Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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How to travel with compass artifact in 2.1? | Locked | |
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Feb 22 2014 Anchor | ||
Hello Can anyone tell me how to travel with compass artifact in misery 2.1? A have AAM, but it only protects me from 22 rad/s, and compass is emiting 39 rads/s, so the journey with it is very short Anyone know it? |
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Feb 22 2014 Anchor | |
Maybe in the future there might be a higher canister, I don't know... For now the compass is not meant to be worn just like the heart of oasis are quest related. -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Apr 3 2014 Anchor | ||
tsk, preventing players from using the compass, it is a useless rock then |
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Apr 3 2014 Anchor | |
Same with the oasis thingy, they are quest related. -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Apr 3 2014 Anchor | ||
Did they change that? As in vanilla (as far as I know) you can get two compass artifacts from Noah, one for the quest and the other to keep as no trader will buy it.. I know this wasn't the case with the Heart of the Oasis in vanilla though.. |
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Apr 3 2014 Anchor | |
Both now have radiation through the roof as does that steeringwheel thingy, so it is obvious they aren't meant to be used. They compass has super high stamina + but a psy - you'd die with -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Jun 16 2014 Anchor | ||
I think this is ridiculous I used to be able to use the compass in misery 1.1 like what gives? Compass was never a "quest" item like a lot of the stuff in stalker, nothing is a part of a real quest you can choose to do as you see fit, like the box you get out of the snork cave, you can give it to the bandit and split the loot or take it to the mechanic and he'd open it for you. Same with the oasis, you can keep it yourself, sell it to hawaiin or beard or give it to the scientists, the fact that you can't use it I think is stupid and unfair and defeats the whole purpose of artifacts giving stalkers immense power that they were rumored to do |
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Jun 16 2014 Anchor | ||
Why make them unusable? "Because they're quest related" isn't a good reason. Better to leave it to the player to decide whether to give away a valuable item to fulfil an agreement or keep it for themselves than to just make the decision for them... |
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Jun 18 2014 Anchor | ||
C:\Program Files (x86)\bitComposer Games\S.T.A.L.K.E.R. - Call of Pripyat\gamedata\configs\misc\items\items_arty_containers.LTX There are three sections for Compass and Heart of the Oasis, the IAM, AAC, and AAM. Change the radiation restore speed so it says: radiation_restore_speed = 0 No more radiation when that artifact is equipped with that container So if you want to carry Compass in an AAM, find the af_compass_af_aam section, look for radiation_restore_speed and change the value to 0 |
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Jun 18 2014 Anchor | |
With a compass you die even if you a fraction near a controller, poltergeist or burer, for better result be a sniper and wear a ghillie and you'd die at 100 yards from a polter -- Avoid using autosaves, use hard saves only. Logs are located in "C:\Users\Public\Documents\S.T.A.L.K.E.R. - Call of Pripyat\logs\xray_....log" |
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Jun 18 2014 Anchor | ||
Yeah...but compass is like...unique and stuff. You get a spare one all for yourself, it's like you're meant to have it! Especially after not being able to keep compass in clear sky! Go on - you deserve a compass! :-) |
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Jul 15 2014 Anchor | ||
I have to say, personally I think it's odd and silly that we can't use the Compass artifact. It doesn't make sense at all since we get a second which clearly suggests to the player "here's something nice for you to use" otherwise we would just have gotten a bigger cash reward for returning the first which would also be the only one. |
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Jul 16 2014 Anchor | ||
Simple solution. Artifacts are easily modified so why not just make the compass the way you want it to be? |
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Apr 14 2015 Anchor | ||
Even after I run to my stash box and drop off the compass artifacts they continue to kill me. |
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Apr 14 2015 Anchor | |
You need to place them into lead boxes you bring with you or the radiation will put a hurting on you. Even an AAM won't block that much radiation, only a lead box. Considering the weight, you could just get one and shuttle it to beard in a box, give it to him and cure the smaller amount of radiation, then go back for the second. It will take a significant amount of antirad drugs to cure you otherwise. The Heart of the Oasis will require lead box too, and I believe the artifact you seek in the first mission for the scientists as well. Or you can pop some epinephrine and do it all in one trip if you can afford 2 lead boxes. |
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Sep 4 2015 Anchor | ||
Personally I examined the items_artefacts.Itx and the items_arty_containers.ltx to make the compass and the Oasis heart radiation level to 0 when they are in the AAM. Moreover I change a bit there stats so they are really useful (as implied by their descriptions) and the counterpart is I just need AAM to use them properly. I didn't change there weight.
Here the new stats I have made (Mostly I just change the negative stats and lower some to make something good but not overcheated !) Compass :
Osasis heart :
Tell me what you think of this adjustments ! Edited by: Morghat |
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Sep 4 2015 Anchor | |
You are, of course, free to change your own files They are not intended to be useful in Misery. Lead box will still be needed for scientists quest artifacts and dredge artifact unless you edit those too. The point is to make you use the right tool(s) for each purpose. |
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Sep 4 2015 Anchor | ||
I don't need to change anything, the mod is perfect (maybe except those diabolically accurate grenades launch...) I really like the concept of reward ; powerful unique items that make you a bit different (like the gauss gun). That's why I was a bit disappointed when I see the (special) artifacts stats and so I change them. But I really want to keep a realistic and balanced game where the Zone is a dangerous place. Even if you have the most powerful armor, weapon and items a bloodsucker ambush or a lucky/skilled enemy can kill you in 1 sec. I have to be careful and provident ! Anyway, thanks for making this awesome game even more awesome ! |
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Sep 5 2015 Anchor | ||
I actually prefer accurate grenade launcher that I know where it will land then inaccurate one that keeps me guessing. Not to be mistaken with hand grenades that are notoriously accurate even in vanilla and can be really annoying even if i personally don't have much problems with them. |
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Sep 5 2015 Anchor | ||
ToothlessShark wrote: I was speaking about the enemy grenade launch (frag grenade, not mounted launcher) witch are very, very, very accurate. They fall exactly where I am and detonate just when they hit the ground. It's very... frustrating. I want to know who learn those stalkers how to deal with grenade launch ! |
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Sep 5 2015 Anchor | |
The good thing is we have the same precision using a launcher, the ammo is just real hard to come by early in game. NPC's Yoda must have been Rambo |
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Sep 5 2015 Anchor | ||
Yeah the mounted grenade launcher is very powerful, I have to buy a Bulldog, those bloody pseudogiant will know the fear ! MUHAHAHAHA... hum sorry... |
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Sep 9 2015 Anchor | ||
Oh, just to mention. 40mm grenades almost kill Pseudogiant or Chimera with one shot. Don't use 2 on same one, just finish them off with normal bullets as it's far cheaper. |
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