Full concept MODIFICATION of S.T.A.L.K.E.R. Call of Pripyat that touches every game aspect including textures, sfx, music, weapons, A.I., items, weather, mutants, difficulty and much much more!

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Config/Animation/HUD Feature Questions (Games : S.T.A.L.K.E.R.: Call of Pripyat : Mods : MISERY : Forum : General subjects : Config/Animation/HUD Feature Questions) Locked
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Mar 28 2017 Anchor

So I have to start off and say I really love Misery, and even though I us Moddb all the time for other games, I made an account just to say thanks for such a great mod. Well, and also because I have some questions that I can't seem to figure out. I'd really like to turn off animations for cooking, eating, repairing, drinking, and also possibly looting/field dressing dead muties. I know that the animations exist for realism, but I dislike sitting around waiting for 20-30 seconds just to eat up enough to be able to go hunting or traveling or whatever. It's the same with cooking. I know the animations don't really exist for immersion as much as to limit the player from doing certain things in combat - ie Medkits have an animation so you can't just spam 'em during a fight. I'm ok with that, but I would like it if anyone can help me figure out how to turn off ALL the animations that are possible to get rid off. I really only want to get rid of the non-combat animations. I don't want to sit around cooking or eating or repairing and waiting through the animations. I understand turning off those animations make it easier to cheese them during combat, but I won't be doing that.

I don't want to keep medkit animations off so I can spam medkits in combat - BUT - I want to know how to just in case. I think a lot of people who are new to stalker or misery would probably enjoy getting rid of at least some animations. I could see rookie install possibly removing them. Again, I don't mind them all, but I really just don't want to spend my real life time waiting for the screen to go black and the view to move around just because I wanna cook or repair or eat.

I'd also really love if someone can help me mod the inventory HUD. As someone with partial colorblindness the metal textures underneath the item screen make it hard to tell apart items and just kinda messes with my eyes. Idk if it's something that can be done using some of the mods from the other CoP mods or addons or not, if anyone knows that'd be great. In the same vein I'd love to get rid of the foggy look inside scopes. I already have to play with slightly different gamma/brightness/contrast settings because of my eyes, but that fogginess (at least in the starting p90 scope for the Mosin is unbearable. I get the realism aspect, but in real life I could wipe off that damn scope. It isn't a huge deal, but it'd really be nice. I tried a few things in the mod optimization forum but none of 'em worked.

Again a lot of the problems I have with the game are just limitations from my own real life. I know most people aren't colorblind, but those of us that are at least partial have a hard time. Similar colors just destroy my perception of what I'm looking at. Animations are part of the game, but at the same time they can give you way too much down time sitting there waiting.

Thanks again for such a kickass mod and I can't wait for 2.2!

edit - realized I put this into the general subjects, if it needs to be moved go ahead. My bad lol.

edit #2- I was also wondering if there's anyway to turn down specific elements in the sound - ie the weather sounds are super loud, and of course since I have bad eyes my hearing isn't that great either lol. I'm a bit of a mess.

Edited by: c4bombexpert

jasper34
jasper34 MISERY PR Lead
Mar 29 2017 Anchor

I don't know how to do what you request. Doing that much is fairly involved. I would like for animations, other than the brief blackout during the medkit use, to be an option you can toggle on/off in the config menu. They are interesting the first time or two, and then become just something that slows down your play. Some people ove them and want actual animated eating of everything showing the whole 9 yards without blackouts. I think, if we can do it, all of them should be optional. Someone with actual skills will eventually respond and may be able to guide you in doing some of it yourself. I think a custom inventory background could be arranged. I have slight problems telling maroon and brown apart making the anabiotics beastly to find in my inventory.

What kind of background in the inventory UI would make it easiest for colorblind fans to enjoy?

Edited by: jasper34

kcs123
kcs123 Just Kcs123
Mar 29 2017 Anchor

To remove undesired animations is easy, more/less. To make it toggable is quite hard to achieve.

Reason why is hard to make it toggable is because you need to edit "actor_effects_data.script" for it. Item FX sections starts at line #1647.
To remove some animation, you need to comment or delete lines for each item and effect that it provide when used.

Now, we come to big "catch" with it. When you edit that file, regardless if you have removed some effects or added new ones, your previous saved game will become corrupted. Meaning, if you change something in that file, you need to start new game, otherwise game won't work properly.

Second issue is that you need ot do same for all classes in game. There is 4 files with same name that need to be edited for this. One for each class and one for currently active class. Otherwise, when you change active class, any custom edited data would be lost when you re-assign class.

As for icons, it is much more simple. Although, it would probably require tight colaboration, someone good with graphical editors and "normal" vision and someone with colorblind issues to tell if changes made to icons are acceptable or not. File that need to be edited for such purpose is "ui_icon_equipment.dds".
It is more simle to do, but certainly not easy task, though.

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jasper34
jasper34 MISERY PR Lead
Mar 29 2017 Anchor

All good to know :) Maybe someone could do an add-on for colorblind or partially colorblind players.

Mar 29 2017 Anchor

Awesome! I did figure out how to remove the cooking animation on my own,

in game data > configs > misc > items > items_cooking.ltx

edit with notepad ++ or something similar (normal note pad 'can' work, but notepad ++ is better) search for
cooking_use_actor_effects = true
and change to
= false
There are two different lines with this same text, edit both of them (line 28 and line 53).
obviously backup the file before hand just in case. I didn't need to start a new game like I did when I tried like the actor effects script. I'll try using that too to see if I can affect the other animations. If anyone wants I can pastebin or dropbox my edited items_cooking.ltx, but like I said its just a two line fix. Once 2.2 comes out and we have multiple cooking this won't even be needed :D

edit - I forgot to mention there was a thread with a script change to cook multiple items, but I couldn't get it to work once I put in a couple other mods, but if I understand the ltx files correctly this shouldn't interfere with mods or other script changes (no promises).

Edited by: c4bombexpert

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