Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!
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Config/Animation/HUD Feature Questions | Locked | |
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Mar 28 2017 Anchor | ||
So I have to start off and say I really love Misery, and even though I us Moddb all the time for other games, I made an account just to say thanks for such a great mod. Well, and also because I have some questions that I can't seem to figure out. I'd really like to turn off animations for cooking, eating, repairing, drinking, and also possibly looting/field dressing dead muties. I know that the animations exist for realism, but I dislike sitting around waiting for 20-30 seconds just to eat up enough to be able to go hunting or traveling or whatever. It's the same with cooking. I know the animations don't really exist for immersion as much as to limit the player from doing certain things in combat - ie Medkits have an animation so you can't just spam 'em during a fight. I'm ok with that, but I would like it if anyone can help me figure out how to turn off ALL the animations that are possible to get rid off. I really only want to get rid of the non-combat animations. I don't want to sit around cooking or eating or repairing and waiting through the animations. I understand turning off those animations make it easier to cheese them during combat, but I won't be doing that. Edited by: c4bombexpert |
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Mar 29 2017 Anchor | |
I don't know how to do what you request. Doing that much is fairly involved. I would like for animations, other than the brief blackout during the medkit use, to be an option you can toggle on/off in the config menu. They are interesting the first time or two, and then become just something that slows down your play. Some people ove them and want actual animated eating of everything showing the whole 9 yards without blackouts. I think, if we can do it, all of them should be optional. Someone with actual skills will eventually respond and may be able to guide you in doing some of it yourself. I think a custom inventory background could be arranged. I have slight problems telling maroon and brown apart making the anabiotics beastly to find in my inventory. What kind of background in the inventory UI would make it easiest for colorblind fans to enjoy? Edited by: jasper34 |
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Mar 29 2017 Anchor | |
To remove undesired animations is easy, more/less. To make it toggable is quite hard to achieve. Reason why is hard to make it toggable is because you need to edit "actor_effects_data.script" for it. Item FX sections starts at line #1647. Now, we come to big "catch" with it. When you edit that file, regardless if you have removed some effects or added new ones, your previous saved game will become corrupted. Meaning, if you change something in that file, you need to start new game, otherwise game won't work properly. Second issue is that you need ot do same for all classes in game. There is 4 files with same name that need to be edited for this. One for each class and one for currently active class. Otherwise, when you change active class, any custom edited data would be lost when you re-assign class. As for icons, it is much more simple. Although, it would probably require tight colaboration, someone good with graphical editors and "normal" vision and someone with colorblind issues to tell if changes made to icons are acceptable or not. File that need to be edited for such purpose is "ui_icon_equipment.dds". -- |
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Mar 29 2017 Anchor | |
All good to know Maybe someone could do an add-on for colorblind or partially colorblind players. |
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Mar 29 2017 Anchor | ||
Awesome! I did figure out how to remove the cooking animation on my own, Edited by: c4bombexpert |
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