Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Garry as a merchant in Pripyat ??? (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Garry as a merchant in Pripyat ???) Locked
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Jan 3 2015 Anchor

To my surprise, I just met Garry in Pripyat and he is carrying a whole general store on his back, full with a dozen guns, armors, ammo, repair kits, food, water, beverages, you name it. This is not only unplausible (what? a single person carrying a whole general store on his back ?) but incoherent with the scenario described by the soldiers there. See, by the reports of Col. Kowalsky, the remaining army unit is in lack of food, supplies and men. The only thing in abundance, he says, is ammo they got from a recent monolyth raid. The situation in that shelter should be a dire one. There is a sense of desperation, of urgency, to get out of there ASAP. And this is only reinforced by the fact your own share of supplies (which you get from the improvised quartermaster) is limited, rationed.

The presence of Garry as a merchant in there feels unrealistic, immersion-breaking and makes the quartermaster rationization mechanics redundant. Is this supposed to be intentional for Misery ? Im playing version 2.1.1, with partial tweaks from Les Miserables.

P.S: by the way, if its intentional, could someone teach me how to change Garry back to a simple guide without the general store on his back ? I appreciate the help.

jasper34
jasper34 MISERY PR Lead
Jan 3 2015 Anchor

Easy peasy, just don't buy or sell to him. You can hump all your loot back to the shortcut for your free ride back to Jupiter and sell it there. Buy all the supplies you need, upgrade things and buy new stuff that's available and return. Of course once Garry finds the way there he is going to start packing stuff in and selling it. You see Military people can't come and go as they please even if they know the way. They can't just buy whatever they want either. Every unit of significant size has it's own procurer who barters, begs borrows or steals what Uncle Sam (substitute your countries leadership) doesn't provide they find a way to scrounge up. So he has a Felix the Cat backpack with unlimited storage ... you don't have to take advantage of that. You are carrying one too. You can't really carry around spare rifles inside a backpack. You CAN choose to play without ever having more than 2 long rifles in you possession at a time. Most people don't have the patience to haul too small a load of loot back and forth to pay for their necessities. It would be a nice touch if he adopts a small room nearby and sets up shop there, I'll admit. I would like to be able to bribe the Quartermaster for extra rations, etc. too as that would be extremely realistic.

Jan 3 2015 Anchor

Sorry Jasper, but it doesnt make sense for Garry to pack a general store to Pripyat, since *there are no actual consumers there*. The army team is a temporary one, and even them it would make more sense if Garry had some particular arrangement with them for supplies without player envolvement or knowledge. And the most important - Garry is a guide, not a merchant. No guides in the series ever stopped to open shops. Not the Guide from SoC, not Scar from CS, nor Pilot, and not Garry. THeir function as a guide is already lucrative enough. So its nonsensical from the setting pov too.

Do you know how to disable the merchant function for him ?

P.S: about carrying rifles, I play Recon. I CANT carry all those rifles normally, otherwise I dont walk. :P

Edited by: lessavini

jasper34
jasper34 MISERY PR Lead
Jan 3 2015 Anchor

The military are stranded there, not temporary. Garry is an entrepreneur who "Likes it there" in Pripyat. He wants to stay and will only go back for big money. You are later told he has left for a few days to resupply. I'm a capitalist, could you explain to me what lucrative enough is ;-) Uncle Yar used to end up retired in Pripyat repairing things after the military escape on the choppers. I think he did the same in one of the earlier games too. trade_pri_b35_guide_trader.ltx . You would just have to flag all the items you think it's unrealistic for him to sell out of his backpack. He would absolutely become a trader with his skill set if he wanted to live in Pripyat. Your team cleared the dangers out of the tunnel, I would do it if it were me. I'm the only one who knows the way. I guide people there then sell them sundries at market prices when they run out of stuff.

Jan 3 2015 Anchor

Assuming I agree with your theory, I think it would be important then to finetune his supplies for not making the army ressuply boys redudant, nor to break immersion and make the army boys seem like having everything they want and having a party every night. :lol:

I will try your suggested edit, thanks!

jasper34
jasper34 MISERY PR Lead
Jan 3 2015 Anchor

The army only has what they crashed their helicopters with and have looted off Monolith. Those are conversation with Garry and Colonel quotes from Misery. You should be able to make him sell nothing, but you are his ONLY customer. Why would he stay if you can go back for free and he can't make money any other way? The army won't buy from him and other stalkers won't come until after the evacuation. What's Implausible is the army guys could just pay him to escort them back to Jupiter on foot, why wait for helicopters?

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