Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Evacuation (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Evacuation) Locked
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May 28 2015 Anchor

Greetings, stalkers.

Reason why I'm writing this post is because I need your help. I am currently in the phase of last mission; evacuation. I have all 8 members; Strelok, Kovalsky, Sokolov, Kirillov & Rogvets, plus the three man army squad, plenty of ammunition, drugs & stuff.

But in no way I am able to complete the last mission without casualties. Even if I manage to get all 8 fellows through Kindergarten, the troops get scattered, medic falls behind, strelok and kovalsky die in crossfire.
If I run up ahead and begin gunning down the Monolith, medic dies as he's struck behind. If I get back to medic, troops in the front die. No matter what I do, everyone but me (often including me) dies.

Is there any elaborate way on how to practice the last mission? I am out of ideas, and to be honest, this is truly .. misery :)

Best regards.

jasper34
jasper34 MISERY PR Lead
May 28 2015 Anchor

Trying to get non-essential personnel through any mission adds unneeded Misery. That isn't the mission. Before you get to the final battle, you can run around clearing out the non-storyline mutants and Monolith to leave only the storyline spawns on the map. You should primarily stick with the group. If you care about the medic, you pause to help him up. Take out the snipers ASAP. If you only worry about Strelok and Kovalsky you will fare better. Strategic placement of mines before final battle can thin out some of the opposition. You can use the debug spawner and put yourself in God mode if you want to scope things out better in trial runs, but you can get killed even in God mode and the squads that spawn may turn left one play or right the next and it will never be exactly the same. Depending on whether you plan to continue to freeplay or fly away, minimize what you carry so you can use artifacts to stop bleeding. If you drop a better weapon AND a full box of ammo, or trade such to those final battle NPC's that will interact with you they might use better weapons during finale and survive better. I use an RG-6 plus a faster firing weapon capable of taking out the snipers. The RG-6 can take out clusters of mutants and zombies to quickly get you through some of the earlier parts with less losses. Of course, you have to be selective and avoid doing damage to your own party. Besides being very lucky, getting through faster will generally mean less attrition.

May 28 2015 Anchor

That mission got few bugs for me so I have never tried to keep everybody alive. I do know you can increase your chances by clearing up the final stage ahead of time.

Between River front and Theater there are at least 5 to 10 Monolith regularly spawn there, plus mutants on the way. I know their spawn is controlled by timer so elaborate preparation is required if you want perfectly clean battlefield.

My tactic is pretty straight forward, instead of carrying all the supplies on me, I will create couple of stash along the path of the mission using GPS bags, mostly ammo. That way I can achieve maximum speed without stamina shortage. (Saving Private Moron is harder than it looks) Depends on weapon of your choice and combat tactic these stash will vary. Remember to initiate the final quest immediately after the clean up, or some of them will be spawned again. Control your timing for the final stage, pick a clear day time, or you will have some serious sick battles in the night. Also avoid heavy fog, I have tried it and it is hard as hell, all NPC will storm in at same time, playing battlefield ninja is not exactly easy.

The weapon of choice for final mission should include semi-auto sniper rifle and one solid assault rifle with grenade launchers. I know the best sniper for such combat is SIG SG-550 sniper rifle, largest of mag in sniper rifle class and best ballistic, plus it is semi auto so fire rate is very decent. The other reason for such choice is SG-550 shares the ammo with NATO assault rifles, G36 isn't a bad choice for the final battle.

Edited by: DesertEagleV

May 30 2015 Anchor

Like others said, there is no point in trying to keep everyone alive. If you want best ending I think Kovalsky and Strelok have to survive, the rest are nonsential to the ending really. In my games even Kovalasky dies (gets sniped from the rooftop every time) but the game still ends ok, just one ending message is different. Really, I see no point to aggravate yourself even more by trying to accomplish that. I try to keep everyone alive UNTIL the last mission but that is mainly to make last mission easier/faster.

May 30 2015 Anchor

I don't have a lot of experience with the last mission but this sounds really hard. Just off the top of my head if I were to give this a go I would probably try to remember where the snipers all spawn on the roof areas around the chopper. Pretty much my idea would be to clear them out as quickly as possible. Mines could be used for the ground area you know they will be around. Piles of mines. Like 30.

May 30 2015 Anchor
Foster161 wrote:

But in no way I am able to complete the last mission without casualties.


Me neither, but I'm generally just happy to get out alive. On rare occasions I manage to save Kovalsky, Strelok and Solokov but never the entire team.


Apparently there is an extra-good ending if all army members survive the entire game, not counting the ones scripted to die. That was hard enough to do in vanilla CoP though, so good luck getting that in Misery! I count myself lucky if any Army blokes survive the Gauss rifle ambush.

Jun 3 2015 Anchor

I made it! Many thanks, fellow stalkers.

Albeit, on the 35th run, depressed, angry, it was a total misery, but I managed to keep everyone of my 8 men squad plus the landing squad alive.

Hardest part was probably the fact that most of the time, my troops hurt themselves in the first stages, becomming vulnerable in the last stage near the theatre. However, I soon managed to understand all the strings of how the script is working. Zombies and snorks are quite an easy part, however I had to watch so my boys wouldn't friendly fire themselves. Then, near the school area, Strelok decided to turn back before running forward, so I had my squad all together near the psy shock area.

There, I had my GPS bag stash ready with my best weapon selection, including SVU, TRG and M16. Turns out that the last firefight was best done with a semi-auto marksman (my M16). I kept my weight at around 30, high on cocaine and with kevlar & artefacts giving me strentgh.

Thank you for the mine suggestion and area clearing, it helped me enormously. I put about a dozen mines both at the theatre doors and near the river port, which helped me get rid of the first pack of spawning Monolithians, and then got rid of everyone else.

Happy Army ending scene was totally worth the long ass haul.

Edited by: Foster161

Jun 4 2015 Anchor

Related to that quest, what is that psy-aura that appears at some point around the school area when the medic falls behind...felt like a controller but the vision went black every couple of seconds, and the psy damage was very high..?

--

Bonesetter - You look a touch pale, how about a little injection or two?

jasper34
jasper34 MISERY PR Lead
Jun 4 2015 Anchor

I looked with the debug console and there doesn't appear to actually be any psi-mutant present. I think it's just a hard wired obstacle to give you something else to do along the way. Sometimes I just leave the pansy to die ;-) I'm always so protected against PSI it hardly bothers me.

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