Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Introduction of quests? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Introduction of quests?) Locked
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Mar 13 2017 Anchor

Have you ever thought of creating new quests for CoP, or importing from SGM with their permission? Misery is great and all but still a vanilla CoP when it comes down to it.

jasper34
jasper34 MISERY PR Lead
Mar 13 2017 Anchor

New quests, besides the whole Alun's quest line which now works great for 2.2, will have to wait for the port onto the CoC engine and world. They have a set of tool IIRC just for the purpose of building tasks. I have assembled a number of ideas for such already. You are welcome to PM me others. Importing quests from another mod is problematical because of different ways other teams may have gone about implementing things. I'm not a coder, so I don't understand the process well enough to explain.

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