge my sleepiness - so I can manage my stamina better.

jasper34
jasper34 MISERY PR Lead
Jul 18 2017 Anchor

I'm never short of sleep as I sleep at least 8 hours every day. I could be wrong. The hunger indicator already existed AFAIK. It didn't require adding something to the UI. Hunger must have a caloric number buried somewhere to base a percentage of satisfaction on. I can't think what you would use as a sleep number. I meant you should expect to need to sleep as much as a normal person. I'm sure I've read somewhere a recommendation for maintaining a normal day/night sleep cycle. In general, the advantages or disadvantages between the average for whatever class is average in a stat is about +/- 15%

Jul 18 2017 Anchor
jasper34 wrote:

There are multiple signs such as blurry vision, etc. MISERY intends to have as little stuff on the HUD as possible. It should be obvious you need to sleep daily. Having a meter on your screen or your character yawning and talking to yourself saying "Dang I need to get some sleep" would be overkill.

Actually my character begins yawning if he is very sleepy and after this vision starts getting more and more blurred.

I do not need a sleep indicator, at night if not in a mission I try to get my way to the base and sleep until the early morning. And yes, there is the message "You are fully rested" or something similar after a good sleep.

Jul 20 2017 Anchor
sergiopappalardo78 wrote: And yes, there is the message "You are fully rested" or something similar after a good sleep.

Strange... I'm pretty sure I got no such message after a full 24 hours of sleep.

Anyway, my point isn't that I can't manage a proper day/night cycle - I usually do just that. But if I am, for instance, to go mutant hunting in the evening / at night, I'd like my stamina to be as high as possible. So I would appreciate a way to gauge my fatigue to figure out how many hours I should lie down beforehand (other than experimenting via quicksave/quickload until I get the "well rested" message, provided it actually appears in my game).

jasper34 wrote:

Hunger must have a caloric number buried somewhere to base a percentage of satisfaction on. I can't think what you would use as a sleep number.

Well, the calories are specified in item descriptions, but the hunger indicator itself is just a color. No need for measurement units.

In general, the advantages or disadvantages between the average for whatever class is average in a stat is about +/- 15%

Now that's actually helpful information :). As I assume 8 hours to be an average sleep phase, I suppose I should up that to 9 hours for my Assaulter.

jasper34
jasper34 MISERY PR Lead
Jul 20 2017 Anchor

Don't you take any kind of booster like epinephrine before you go out? If you are not showing exhaustion symptoms, it should easily get you through any normal foray - and let you carry an extra ≤100 kilos back. I'm sure 9-10 hours should restore you after 14-15 hours activity. TBH, I think you are over thinking it a little. If you are done doing things for the day or night and want to resume at a particular time, look at the time, sleep the number of hours needed to reach your target time, eat and go. Since there are emissions basically every two days they are the only thing that ever prevents me from sleeping whenever I like.

In order for an indicator to work, there has to be some number which it is based on. Calories and radiation are measured. I can't think of a measurement for tiredness off the top of my head. I don't know who coded the stamina/drainage rates or maybe they could chime in on how it works exactly.

Edited by: jasper34

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